Cited by 29Balance, Gait, and Falls PreventionVirtual Reality Applications and ImpactsVestibular and auditory disorders

The DOI matches its Crossref record; 28 of the 29 references it cites were found in a registry or an index.

The effect of Immersive Virtual Reality on balance: an exploratory study on the feasibility of head-mounted displays for balance evaluation

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Published version of a preprint

Abstract

Global interest in applying virtual reality (VR) in research and medicine has grown significantly, with potential benefits for patients suffering from balance disorders, instability, and a high risk of falling. This exploratory study assesses the impact of immersive VR (IVR) delivered through a head-mounted display (HMD) on balance and explores the feasibility of using the HMD VR unit as a standalone posturography tool. Using the Meta Quest 2 HMD and a mid-range Android smartphone equipped with standard sensors, the research employed a VR environment that simulated a ship at sea, with thirty-eight healthy participants with no otoneurologic abnormalities. Measurements were conducted in repeated trials, including static assessments on both stable ground and foam, as well as a 3-m walk. This was conducted in two settings: one within a VR environment with three different intensity levels and the other in non-VR settings. Statistical analysis and clinical evaluation revealed that IVR with HMD influences head-level sway velocity, which correlates with increased visual disturbance, suggesting its potential as a low-risk standalone posturography tool.

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Registry

Crossref · 10.1038/s41598-024-54274-8

Cites

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Figures

Figure 1 Study flowchart. IVR—Immersive Virtual Reality. SSQ—Simulator Sickness Questionnaire.
Figure 1 Study flowchart. IVR—Immersive Virtual Reality. SSQ—Simulator Sickness Questionnaire.CC BY · PubMed Central
Figure 2 Conceptual illustrations of posturographic measurements utilizing HMD and smartphones.
Figure 2 Conceptual illustrations of posturographic measurements utilizing HMD and smartphones.CC BY · PubMed Central
Figure 3 The architecture utilized for controlling and conducting the posturographic measurements.
Figure 3 The architecture utilized for controlling and conducting the posturographic measurements.CC BY · PubMed Central
Figure 4 Immersive Virtual Reality environment and control panel.
Figure 4 Immersive Virtual Reality environment and control panel.CC BY · PubMed Central
Figure 5 Box and whisker plots representing the influence of the changing VR environment on sway velocity measured from the head-mounted device (VR headset).
Figure 5 Box and whisker plots representing the influence of the changing VR environment on sway velocity measured from the head-mounted device (VR headset).CC BY · PubMed Central
Figure 6 Box and whisker plots representing the influence of the changing VR environment on sway velocity measured from the lumbar-mounted device (mobile posturography).
Figure 6 Box and whisker plots representing the influence of the changing VR environment on sway velocity measured from the lumbar-mounted device (mobile posturography).CC BY · PubMed Central
Figure 7 Box and whisker plots representing the influence of the changing VR environment on angular velocity measured from the lumbar mounted device (mobile posturography) during the 3-m walking trial.
Figure 7 Box and whisker plots representing the influence of the changing VR environment on angular velocity measured from the lumbar mounted device (mobile posturography) during the 3-m walking trial.CC BY · PubMed Central
Figure 8 Box and whisker plots representing the total Simulator Sickness Questionnaire score at initial evaluation and after consecutive trials in virtual reality.
Figure 8 Box and whisker plots representing the total Simulator Sickness Questionnaire score at initial evaluation and after consecutive trials in virtual reality.CC BY · PubMed Central

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Metadata

Authors
Rosiak, O., Pietrzak, N., Szczęsna, A., Kulczak, I., Zwoliński, G., Kamińska, D., Konopka, W., & Jozefowicz-Korczynska, M.
Affiliations
  • Polish Mother’s Memorial Hospital Research Institute (PL)
  • Lodz University of Technology (PL)
Corresponding author
  • Rosiak, Oskar
  • Zwoliński, Grzegorz
Venue
Scientific Reports
Published
2024-02-12
Volume
14
Issue
1
Pages
3481-3481
ISSN
2045-2322 (ISSN-L)
OpenAlex
W4391751637
Cited by
29
References
29
Citations by year
2026: 11 · 2025: 13 · 2024: 5
FWCI
25.32
Type
journal article
Language
en
Open access
Locations
  • Scientific Reports (publishedVersion, cc-by)
  • Research Square (acceptedVersion, cc-by)
  • PubMed Central (publishedVersion, cc-by)
  • PubMed (publishedVersion)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion)
Topics
  • Health Sciences › Health Professions › Physical Therapy, Sports Therapy and Rehabilitation › Balance, Gait, and Falls Prevention
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Life Sciences › Neuroscience › Neurology › Vestibular and auditory disorders
Keywords
immersive virtual reality, head-mounted displays, balance, posturography, postural sway, balance disorders, fall risk, virtual reality simulation, Meta Quest 2, smartphone sensors, visual disturbances
MeSH terms
Smartphone, Virtual Reality, Feasibility Studies, Humans, Walking

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