The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.
Effective affective user interface design in games
Abstract
It is proposed that games, which are designed to generate positive affect, are most successful when they facilitate flow (Csikszentmihalyi 1992). Flow is a state of concentration, deep enjoyment, and total absorption in an activity. The study of games, and a resulting understanding of flow in games can inform the design of non-leisure software for positive affect. The paper considers the ways in which computer games contravene Nielsen's guidelines for heuristic evaluation (Nielsen and Molich 1990) and how these contraventions impact on flow. The paper also explores the implications for research that stem from the differences between games played on a personal computer and games played on a dedicated console. This research takes important initial steps towards defining how flow in computer games can inform affective design.
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Cites
Picard, R. W. (1997) · MIT Press · doi:10.7551/mitpress/1140.001.0001 · Cited by 7,382
Enhancing the explanatory power of usability heuristics
Nielsen, J. (1994) · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems · doi:10.1145/191666.191729 · Cited by 1,439
Cited by
Sweetser (2005) · doi:10.1145/1077246.1077253 · Cited by 2,124
Tarafdar, M., Cooper, C. L., & Stich, J. (2019) · Information Systems Journal · doi:10.1111/isj.12169 · Cited by 1,085
Zhang, P. (2013) · MIS Quarterly · doi:10.25300/misq/2013/37.1.11 · Cited by 331
Why Customers Value Self‐Designed Products: The Importance of Process Effort and Enjoyment*
Franke, N., & Schreier, M. (2010) · Journal of Product Innovation Management · doi:10.1111/j.1540-5885.2010.00768.x · Cited by 326
Högberg, J., Hamari, J., & Wästlund, E. (2019) · User Modeling and User-Adapted Interaction · doi:10.1007/s11257-019-09223-w · Cited by 299
Metadata
- Authors
- Johnson, D., & Wiles, J.
- Venue
- Ergonomics
- Publisher
- Informa UK Limited
- Published
- 2003-10
- Volume
- 46
- Issue
- 13-14
- Pages
- 1332-1345
- ISSN
- 0014-0139 (ISSN-L)
- 1366-5847
- OpenAlex
- W2036158238
- Cited by
- 239
- References
- 2
- FWCI
- 7.89
- Type
- journal article
- Language
- en
- Open access
- closed
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.