Cited by 273Educational Games and GamificationEnglish Language Learning and TeachingEFL/ESL Teaching and Learning

The DOI matches its Crossref record; 31 of the 31 references it cites were found in a registry or an index.

Learning English with The Sims: exploiting authentic computer simulation games for L2 learning

Ranalli, Jim·2008·Computer Assisted Language Learning

Abstract

With their realistic animation, complex scenarios and impressive interactivity, computer simulation games might be able to provide context-rich, cognitively engaging virtual environments for language learning. However, simulation games designed for L2 learners are in short supply. As an alternative, could games designed for the mass-market be enhanced with support materials to allow students to enter and make use of them for learning? This classroom-based investigation looked into whether the best selling game The SIMs™ could be rendered pedagogically beneficial to university-level ESL learners by means of supplementary materials designed to meet criteria for CALL task appropriateness. The mixed-methods study found statistically significant improvements in vocabulary knowledge, as well as a generally positive reaction to the modifications among users.

Overview

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Crossref · 10.1080/09588220802447859

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31 of 31 references verified0 citation errors · 0 not checkable

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Citations

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Show all 31 references

Research works printed but not linked: 6

  1. Al-Seghayer K., 2001, Language Learning & Technology, 5, 202
  2. Arneil S., 1997, Hot Potatoes version 6.0
  3. Balajthy E., 1984, The Reading Teacher, 27, 590
  4. Croal N., 2002, Newsweek
  5. Nemitcheva N., 1995, Simulation and gaming across disciplines and cultures, 70
  6. Purushotma R., 2005, Language Learning & Technology, 9, 80

Cited by

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Items 201–273 of 273

Metadata

Authors
Ranalli, J.
Affiliations
Iowa State University (US)
Corresponding author
Ranalli, Jim
Venue
Computer Assisted Language Learning
Published
2008-11-19
Volume
21
Issue
5
Pages
441-455
ISSN
  • 0958-8221 (ISSN-L)
  • 1744-3210
OpenAlex
W2042957510
Cited by
269
References
31
Citations by year
2026: 9 · 2025: 14 · 2024: 26 · 2023: 6 · 2022: 21 · 2021: 21 · 2020: 36 · 2019: 14 · 2018: 23 · 2017: 11 · 2016: 10 · 2015: 17 · 2014: 16 · 2013: 12 · 2012: 12
FWCI
12.29
Type
journal article
Language
en
Open access
closed
Locations
  • Computer Assisted Language Learning (publishedVersion)
  • Iowa State University Digital Repository (Iowa State University) (submittedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Education › English Language Learning and Teaching
  • Social Sciences › Arts and Humanities › Language and Linguistics › EFL/ESL Teaching and Learning
Keywords
The Sims, computer simulation games, serious games, English as a second language, vocabulary acquisition, supplementary learning materials, game-based language learning, ESL learners, virtual worlds

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