The neural basis of video gaming
Kühn, S, Romanowski, A, Schilling, C, Lorenz, R, Mörsen, C, Seiferth, N, Banaschewski, T, Barbot, A +18 more·2011·Translational Psychiatry
Cited by (201)
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- Identification of patients with internet gaming disorder via a radiomics-based machine learning model of subcortical structures in high-resolution T1-weighted MRILi Wang, Li Zhou, Shengdan Liu, Yurong Zheng, Qianhan Liu, Minglin Yu, Xiaofei Lu, Wei Lei, Guangxiang Chen · 2024 · Progress in Neuro-Psychopharmacology and Biological Psychiatry
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- Assessing the impact of emotional distress on internet gaming disorder among youth in Bangladesh: a cross-sectional surveyAbdul Muyeed, Anup Talukder, Ratul Rahman, Maruf Hasan Rumi · 2024 · Mental Health and Social Inclusion
- Mapping the brain: AI-driven radiomic approaches to mental disordersSeraphim S. Moumgiakmas, Εleni Vrochidou, George A. Papakostas · 2025 · Artificial Intelligence in Medicine
- Application of Mobile-Based Games in The Rehabilitation of Stroke SurvivorsNarges Norouzkhani, Mahsa Hamednia, Shokoufeh Aalaei · 2023 · Simulation & Gaming
- Therapeutic Video Games for Attention Deficit Hyperactivity Disorder (ADHD).Markus Ville Tiitto, Robert A. Lodder · 2017 · PubMed
- Biological Underpinning of Behavioural Addictions and Management ImplicationsYvonne H. C. Yau, Robert Francis Leeman, Marc Nicholas Potenza · 2014 · Springer eBooks
- Down syndrome video game preferencesKelsey Prena · 2014 · Michigan State University Libraries
- Dimensional neuroimaging: (Internet) Gaming Disorder symptoms according to the WHO and APA frameworks associate with lower striatal volumeXin-Qi Zhou, Ren-Jing Wu, Congcong Liu, Juan Kou, Yuan-Shu Chen, H. Pontes, D. Yao, K. Kendrick, B. Becker, C. Montag · 2019 · bioRxiv (Cold Spring Harbor Laboratory)
- The Changes of Cognition in Teenagers after Playing Video GamesKunsh Singh, Karen Molloy · 2021 · Journal of Student Research
- Co-occurrence of problematic facebook and video game use: prevalence and association with mental health disorders among adolescentsSihem Ben Fredj, Mohamed Ouertani, Nawel Zammit, Rim Ghammam, J. Maatoug, Firas Chouikha, Imed Harrabi, Hassen Ghannem · 2024 · BMC Psychology
- Effects of the Internet on young people: A view from neuroscienceLinh Thi Thuy Pham · 2017 · VNU Journal of Science Education Research
- The (Serious) GamesBruno Bonnechère · 2017 · Springer eBooks
- Predicting Tasks from Task-fMRI Using Blind Source SeparationBhaskar Sen, Keshab K. Parhi · 2019 · Asilomar Conference on Signals, Systems and Computers (ACSSC)
- Violent Video Games and CrimeJoost Impink, Patrick Kielty, Han Stice, Roger White · 2020 · Journal of Media Economics
- Analysis Learning Model With Biometric Devices for Business Simulation Games: Brazilian Case StudyCleiton Pons Ferreira, Carina Soledad González González, Diana F. Adamatti, Fernando Moreira · 2024 · IEEE Access
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- Biological Underpinning of Behavioral Addictions and Management ImplicationsYvonne H. C. Yau, Robert Francis Leeman, Marc Nicholas Potenza · 2020 · Springer eBooks
- Applications of Modern HCIs in Adaptive Mobile LearningLuca Szegletes, Bertalan Forstner · 2014 · Journal of Advanced Computational Intelligence and Intelligent Informatics
- Pathologisches Glücksspiel und DelinquenzNina Romanczuk‐Seiferth, Chantal Patricia Mörsen, Andreas Heinz · 2016 · Forensische Psychiatrie Psychologie Kriminologie
- Individual differences in oculomotor control : the case of action video game playersJoseph D. Chisholm · 2014 · cIRcle (University of British Columbia)
- Психологічні механізми інформаційного впливу на особистість дорослої людиниЄвгенія Кузіна · 2023
- Longitudinal associations between gaming and academic motivation during middle childhoodGabriel Arantes Tiraboschi, Gabrielle Garon‐Carrier, Sheri L. Madigan, Jonathan Smith, Rachel Surprenant, Caroline Fitzpatrick · 2025 · Psychological Medicine
- Effects of video game-based interventions on executive functions and motor skills in children and adolescents with neurodevelopmental disorders: a systematic review and meta-analysisMing Gao, Jiabao Ren, Askerbayi Kaulie, Q Wang, Gang Gao · 2026 · Frontiers in Rehabilitation Sciences
- Exposure to Video Games and Decision MakingGiuseppe Curcio, Sara Peracchia · 2018 · Advances in multimedia and interactive technologies book series
- Co-activation patterns during viewing of different video game genresRuifang Cui, Zihao Zheng, Lijun Jiang, Weiyi Ma, Diankun Gong, Dezhong Yao · 2024 · Brain Research Bulletin
- A Pilot Study of a Device and Drug Therapy for ADHD.Markus Ville Tiitto, Rebecca R. Smith, Amy Banfield, Mark Ensor, Robert A. Lodder · 2017 · PubMed
- Trastorno de adicción a Internet y comorbilidades en niños y adolescentesTinatin Nadiradze, Nana Khachapuridze, I Kvachadze, Sophia Bakhtadze · 2021 · Neurología, Neurocirugía y Psiquiatría
- Computerspielsucht – eine EinführungTobias C. Breiner, Luca D. Kolibius · 2019 · Springer eBooks
