Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems

Colder Carras, Michelle, Kalbarczyk, Anna, Wells, Kurrie, Banks, Jaime, Kowert, Rachel, Gillespie, Colleen, Latkin, Carl·2018·Social Science & Medicine

Cited by (128)

Items 101–128 of 128

  1. Introduction
    Aggie Hirst · 2024 · Oxford University Press eBooks
  2. Play as Pedagogy
    Aggie Hirst · 2024 · Oxford University Press eBooks
  3. A Genealogy of Play
    Aggie Hirst · 2024 · Oxford University Press eBooks
  4. Playing the Player
    Aggie Hirst · 2024 · Oxford University Press eBooks
  5. Abbreviations
    Aggie Hirst · 2024
  6. Conceptualizing Wargaming
    Aggie Hirst · 2024 · Oxford University Press eBooks
  7. For the Win
    Aggie Hirst · 2024 · Oxford University Press eBooks
  8. The Play of Postmodernity
    Aggie Hirst · 2024 · Oxford University Press eBooks
  9. Conclusion
    Aggie Hirst · 2024 · Oxford University Press eBooks
  10. The State of Play
    Aggie Hirst · 2024 · Oxford University Press eBooks
  11. The Politics of Immersion
    Aggie Hirst · 2024 · Oxford University Press eBooks
  12. Epigraph
    Aggie Hirst · 2024
  13. Vaccin vidéoludique : les jeux comme remède à l’isolement, à l’anxiété et à la désinformation en temps de pandémie
    Christopher Noël · 2023 · Kinephanos Revue d études des médias et de culture populaire
  14. Understanding the game experiences and mental health of youth: protocol for the Game-in-Action Quebec cohort study
    Vincent Paquin, Ian Matthew Raugh, Megan Davies, Martín Lepage, Katie M. Lavigne, Jacinthe Dion, Amal Abdel‐Baki, Jai L. Shah, Srividya N. Iyer, Manuela Ferrari · 2025 · BMJ Open
  15. Video Oyunlarının Rekreasyonel Kullanımı: Stardew Valley’de Oyuncu Deneyimine Yönelik Bir Karma Yöntem Çalışması
    Andaç Akçakese · 2025 · Sportive
  16. PHYSICAL ACTIVITIES AND SPORTS REHABILITATION OF WAR VETERANS BY MEANS OF E-SPORTS
    Mariia Roztorhui, Oleg Pastukh · 2025 · Scientific Journal of National Pedagogical Dragomanov University Series 15 Scientific and pedagogical problems of physical culture (physical culture and sports)
  17. Integrating the digital culture of youth in clinical mental health assessments: protocol for the codesign and pilot test of an interview method
    Vincent Paquin, Samantha Aversa, Elizabeth Nickrenz, G. Eric Jarvis, Melissa Park, Manuela Ferrari, Jai L. Shah · 2025 · BMJ Open
  18. The Spread and Impact of Game Innovations: A Systematic Review of Academic and Applied Domains
    Constance A. Steinkuehler, Kurt D. Squire · 2025 · Games Research and Practice
  19. Integrating Technology into Family Counseling with Latinx/e Families: A Conceptual Framework for Culturally Responsive Practice
    Diana G. Rodriguez, Edith Gonzalez, Ceyda Haggan · 2026 · The Family Journal
  20. Short-Form Videos Degrade Our Capacity to Retain Intentions: Effect of Context Switching On Prospective Memory
    Changkun Ou, Francesco Chiossi · 2023 · OSF Preprints (OSF Preprints)
  21. Beyond the Avatar: Understanding Men’s Navigation of Gaming Culture
    Bodhi Taylor, Matthew James Phillips · 2026 · Societies
  22. Trabzon Ganita Sahil Parkı Çocuk Oyun Alanının Mekânsal Kullanım Yeterliliğinin Belirlenmesi
    Ertan Düzgüneş, Beyzanur Akkuş, Sedef Şükür Özdoğan · 2026 · GSI Journals Serie A Advancements in Tourism Recreation and Sports Sciences
  23. Turning cognitive science into game-based biomarkers: Acute stress detection with tunnel runner
    Benny Markovitch, Jonas C. C. Kamps, Jitze C. Orij, Panos Markopoulos, Max Valentin Birk · 2026 · Computers in Human Behavior Reports
  24. Prevention and early detection of behavioral addictions in the military environment- A call for action
    Octavian Vasiliu, Andrei Gabriel Mangalagiu, Bogdan Mircea Petrescu, Cristian Alexandru Cândea, Corina Tudor, Daniela Ungureanu, Catalina FLORESCU, R. E. Bratu-Bizic, Monica Dobre, Carmen Adella Sîrbu · 2026 · Romanian Journal of Military Medicine
  25. “Controlled by the game”– interviews on why regaining control over gaming is difficult for patients with gaming disorder
    Annika Hofstedt, Kerstin Ulin, Anna Söderpalm Gordh · 2026 · BMC Psychology
  26. Using Simulations, Games, and Apps to Support the Mental Health of First Responders
    David R. Englert, Daniel A. Sachau, Andi Lassiter · 2026 · Springer eBooks
  27. Is exposure to online misogyny associated with mental health outcomes in girls and young women? A systematic review of longitudinal studies
    Ciara Thomas, Laura Tinner, Jacks Bennett, Lucy G. Anderson, Lizzy Winstone · 2026 · Women s Health
  28. Chapter 13. Video Games Used as Treatment
    Kevin Lee, Daniel Weiner, Christopher Wan, Om Panda, Leo Gefter · 2025 · American Psychiatric Association Publishing eBooks