Conversations between self and self as Sigmund Freud—A virtual body ownership paradigm for self counselling
Osimo, Sofia Adelaide, Pizarro, Rodrigo, Spanlang, Bernhard, Slater, Mel·2015·Scientific Reports
Cited by (241)
Items 201–241 of 241
- NachwortThomas Layer-Wagner, Simone Kriglstein, Beate Schrank, Elisabeth Frankus, Ines Häufler · 2023 · Digitale Gesellschaft
- Kapitel 1: Entstehung des Projekts im Ideen-LabThomas Layer-Wagner, Simone Kriglstein, Beate Schrank, Elisabeth Frankus, Ines Häufler · 2023 · Digitale Gesellschaft
- Kapitel 6: Gender und DiversitätThomas Layer-Wagner, Simone Kriglstein, Beate Schrank, Elisabeth Frankus, Ines Häufler · 2023 · Digitale Gesellschaft
- Kapitel 4: Technische EntwicklungThomas Layer-Wagner, Simone Kriglstein, Beate Schrank, Elisabeth Frankus, Ines Häufler · 2023 · Digitale Gesellschaft
- Kapitel 5: Testung und Evaluation des PrototypsThomas Layer-Wagner, Simone Kriglstein, Beate Schrank, Elisabeth Frankus, Ines Häufler · 2023 · Digitale Gesellschaft
- Kapitel 3: Ko-KreationThomas Layer-Wagner, Simone Kriglstein, Beate Schrank, Elisabeth Frankus, Ines Häufler · 2023 · Digitale Gesellschaft
- Kapitel 2: Soziale Kompetenzen im BerufThomas Layer-Wagner, Simone Kriglstein, Beate Schrank, Elisabeth Frankus, Ines Häufler · 2023 · Digitale Gesellschaft
- EinleitungThomas Layer-Wagner, Simone Kriglstein, Beate Schrank, Elisabeth Frankus, Ines Häufler · 2023 · Digitale Gesellschaft
- InhaltThomas Layer-Wagner, Simone Kriglstein, Beate Schrank, Elisabeth Frankus, Ines Häufler · 2023 · Digitale Gesellschaft
- FrontmatterThomas Layer-Wagner, Simone Kriglstein, Beate Schrank, Elisabeth Frankus, Ines Häufler · 2023 · Digitale Gesellschaft
- »Virtual Skills Lab« - Transdisziplinäres Forschen zur Vermittlung sozialer Kompetenzen im digitalen WandelThomas Layer-Wagner, Simone Kriglstein, BeateVE Schrank, Elisabeth Frankus, Ines Häufler · 2023 · transcript Verlag eBooks
- BibliographieThomas Layer-Wagner, Simone Kriglstein, BeateVE Schrank, Elisabeth Frankus, Ines Häufler · 2023 · transcript Verlag eBooks
- Reality in VR and AR: Mind and BodyMichiteru Kitazaki · 2020 · The Journal of The Institute of Image Information and Television Engineers
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- Activities in Cyber BehaviorXue Yukang, Lin Zhu · 2023 · Cambridge University Press eBooks
- Social Virtual Environments for Neuroscience and Mental HealthAndrea Gaggioli, Thomas D. Parsons, Giuseppe Riva · 2023 · Cambridge University Press eBooks
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- Embodying VR Avatars as a Dynamic (Para)Social Interaction: Towards a Future Research AgendaMila Bujić · 2025 · Emerald Group Publishing Limited eBooks
- Virtual empowerment: manipulating height in virtual reality affects self-related cognitions and personal speech performance evaluationAnna-Leena Macey, Joseph Macey, Simo Järvelä, Daniel Fernández Galeote, Juho Hamari · 2025 · Behaviour and Information Technology
- 2. VR/AR/MR for Changing OurselvesTakuji Narumi · 2022 · The Journal of The Institute of Image Information and Television Engineers
- Virtual Reality And Its Applications In Clinical Settings, Between Risks And Benefits2024 · Emerald Group Publishing Limited eBooks
- Embodiment in Smartphone Augmented Reality: Effects on User PerformanceHan Loong Low, Daniele Giunchi, Riccardo Bovo, Pasquale Cascarano, Nick Ritchie, Enrico Costanza, Anthony J. Steed · 2025 · International Conference on Mobile and Ubiquitous Multimedia (MUM)