- Therapeutic Video Games and the Simulation of Executive Function Deficits in ADHDMarkus Ville Tiitto · 2019 · UKnowledge (University of Kentucky)
- State of the Art of Business Simulation Games Modeling Supported by Brain-Computer InterfacesCleiton Pons Ferreira, Carina Soledad González González · 2020 · Communications in computer and information science
- Towards a Definition of a Learning Model of Business Simulation Games Based on the Analysis of Response from Physiological DevicesCleiton Pons Ferreira, Carina Soledad González González, Diana F. Adamatti · 2021 · Communications in computer and information science
- Negative Impact of Daily Screen Use on Inhibitory Control Network in Preadolescence: A Two Year Follow-Up StudyYa‐Yun Chen, Hyungwook Yim, Tae‐Ho Lee · 2022 · SSRN Electronic Journal
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- Play Yourself Healthy!Ilja Michaelis · 2013 · Games for Health Journal
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- Current state of sleep-related performance optimization interventions for the E-sports industryAllison J. Brager, Guido Simonelli · 2020 · NSUWorks (Nova Southeastern University)
- Sistematični pregled dejavnikov učinkovitosti računalniškega kognitivnega treninga pri otrocih z motnjo pozornosti s hiperaktivnostjoSara Mičič, Vojko Kavčič, Karin Bakračevič · 2021 · Psihološka obzorja
- Development of Intelligence in the Context of Digital Media UseKatajun Lindenberg, Ulrike Basten · 2022 · Springer eBooks
- New immersive alcohol marketing and commerce in metaverse environmentsTaisia Huckle, Kristen Mummert, Antonia C. Lyons, Tim McCreanor, Georgia McLellan, Helen Moewaka Barnes · 2024 · Drug and Alcohol Review
- Game-based educational experience in clinical simulation and academic achievement in medical students: a retrospective studyMaria Amalia Salafia, María Elena Pérez-Ochoa · 2025 · BMC Medical Education
- Neurobiologische Befunde zur „Internet- und Computerspielsucht“Mira Fauth‐Bühler, Chantal Patricia Mörsen · 2014 · Springer eBooks
- Policies for early learning: Shaping pedagogyAndreas Schleicher · 2019 · International Summit on the Teaching Profession
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- Was Freud right? Is intensive psychotherapy needed to harness the brain’s natural plasticity?Ruth Bradley · 2012 · Tuwhera (Auckland University of Technology)
- Do Video Games Increase Crime?Joost Impink, Patrick Kielty, Han Stice, Roger M. White · 2015 · SSRN Electronic Journal
- Exposure to Video Games and Decision MakingGiuseppe Curcio, Sara Peracchia · 2017 · IGI Global eBooks
- Game on! Gamification in dental educationFrank W. Licari, Shankargouda Patil · 2022 · Journal of Dental Education
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- The Neuronal Base of Perceptual Learning and Skill AcquisitionMark W. Greenlee · 2014 · Springer international handbooks of education
- The interaction between prefrontal cortex and reward system in pathological gambling: evidence from neuroscientific dataSaskia Quester · 2014 · edoc Publication server (Humboldt University of Berlin)
- Towards biofeedback-controlled self-rewarding learning with mobile devicesLuca Szegletes, Bertalan Forstner · 2012 · IEEE International Conference on Cognitive Infocommunications
- Challenges for Game Addiction as a Mental Health DiagnosisRune Kristian Lundedal Nielsen, Espen Aarseth, Arne Poulsen · 2014 · IT University Of Copenhagen (IT University of Copenhagen)
- Video Gaming on Teens' MindsBarbara Geller · 2011 · Journal watch
- Does psychopathology in children and youth change?Dubravka Kocijan Hercigonja, Vesna Hercigonja Novković, Mia Flander · 2017 · Socijalna psihijatrija
- One Laptop Per Child in Rural Kenya: Student Perceptions about Computers, School and Self-Efficacy after One Year with XO Laptops and Constructionist LearningBreona Pearl Gutschmidt · 2013 · ResearchWorks at the University of Washington (University of Washington)
- Investigating affective responses to video game events : an exploratory study utilising psychophysiologyBJ Geelan · 2017 · UTAS Research Repository
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- Behind the screen: Understanding gaming disorders and approaches to treatmentRebecca Lockwood, Zöe Henry, Theodore Piper, Henrietta Bowden‐Jones · 2024 · Clinical Psychology Forum
- Development of a Cable-Driven Robot with a Compensation Measurement System for Bimanual and Cognitive Rehabilitation of StrokeThiago Gonçalves Gibson Alves, Rogério Sales Gonçalves · 2024
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- Balancing Play and Protection: Public Health Risks and Regulatory Measures in India’s Online Gaming LandscapeManmeet Kaur, Yatan Pal Singh Balhara, Rachna Bhargava · 2025 · Simulation & Gaming
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- Additional file 1 of Co-occurrence of problematic facebook and video game use: prevalence and association with mental health disorders among adolescentsFredj, Sihem Ben, M. Ouertani, Nawel Zammit, Rim Ghammam, Jihen Maatoug, Firas Chouikha, Imed Harrabi, Hassen Ghannem · 2024 · Figshare
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