Untying cable by combining 3D deep neural network with deep reinforcement learning
Abstract
In this study, we propose a framework to solve the cable traction problem where many cables are needed, such as in factories, schools, etc. Our framework is divided into three stages: First, we use SegNet to recognize the cable in the image, build a 3D voxel model by 3D-VAE-GAN, and transform the voxel model to a 3D particle model in Unity3D by the Position-Based Dynamics method. Second, features learned by a 3D deep neural network (PointNet++) from the 3D model are fed into a deep reinforcement learning (RL) network (DQN) to get a series of actions to untie the 3D cable model in Unity3D. Finally, we input the action sequence to the robot arm to untie the cable in the real world. Experimental results show that compared with traditional methods, our method has successfully applied artificial intelligence algorithms to help the computer learn how to untie knotted cables by itself in the virtual world. The untying operations learned in the virtual world can be also used to untie the cable in the real world.
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Fan et al. used DRL algorithm Deep Q-learning (DQN) that takes embedded states as input and discretised grasping points and moving directions as action, and they achieved a 54% success rate on single-arm knot untying knots on a table.
“Fan et al. (2022) [43] use DRL algorithm Deep Q-learning (DQN) [126] that takes embedded states as input and discretised grasping points and moving directions as action. They achieve a 54% success rate on single-arm knot untying knots on a table.”
From Data-Driven Robotic Manipulation of Cloth-like Deformable Objects: The Present, Challenges and Future Prospects (2023) · cites this paper as [43]
Cites
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SegNet: A Deep Convolutional Encoder-Decoder Architecture for Image Segmentation
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2022 International Conference on Robotics and Automation (ICRA)
(2022) · doi:10.1109/icra46639.2022 · Cited by 467 · see citing works
Unified particle physics for real-time applications
Macklin, M., Müller, M., Chentanez, N., et al. (2014) · ACM Transactions on Graphics · doi:10.1145/2601097.2601152 · Cited by 452 · see citing works
2003 IEEE/RSJ international conference on intelligent robots and systems (IROS 2003)
(2003) · IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) · doi:10.1109/iros.2003.1248780 · Cited by 88 · see citing works
Realization of Five Types of Tabletop Knotting with Dual-Arm Robot
Katano, R., Gomi, T., Tomizawa, T., et al. (2015) · Journal of the Robotics Society of Japan · doi:10.7210/jrsj.33.505 · Cited by 11 · see citing works
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Deep Adversarial Reinforcement Learning for Object Disentangling
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Kadi, H. A., & Terzić, K. (2023) · Sensors · doi:10.3390/s23052389 · Cited by 19 · see citing works
“Unity with Obi [41] has been used by Weng et al. (2021) [42] for generating synthetic data for bag manipulation and it could provide a good commercial environment for rope manipulation [43].”
Method
- Authors
- Fan, Z., Shao, W., Hayashi, T., & Ohashi, T.
- Affiliations
- Kyushu Institute of Technology (JP)
- Corresponding author
- Fan, Zheming
- Venue
- Advanced Robotics
- Publisher
- Informa UK Limited
- Published
- 2022-09-26
- Volume
- 37
- Issue
- 5
- Pages
- 380-394
- ISSN
- 0169-1864 (ISSN-L)
- 1568-5535
- OpenAlex
- W4297092688
- Cited by
- 2
- References
- 12
- Citations by year
- 2023: 1 · 2022: 1
- FWCI
- 0.16
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Advanced Robotics (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
- Physical Sciences › Engineering › Control and Systems Engineering › Robot Manipulation and Learning
- Physical Sciences › Engineering › Computational Mechanics › 3D Shape Modeling and Analysis
- Keywords
- SegNet, 3D voxel model, PointNet, deep reinforcement learning, deep Q-network, position-based dynamics, Unity game engine, robotic arm control, sim-to-real transfer
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