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The effect of Immersive Virtual Reality on balance: an exploratory study on the feasibility of head-mounted displays for balance evaluation
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Abstract
Global interest in applying virtual reality (VR) in research and medicine has grown significantly, with potential benefits for patients suffering from balance disorders, instability, and a high risk of falling. This exploratory study assesses the impact of immersive VR (IVR) delivered through a head-mounted display (HMD) on balance and explores the feasibility of using the HMD VR unit as a standalone posturography tool. Using the Meta Quest 2 HMD and a mid-range Android smartphone equipped with standard sensors, the research employed a VR environment that simulated a ship at sea, with thirty-eight healthy participants with no otoneurologic abnormalities. Measurements were conducted in repeated trials, including static assessments on both stable ground and foam, as well as a 3-m walk. This was conducted in two settings: one within a VR environment with three different intensity levels and the other in non-VR settings. Statistical analysis and clinical evaluation revealed that IVR with HMD influences head-level sway velocity, which correlates with increased visual disturbance, suggesting its potential as a low-risk standalone posturography tool.
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“These symptoms have been thought to be caused by sensory conflicts and the reweighting of sensory signals, impacting perceptual estimates and potentially amplifying the severity of immersive cybersickness, especially in vulnerable patient situations, such as after undergoing surgical interventions [115].”
From SAFEvR MentalVeRse.app: Development of a Free Immersive Virtual Reality Exposure Therapy for Acrophobia and Claustrophobia (2024) · cites this paper as [115]
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Metadata
- Authors
- Rosiak, O., Pietrzak, N., Szczęsna, A., Kulczak, I., Zwoliński, G., Kamińska, D., Konopka, W., & Jozefowicz-Korczynska, M.
- Affiliations
- Polish Mother’s Memorial Hospital Research Institute (PL)
- Lodz University of Technology (PL)
- Corresponding author
- Rosiak, Oskar
- Zwoliński, Grzegorz
- Venue
- Scientific Reports
- Published
- 2024-02-12
- Volume
- 14
- Issue
- 1
- Pages
- 3481-3481
- ISSN
- 2045-2322 (ISSN-L)
- PMC
- PMC10861529
- OpenAlex
- W4391751637
- Cited by
- 29
- References
- 29
- Citations by year
- 2026: 11 · 2025: 13 · 2024: 5
- FWCI
- 25.32
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Locations
- Scientific Reports (publishedVersion, cc-by)
- Research Square (acceptedVersion, cc-by)
- PubMed Central (publishedVersion, cc-by)
- PubMed (publishedVersion)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion)
- Topics
- Health Sciences › Health Professions › Physical Therapy, Sports Therapy and Rehabilitation › Balance, Gait, and Falls Prevention
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Life Sciences › Neuroscience › Neurology › Vestibular and auditory disorders
- Keywords
- immersive virtual reality, head-mounted displays, balance, posturography, postural sway, balance disorders, fall risk, virtual reality simulation, Meta Quest 2, smartphone sensors, visual disturbances
- MeSH terms
- Smartphone, Virtual Reality, Feasibility Studies, Humans, Walking
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