Press CRTT to measure aggressive behavior: The unstandardized use of the competitive reaction time task in aggression research.

Elson, Malte, Mohseni, M. Rohangis, Breuer, Johannes, Scharkow, Michael, Quandt, Thorsten·2014·Psychological Assessment

Cited by (159)

Items 101–159 of 159

  1. A Meta-Analytic Review of the Validity of the Tangram Help/Hurt Task
    Sophie L. Kjærvik, Muniba Saleem, Gertrudes Velasquez, Craig A. Anderson, Brad J. Bushman · 2022 · Personality and Social Psychology Bulletin
  2. Instruments for evaluating pharmacotherapy intervention efficacy in violent and aggressive behavior and conduct disorder in youth
    Jessica L. Hambly, Sohil Ahmed Khan, BRETT M. McDERMOTT, William Bor, Alison Haywood · 2017 · Aggression and Violent Behavior
  3. Dissociation of behavioral and neural responses to provocation during reactive aggression in healthy adults with high versus low externalization
    Julian Konzok, Gina‐Isabelle Henze, Ludwig Kreuzpointner, Hannah L. Peter, Marina Giglberger, Christoph Bärtl, Claudia Massau, Christian Kärgel, Kathrin Weidacker, Boris Schiffer et al. · 2022 · Cognitive Affective & Behavioral Neuroscience
  4. How violent video games affect prosocial outcomes: A meta-analysis
    Rong Shao, Zhaojun Teng, Yanling Liu · 2019 · Advances in Psychological Science
  5. The link between competitive personality, aggressive and altruistic behaviors in action video game players
    Swann Pichon, Lia Antico, Julien P. Chanal, Tania Singer, Daphné Bavelier · 2019
  6. Ten steps toward a better personality science - how quality may be rewarded more in research evaluation
    Daniel Leising, Isabel Thielmann, Andreas Glöckner, Anne Gärtner, Felix D. Schönbrodt · 2020
  7. The insights from the crowd: Drawing inferences from many approaches to key empirical questions in international business
    Andrew Delios, Tianyou Hu, Shu Yu, Nan Zhou, Faisal Mohammad Ahsan, Mona Bahl, Tao Bai, Madhurima Basu, Hanoku Bathula, Georgios K. Batsakis et al. · 2025 · Journal of International Business Studies
  8. Post-Depletion Aggression Restrained: Replicabily of Brief Mindfulness Induction In Indonesian Sample
    Cleoputri Yusainy, Wahyu Wicaksono · 2019 · Jurnal Psikologi
  9. Do Press Releases About Digital Game Research Influence Presumed Effects? How Details About Methodology and References to Societal Violence Affect the Anticipated Influence of Violent Video Games
    T. Franklin Waddell · 2019 · Mass Communication & Society
  10. Is threat in the way they move? Influences of static and gait information on threat judgments of unknown people
    Liam Paul Satchell, Harry Sebastian Mayes, Anthony J. Lee, Liam O’Reilly, Lucy Akehurst, Paul Morris · 2020 · Evolutionary Psychological Science
  11. Analytic flexibility in laboratory aggression paradigms: Relations with personality traits vary (slightly) by operationalization of aggression
    Courtland S. Hyatt, David Skylan Chester, Amos Zeichner, Josh Miller · 2018
  12. Trauma and aggression: Evaluating the influence of primed hostility and survivor sex
    Adam J. Ripley, Joshua Dean Clapp, Benjamin M. Wilkowski · 2022 · British Journal of Clinical Psychology
