The DOI matches its Crossref record.
Digital Games in Language Learning and Teaching
Abstract
This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicat
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Citations
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Gamification in assessment: Do points affect test performance?
Attali, Y., & Arieli‐Attali, M. (2014) · Computers & Education · doi:10.1016/j.compedu.2014.12.012 · Cited by 463
A scoping review of research on digital game-based language learning
Hung, H.-T., Yang, J. C., Hwang, G.-J., Chu, H.-C., & Wang, C.-C. (2018) · Computers & Education · doi:10.1016/j.compedu.2018.07.001 · Cited by 319
Research agenda: Language learning beyond the classroom
Reinders, H., & Benson, P. (2017) · Language Teaching · doi:10.1017/s0261444817000192 · Cited by 340
Self-citationCornillie, F., Thorne, S. L., & Desmet, P. (2012) · ReCALL · doi:10.1017/s0958344012000134 · Cited by 259
“…online role playing games (MMORPGs) comprise a specific variety of commercial off-the-shelf (COTS) games (Van Eck, 2009) that have received considerable attention in the applied linguistics literature (e.g., Peterson, 2010; Reinders, 2012; Sykes, Reinhardt, & Thorne, 2010; Thorne, 2012).”
BackgroundCan I Say Something? The Effects of Digital Gameplay on Willingness to Communicate
Reinders, H., & Wattana, S. (2014) · Language learning & technology · doi:10.64152/10125/44372 · Cited by 257
“Digital games offer engaging environments that have recently started to be explored for their educational potential (Gee, 2007; Reinders, 2012).”
BackgroundSelf-citation
Metadata
- Authors
- Reinders, H.
- Affiliations
- Middlesex University London (GB)
- Corresponding author
- Hayo Reinders
- ORCID
- Hayo Reinders
- Venue
- Palgrave Macmillan UK eBooks
- Publisher
- Palgrave Macmillan UK
- Published
- 2012
- OpenAlex
- W406871702
- Cited by
- 248
- References
- 0
- Citations by year
- 2026: 7 · 2025: 11 · 2024: 10 · 2023: 10 · 2022: 23 · 2021: 66 · 2020: 20 · 2019: 14 · 2018: 24 · 2017: 11 · 2016: 15 · 2015: 4 · 2014: 15 · 2013: 13 · 2012: 5
- FWCI
- 9.29
- Type
- book
- Language
- en
- Open access
- closed
- Licence
- www.springer.com/tdm (tdm)
- Locations
- Palgrave Macmillan UK eBooks (publishedVersion)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Arts and Humanities › Language and Linguistics › EFL/ESL Teaching and Learning
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Keywords
- video games, language learning, language teaching, game-based learning, student engagement, classroom interaction, target language use
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