The DOI matches its Crossref record; 36 of the 36 references it cites were found in a registry or an index.
The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance
Abstract
Video games have become one of the favorite activities of American children. A growing body of research is linking violent video game play to aggressive cognitions, attitudes, and behaviors. The first goal of this study was to document the video games habits of adolescents and the level of parental monitoring of adolescent video game use. The second goal was to examine associations among violent video game exposure, hostility, arguments with teachers, school grades, and physical fights. In addition, path analyses were conducted to test mediational pathways from video game habits to outcomes. Six hundred and seven 8th‐ and 9th‐grade students from four schools participated. Adolescents who expose themselves to greater amounts of video game violence were more hostile, reported getting into arguments with teachers more frequently, were more likely to be involved in physical fights, and performed more poorly in school. Mediational pathways were found such that hostility mediated the relationship between violent video game exposure and outcomes. Results are interpreted within and support the framework of the General Aggression Model.
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
“Ethical Principles of Psychologists and Code of Conduct”
(2000) · Ethical Reasoning in the Mental Health Professions · doi:10.4324/9781482274400-4 · Cited by 4,251
Anderson, C. A., & Bushman, B. J. (2001) · Psychological Science · doi:10.1111/1467-9280.00366 · Cited by 2,217
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
Anderson, C. A., & Dill, K. E. (2000) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.78.4.772 · Cited by 1,778
Proposed hostility and Pharisaic-virtue scales for the MMPI.
Cook, W. W., & Medley, D. M. (1954) · Journal of Applied Psychology · doi:10.1037/h0060667 · Cited by 1,464
Ethical principles of psychologists and code of conduct
American Psychological Association (1992) · American Psychologist · doi:10.1037/0003-066x.47.12.1597 · Cited by 1,362
Bornstein, M. H. (2002) · Cited by 1,033
Dietz, T. L. (1998) · Sex Roles · doi:10.1023/a:1018709905920 · Cited by 503
Television and Social Behavior: A Challenge for Research
Rubinstein, E. (1971) · Clinical Pediatrics · doi:10.1177/000992287101000812 · Cited by 434
A normative study of family media habits
Gentile, D. A., & Walsh, D. A. (2002) · Journal of Applied Developmental Psychology · doi:10.1016/s0193-3973(02)00102-8 · Cited by 371
Self-citationDill, K. E., & Dill, J. C. (1998) · Aggression and Violent Behavior · doi:10.1016/s1359-1789(97)00001-3 · Cited by 322
Cited by
Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study
Gentile, D. A., Choo, H., Liau, A., Sim, T., Li, D., Fung, D., & Khoo, A. (2011) · Pediatrics · doi:10.1542/peds.2010-1353 · Cited by 1,314
Self-citationGentile, D. A., Anderson, C. A., Yukawa, S., Ihori, N., Saleem, M., Ming, L. K., Shibuya, A., Liau, A. K., Khoo, A., Bushman, B. J., et al. (2009) · Personality and Social Psychology Bulletin · doi:10.1177/0146167209333045 · Cited by 731
Self-citationThe Impact of Video Games on Training Surgeons in the 21st Century
Rosser, J. C. (2007) · Archives of Surgery · doi:10.1001/archsurg.142.2.181 · Cited by 687
Television and video game exposure and the development of attention problems
Swing, E. L., Gentile, D. A., Anderson, C. A., & Walsh, D. A. (2010) · Pediatrics · doi:10.1542/peds.2009-1508 · Cited by 504
Self-citationBrunborg, G. S., Mentzoni, R. A., & Frøyland, L. R. (2014) · Journal of Behavioral Addictions · doi:10.1556/jba.3.2014.002 · Cited by 445
Metadata
- Authors
- Gentile, D. A., Lynch, P. J., Linder, J. R., & Walsh, D. A.
- Venue
- Journal of Adolescence
- Publisher
- Wiley
- Published
- 2004-01-10
- Volume
- 27
- Issue
- 1
- Pages
- 5-22
- ISSN
- 0140-1971 (ISSN-L)
- 1095-9254
- OpenAlex
- W2072489162
- Cited by
- 962
- References
- 36
- FWCI
- 49.16
- Type
- journal article
- Language
- en
- Open access
- closed
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review
How to cite
Cite CoChat for the checks on this page, and the paper for its own findings.
- This page
- CoChat. (2026). Citation check: The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. https://app.cochat.ai/papers/10.1016/j.adolescence.2003.10.002
- The paper
- Gentile, D. A., Lynch, P. J., Linder, J. R., & Walsh, D. A. (2004). The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Journal of Adolescence. https://doi.org/10.1016/j.adolescence.2003.10.002
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.