The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.
Developing a Multimodal Interface for the Elderly
Open accessAbstract
The elderly remain excluded from technology, since they regard traditional computer interfaces as overly technical and difficult to use. However, the older users consider other forms of interaction easier to use – like touch and gesture recognition interfaces. Regarding the touch interfaces, we focused on text-entry tasks and developed and tested 5 virtual QWERTY keyboard variants in order to improve text entry speed and accuracy on tablet devices. Preliminary user tests with young adults revealed that soft keyboards without visual changes remain the fastest method for text entry, and allowed us to rule out the least promising variants. Regarding gesture recognition, we developed regular gestures as well as alternative functionalities based on the motion sensing device: user and ambient sensing. These features allow to create a more intelligent system that reacts to the user and environment without explicit interaction. In the near future, we will perform tests for both interaction modalities with older adults.
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There were significant differences on errors and time on task between the smallest size (5 × 5 mm) and all other button sizes.
“The results found significant differences on errors and time on task between the smallest size (5 × 5 mm) and all other button sizes.”
From Usability Studies on Mobile User Interface Design Patterns: A Systematic Literature Review (2017) · cites this paper as [56]
Larger buttons were recommended for use while walking.
“The findings of this study suggested that larger buttons were recommended for the use while walking [56].”
From Usability Studies on Mobile User Interface Design Patterns: A Systematic Literature Review (2017) · cites this paper as [56]
The influence of walking was magnified with smaller buttons.
“The influence was magnified with smaller buttons.”
From Usability Studies on Mobile User Interface Design Patterns: A Systematic Literature Review (2017) · cites this paper as [56]
Walking had a significant influence on errors for all button sizes.
“Walking also had a significant influence on errors for all button sizes.”
From Usability Studies on Mobile User Interface Design Patterns: A Systematic Literature Review (2017) · cites this paper as [56]
There were variations in efficiency among keyboard variants.
“Although all variants slightly improved input errors, there were variations in their efficiency.”
From Usability Studies on Mobile User Interface Design Patterns: A Systematic Literature Review (2017) · cites this paper as [104]
Lack of haptic feedback and small key size make it harder for the elderly to accurately select targets.
“The lack of haptic feedback and small key size make it harder for the elderly to accurately select targets [104].”
From Usability Studies on Mobile User Interface Design Patterns: A Systematic Literature Review (2017) · cites this paper as [104]
Color, width, and predicted word variants were slower than size and touch area variants and QWERTY keyboard.
“Color, width, and predicted word variants were more visually distracting, and they were slower than size and touch area variants and QWERTY keyboard.”
From Usability Studies on Mobile User Interface Design Patterns: A Systematic Literature Review (2017) · cites this paper as [104]
All keyboard variants slightly improved input errors.
“Although all variants slightly improved input errors, there were variations in their efficiency.”
From Usability Studies on Mobile User Interface Design Patterns: A Systematic Literature Review (2017) · cites this paper as [104]
Color, width, and predicted word variants were more visually distracting.
“Color, width, and predicted word variants were more visually distracting, and they were slower than size and touch area variants and QWERTY keyboard.”
From Usability Studies on Mobile User Interface Design Patterns: A Systematic Literature Review (2017) · cites this paper as [104]
Citations
Cites
Elderly text-entry performance on touchscreens
Nicolau, H., & Jorge, J. (2012) · Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility · doi:10.1145/2384916.2384939 · Cited by 100
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Research works printed but not linked: 14
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- Wobbrock, J. and B. Myers (2006). Trackball text entry for people with motor impairments. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI’06, New York, NY, USA, pp. 479-488. ACM. · DOI
- Znagui Hassani, A., B. Dijk, G. Ludden, and H. Eertink (2011). Touch versus in-air hand gestures: Evaluating the acceptance by seniors of human-robot interaction. In D. Keyson, M. Maher, N. Streitz, A. Cheok, J. Augusto, R. Wichert, G. Englebienne, H. Aghajan, and B. Krse (Eds.), Ambient Intelligence, Volume 7040 of Lecture Notes in Computer Science, pp. 309-313. Springer Berlin Heidelberg. · DOI
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Usability Studies on Mobile User Interface Design Patterns: A Systematic Literature Review
Punchoojit, L., & Hongwarittorrn, N. (2017) · Advances in Human-Computer Interaction · doi:10.1155/2017/6787504 · Cited by 235
Metadata
- Authors
- Rodrigues, É., Carreira, M., & Gonçalves, D.
- Affiliations
- Instituto Superior Técnico (PT)
- Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento (PT)
- Corresponding author
- Rodrigues, Élvio
- ORCID
- Gonçalves, Daniel
- Venue
- Procedia Computer Science
- Publisher
- Elsevier BV
- Published
- 2014
- Volume
- 27
- Pages
- 359-368
- ISSN
- 1877-0509 (ISSN-L)
- OpenAlex
- W2061572768
- Cited by
- 21
- References
- 1
- Citations by year
- 2025: 1 · 2023: 2 · 2022: 1 · 2021: 2 · 2020: 1 · 2019: 4 · 2017: 3 · 2016: 3 · 2015: 2 · 2014: 2
- FWCI
- 10.63
- Type
- conference paper
- Language
- en
- Open access
- diamond
- doi.org
- Licence
- Locations
- Procedia Computer Science (publishedVersion, cc-by-nc-nd)
- Funders
- Fundação para a Ciência e a Tecnologia (AAL/0014/2009, PEst-OE/EEI/LA0021/2013, /2009)
- Topics
- Health Sciences › Medicine › Geriatrics and Gerontology › Technology Use by Older Adults
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Keywords
- multimodal interfaces, older adults, touch interfaces, text entry, tablets, gesture recognition, motion sensing, environmental sensing, assistive technology
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