  13. The Effect of Digital Games on Behavior: Analysis of the General Learning Model
    Maurício M. Sarmet, Ronaldo Pilati · 2016 · Temas em Psicologia
  14. The Effects of Violent Media on Children
    Sven Smith, Christopher John Ferguson · 2018 · Elsevier eBooks
  15. Implicitly Activating Mindfulness: Does Trait Self-Control Moderate its Effect on Aggressive Behaviour?
    Rémi Thériault, Stéphane Dandeneau · 2023 · Mindfulness
  16. Enter the matrix: Does self-activation really matter for aggressiveness after violence exposure?
    Matthias Bluemke, Joerg Zumbach · 2018 · Psychology of Popular Media Culture
  17. Teaching Media Psychology
    Christopher John Ferguson · 2022 · Springer international handbooks of education
  18. Failure to demonstrate competitive video game play increases aggressive affect, cognition, or behavior
    Damian Scarf, Hannah Zimmerman, Chia-Wei Jao · 2020
  19. Video games and mental health
    Patrick M. Markey, Brooke Berry, Erika Feeney · 2021 · Elsevier eBooks
  20. Aggressives Verhalten
    Lioba Werth, Beate Seibt, Jennifer Mayer · 2019 · Springer eBooks
  21. Examining Psychological Science through Systematic Meta-Method Analysis: A Call for Research
    Malte Elson · 2019
  22. Examining Psychological Science through Systematic Meta-Method Analysis: A Call for Research
    Malte Elson · 2019
  23. With Many Looking to Us for Better Answers, We Must Answer Carefully: A Call for Methodological Reform in Research on Effects of Communication Technology
    James Ivory · 2018 · Journal of Communication Technology
  24. Detailed analysis of risk-taking in association with impulsivity and aggression in euthymic patients with bipolar disorder type I
    Turan Ayidaga, E.T. Ozel-Kizil, Burçin Çolak, E. Akman-Ayidaga · 2022 · Journal of Cognitive Psychology
  25. Beyond the “Violent Game” Debate: Aggression, Causal Inference, Player Context, and Evidence-Based Policy
    Maverson Souza Santos · 2026 · Nexus Science Review
  26. Violent Video Games and Aggression
    H. Andaç Demirtaş-Madran · 2023 · Springer eBooks
  27. On the Need for Developmental Perspectives in Research on the Potential Positive and Negative Health Effects of Digital Games
    Adrienne Holz Ivory, James Ivory · 2017 · Human-computer interaction series
  28. A Conceptual Review of Lab-Based Aggression Paradigms
    Randy J. McCarthy, Malte Elson · 2017
  29. Correcting for outcome reporting bias in a meta-analysis: A meta-regression approach
    Robbie C. M. van Aert, Jelte M. Wicherts · 2021
  30. Comparing the vibration of effects due to model, data pre-processing and sampling uncertainty on a large data set in personality psychology
    Simon Klau, Felix D. Schönbrodt, Chirag J. Patel, John P. A. Ioannidis, Anne‐Laure Boulesteix, Sabine Hoffmann · 2020
  31. The Game Within the Game: The Potential Influence of Demand Characteristics and Participant Beliefs in Violent Video Game Studies
    Yashvin Seetahul, Tobias Greitemeyer · 2024
  32. The No-Effect of Player Role in Digital Games on Prosocial Behavior
    Maurício M. Sarmet, Ronaldo Pilati · 2017 · Temas em Psicologia
  33. Biochemical Imbalances and Micronutrient Intervention in Violent and Aggressive Male Children and Adolescents
    Jessica L. Hambly · 2017 · Griffith Research Online
  34. Pixelated Scapegoat: False Connections Between Video Games and Violent Crime in America's Largest Cities
    Matthew Segal · 2020 · Journal of International Crisis and Risk Communication Research