- Virtual Embodiment of Civic Heroes Preserves the Conflict Associated with Anti-Mafia Intentions and Enhances Physiological Discomfort in Response to Mafia-Related CrimeValerio Placidi, Matteo P. Lisi, Alisha Vabba, Althea Frisanco, Salvatore Maria Aglioti · 2026 · International Journal of Human-Computer Interaction
- Additional file 1 of Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environmentsJulia M. Juliano, Liew, Sook-Lei · 2020 · Figshare
- Non-immersive robot teleoperation does not reliably affect egocentric dishonesty but can influence altruistic dishonestyMateusz M Wozniak, Marina Scattolin, Luca Provenzano, Davide De Tommaso, Salvatore Maria Aglioti, Agnieszka Wykowska · 2026 · iScience
- From Shadow to Self: A Psychoanalytic Review of Embodiment, Presence, and Self-Transformation in Virtual Reality TherapyZhiyin Zhou · 2025
- The Embodied Sense of Virtual Young Avatars Promotes the Episodic Memory of the Elderly玉雪 吴 · 2026 · Advances in Psychology
- Cinéma et neurosciences : du cinéma émotif à emotive VRMarie-Laure Cazin · 2020
- Impact sur l'expérience utilisateur en environnement virtuel immersif de l'utilisation d'objets connectés portés pour la rétroaction physiologiqueSamory Houzangbe · 2019
- Towards the Exploitation of Mental Workload in Virtual RealityTiffany Luong · 2021 · theses.fr (ABES)
- Haptic Rendering in Virtual Reality During Interaction with TangiblesXavier de Tinguy · 2020
- L’interface de l’installation interactive comme vecteur de l’expérience sensibleDionysios Zamplaras · 2023
- The One-Man-Crowd : towards single-user capture of collective motions using virtual realityTairan Yin · 2024
- Me²: Co-Designing Deepfake Encounters With One's Child Self in XRRoxane Laetitia Frund, Paulina Zybinska, Jonas Wiesendanger, Diego Brandenberger, Elena Márquez Segura, Charlotta Rühlmann, Laura Kivelitz, Birgit Kleim, Bigna Lenggenhager, Marte Roel Lesur · 2026 · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA)
- Out of Control: Effects of Multimodal Self-similarity on Embodiment During Autonomous Avatar Demonstrations in Virtual RealitySiqi Guo, Fengze Zhang, Claudia Krogmeier, Dominic Kao, Christos Mousas · 2026 · CHI Conference on Human Factors in Computing Systems
- Effects of Embodied Self-Distancing in Virtual Environments on Group Decision-MakingJunko Ichino, Masahiro Ide, Hitomi Yokoyama, Hirotoshi Asano, Hideo Miyachi, Daisuke Okabe · 2026 · CHI Conference on Human Factors in Computing Systems
- Avatar-Mediated Reflection in VR: An Agentic AI Approach to Personalized LearningBo Hui, Chen Chen, Xinyang Bao, Yong‐Hong Kuo · 2026 · Lecture notes in computer science
- "I Want It to Sound Like Me": Understanding Teenagers' Views of Generative AI-Mediated Communication in FriendshipSeraphina Yong, Minzhu Zhao, Anna Martin, Conrad Flick, Svetlana Yarosh · 2026 · ACM International Conference on Interaction Design and Children (IDC)
- An immersive virtual reality (IVR) and neuroscience-based approach to study and change attitudes and behaviour towards mafia-type organized crime.Alisha Vabba, M. P. Lisi, Valerio Placidi, Luca Provenzano, M. N. Zahid, S. M. Aglioti · 2026 · Computers in Human Behavior Reports
- Self Mirroring Twins: Empowering Proactive Behavior Transformation with Your Digital SelfTetsunari Inamura · 2026 · Communications in computer and information science