The DOI matches its Crossref record; 18 of the 18 references it cites were found in a registry or an index.
An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior
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Citations
Cites
Cultural myths and supports for rape
Burt, M. R. (1980) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.38.2.217 · Cited by 3,308
Media Images and the Social Construction of Reality
Gamson, W. A., Croteau, D., Hoynes, W., & Sasson, T. (1992) · Annual Review of Sociology · doi:10.1146/annurev.so.18.080192.002105 · Cited by 1,418
Beyond Separate Spheres: Feminism and Family Research
Ferree, M. M. (1990) · Journal of Marriage and the Family · doi:10.2307/353307 · Cited by 856
Living with Television: The Dynamics of the Cultivation Process
Morgan, M. (1986) · ScholarWorks@UMassAmherst (University of Massachusetts Amherst) · Cited by 763
Gender and computers: Two surveys of computer-related attitudes
Wilder, G., Mackie, D., & Cooper, J. (1985) · Sex Roles · doi:10.1007/bf00287912 · Cited by 258
Videogames, Television Violence, and Aggression in Teenagers
Dominick, J. R. (1984) · Journal of Communication · doi:10.1111/j.1460-2466.1984.tb02165.x · Cited by 231
Correlates of aggressive and violent behaviors among public high school adolescents
Valois, R. F., McKeown, R. E., Garrison, C. Z., & Vincent, M. L. (1995) · Journal of Adolescent Health · doi:10.1016/1054-139x(95)94070-o · Cited by 179
The Effect of Video Games on Feelings of Aggression
Scott, D. (1995) · The Journal of Psychology · doi:10.1080/00223980.1995.9914952 · Cited by 126
Teacher and peer reactions to boys' and girls' play styles
Fagot, B. I. (1984) · Sex Roles · doi:10.1007/bf00288120 · Cited by 84
Female attractiveness and eating disorders: Do children's television commercials play a role?
Ogletree, S. M., Williams, S. W., Raffeld, P. C., Mason, B., & Fricke, K. (1990) · Sex Roles · doi:10.1007/bf00292061 · Cited by 74
Cited by
Social cognitive theory of gender development and differentiation.
Bussey, K., & Bandura, A. (1999) · Psychological Review · doi:10.1037/0033-295x.106.4.676 · Cited by 2,476
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
Anderson, C. A., & Dill, K. E. (2000) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.78.4.772 · Cited by 1,778
Development and validation of a Game Addiction Scale for adolescents
Lemmens, J. S., Valkenburg, P. M., & Peter, J. (2009) · Media Psychology · doi:10.1080/15213260802669458 · Cited by 1,428
Gentile, D. A., Lynch, P. J., Linder, J. R., & Walsh, D. A. (2004) · Journal of Adolescence · doi:10.1016/j.adolescence.2003.10.002 · Cited by 962
Demographic differences in perceived benefits from gamification
Koivisto, J., & Hamari, J. (2014) · Computers in Human Behavior · doi:10.1016/j.chb.2014.03.007 · Cited by 841
Metadata
- Authors
- Dietz, T. L.
- Venue
- Sex Roles
- Published
- 1998-03
- Volume
- 38
- Issue
- 5-6
- Pages
- 425-442
- ISSN
- 0360-0025 (ISSN-L)
- 1573-2762
- OpenAlex
- W2153506928
- Cited by
- 503
- References
- 18
- FWCI
- 17.23
- Type
- journal article
- Language
- en
- Open access
- green
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- Dietz, T. L. (1998). An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior. Sex Roles. https://doi.org/10.1023/a%3A1018709905920
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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.