  35. Teaching Media Psychology
    Christopher John Ferguson · 2021 · Springer international handbooks of education
  36. Feeding and extinguishing the flame
    Martijn W. van Teffelen · 2021
  37. THE CATALYTIC DECOMPOSITION OF HYDROGEN PEROXIDE BY IRON SALTS IN ACID SOLUTION
    J.H. Pomeroy, Philip F. Grieger, John W. Gates · 1945
  38. Teaching Media Psychology
    Christopher John Ferguson · 2021 · Springer international handbooks of education
  39. The Influence of Sense of Power on Aggressive Behavior: A Study Based on Competitive Reaction Time Task
    祥 云 · 2018 · Advances in Psychology
  40. Violent Video Games and Aggression
    H. Andaç Demirtaş-Madran · 2022 · Springer eBooks
  41. Aggression
    Arlin James Benjamin · 2023 · Elsevier eBooks
  42. Manhood honor as a predictor of laboratory-provoked aggression
    Alan R. King, Mara Norton-Baker, Tiffany D. Russell · 2023 · Current Psychology
  43. Aggression and VR Violent Gaming: The Power of Moral Disengagement and Immersion
    FENG Xinger Olivia · 2023
  44. The Resident Evil study: do depictions of race matter in action video games?
    Christopher John Ferguson, Cassandra Bradley, Madison Hill, Breanna Karon, Shardae Madison, Kiera Mais, Jennifer Mauro, Alexandra Monde, Lauren Radesi, Sarena Shaw et al. · 2023 · Discover Psychology
  45. An Investigation of the Contribution of Cognitive Biases to Anger Outcomes and Reactive Aggression in Individuals with High Trait Anger
    Monique D. Tremblay · 2024
  46. An Investigation of the Contribution of Cognitive Biases to Anger Outcomes and Reactive Aggression in Individuals with High Trait Anger
    Monique D. Tremblay · 2024
  47. Video gaming
    Jennie Dapice, Patrick M. Markey · 2024 · Elsevier eBooks
  48. Comparing behavioral measures of aggression in the laboratory: Taylor Aggression Paradigm versus Point‐Subtraction Aggression Paradigm
    Matthew A. Timmins, Mitchell E. Berman, Emil F. Coccaro · 2024 · Aggressive Behavior
  49. Methods and Assumptions: A new section in Cortex
    Anne M. Scheel, Christopher P. G. Allen, Magdalena Chechlacz, Marie Katharina Deserno, Céline R. Gillebert, Nicholas P. Holmes · 2025 · Cortex
  50. Competition decreases exercise potential for aggression reduction: a psychophysiological experiment
    Uirassu Borges, Florian Schwalb, Florian Javelle, Ulrike Hartmann, Fabian Pels, Chloé Chermette, Jens Kleinert · 2025 · International Journal of Sport and Exercise Psychology
  51. Stop blaming video games for mass killings
    Christopher John Ferguson · 2019
  52. It’s time to end the debate about video games and violence
    Christopher John Ferguson · 2018
  53. Influences of high-definition transcranial direct current stimulation (HD-tDCS) and cognitive reappraisal on emotions and aggression following social exclusion
    Yu Ding, Chenjia He, Hanjun Li, Jia Zhang · 2026 · Behavioural Brain Research
  54. Étude de la menace du stéréotype comme cause des comportements agressifs
    Lisa Fourgassie · 2020 · theses.fr (ABES)
  55. Comprendre les comportements prosociaux et antisociaux à travers une approche méthodologique mixte : le cas des jeux vidéo en ligne multijoueur
    Maud Lemercier-Dugarin · 2020 · theses.fr (ABES)
  56. Not All Awe Is Equal: Divergent and Unstable Effects of Positive and Negative Awe on Aggressive Behavior
    Fen Ren, Liu W · 2026 · Behavioral Sciences
  57. Replikationskrise und Open Science in der klinischen Psychologie
    Annakarina Mundorf, Jutta Peterburs, Sebastian Ocklenburg · 2026 · Springer eBooks
  58. Gewalt
    Astrid Zipfel · 2026 · Springer eBooks
  59. Social behavior in action video game players: the contribution of competitive personality
    Swann Pichon, Lia Antico, Julien P. Chanal, Tania Singer, Daphné Bavelier · 2026 · Research Square