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What is Interactivity and is it Always Such a Good Thing? Implications of Definition, Person, and Situation for the Influence of Interactivity on Advertising Effectiveness
Abstract
Most perceptions of interactivity are that it is an inherently good thing, that it will change marketing and advertising as we know it. However, though there are obvious and intuitive advantages to interactivity, it may pose a disadvantage for marketing and advertising in some conditions. In this article, we explore the nature of interactivity and its underlying processes to determine the conditions in which interactivity may be both useful and detrimental in an advertising context. We first discuss the multidimensional nature of the interactivity construct as it has appeared in the literature. We then provide a concrete conceptualization and definition of interactivity that encompasses these various dimensions. We argue that inconsistencies between the definitions and operationalizations found in previous studies make it difficult to draw firm conclusions about the role of interactivity but that these inconsistencies can be at least partly explained by a focus on the different dimensions of interactivity. Finally, drawing on theory and research in cognitive, social, and personality psychology, we suggest that the influence of interactivity on advertising effectiveness may be a function of both the person and the situation. We offer a program of research, in the form of testable propositions, to explore these boundary conditions and discuss implications for Internet advertising strategy.
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Citations
Cites
Defining virtual reality: Dimensions determining telepresence
Steuer, J. (1992) · Journal of Communication · doi:10.1111/j.1460-2466.1992.tb00812.x · Cited by 5,459
Conceptualizing consumer experiences in cyberspace
Shih, C. (. (1998) · European Journal of Marketing · doi:10.1108/03090569810224056 · Cited by 256
Cited by
Labrecque, L. I. (2014) · Journal of Interactive Marketing · doi:10.1016/j.intmar.2013.12.003 · Cited by 971
An Emerging Theory of Avatar Marketing
Miao, F., Kozlenkova, I. V., Wang, H., Xie, T., & Palmatier, R. W. (2022) · Journal of Marketing · doi:10.1177/0022242921996646 · Cited by 688
Can a Retail Web Site Be Social?
Wang, L. C., Baker, J., Wagner, J. A., & Wakefield, K. (2007) · Journal of Marketing · doi:10.1509/jmkg.71.3.143 · Cited by 672
Developing a scale to measure the interactivity of websites
Liu, Y. (2003) · Journal of Advertising Research · doi:10.2501/jar-43-2-207-216 · Cited by 659
Self-citationLike, comment, and share on Facebook: How each behavior differs from the other
Kim, C., & Yang, S.-U. (2017) · Public Relations Review · doi:10.1016/j.pubrev.2017.02.006 · Cited by 550
Metadata
- Authors
- Liu, Y., & Shrum, L. J.
- Venue
- Journal of Advertising
- Publisher
- Informa UK Limited
- Published
- 2002-12
- Volume
- 31
- Issue
- 4
- Pages
- 53-64
- ISSN
- 0091-3367 (ISSN-L)
- 1557-7805
- OpenAlex
- W2004400415
- Cited by
- 1,134
- References
- 2
- FWCI
- 35.15
- Type
- journal article
- Language
- en
- Open access
- closed
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- Liu, Y., & Shrum, L. J. (2002). What is Interactivity and is it Always Such a Good Thing? Implications of Definition, Person, and Situation for the Influence of Interactivity on Advertising Effectiveness. Journal of Advertising. https://doi.org/10.1080/00913367.2002.10673685
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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