A Machine for Playing the Game Nim
Abstract
(1948). A Machine for Playing the Game Nim. The American Mathematical Monthly: Vol. 55, No. 6, pp. 343-349.
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The Ferranti NIMROD, capable of playing Nim, was actualized in 1951, but the game was originally designed for digital platforms already in 1941.
“A digital computer, the Ferranti NIMROD, capable of playing the game Nim , was actualized in 1951, but the game was originally designed for digital platforms already in 1941 (Donovan, 2010; Redheffer, 1948, p. 343).”
From Real-time hermeneutics: meaning-making in ludonarrative digital games (2018) · cites this paper as Redheffer, 1948, p. 343
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Real-time hermeneutics: meaning-making in ludonarrative digital games
Arjoranta, J. (2018) · doi:10.31237/osf.io/uep74 · Cited by 21 · see citing works
- Authors
- Redheffer, R.
- Affiliations
- Massachusetts Institute of Technology (US)
- Corresponding author
- Redheffer, Raymond
- Venue
- The American Mathematical Monthly
- Publisher
- Informa UK Limited
- Published
- 1948-06
- Volume
- 55
- Issue
- 6
- Pages
- 343-349
- ISSN
- 0002-9890 (ISSN-L)
- 1930-0972
- OpenAlex
- W2322648466
- Cited by
- 14
- References
- 0
- Citations by year
- 2026: 1 · 2025: 1 · 2023: 1 · 2020: 1 · 2018: 2 · 2017: 1 · 2015: 1 · 2013: 1
- FWCI
- 4.74
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- American Mathematical Monthly (publishedVersion)
- Topics
- Physical Sciences › Mathematics › Discrete Mathematics and Combinatorics › Advanced Combinatorial Mathematics
- Physical Sciences › Computer Science › Computational Theory and Mathematics › semigroups and automata theory
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Keywords
- Nim, game theory, combinatorial games, automata
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