Inclusive Augmented and Virtual Reality: A Research Agenda
Open accessAbstract
Augmented and virtual reality experiences present significant barriers for disabled people, making it challenging to fully engage with immersive platforms. Whilst researchers have started to explore potential solutions addressing these accessibility issues, we currently lack a comprehensive understanding of research areas requiring further investigation to support the development of inclusive AR/VR systems. To address current gaps in knowledge, we led a series of multidisciplinary sandpits with relevant stakeholders (i.e., academic researchers, industry specialists, people with lived experience of disability, assistive technologists, and representatives from disability organisations, charities, and special needs educational institutions) to collaboratively explore research challenges, opportunities, and solutions. Based on insights shared by participants, we present a research agenda identifying key areas where further work is required in relation to specific forms of disability (i.e., across the spectrum of physical, visual, cognitive, and hearing impairments), including wider considerations associated with the development of more accessible immersive platforms.
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
The powerful transformative potential of AI and VR technologies could offer notable benefits for students with disabilities once integrated into the educational framework [60,61].
“The powerful transformative potential of AI and VR technologies could offer notable benefits for students with disabilities, once integrated into the educational framework [60,61].”
From Impact of Artificial Intelligence and Virtual Reality on Educational Inclusion: A Systematic Review of Technologies Supporting Students with Disabilities (2024) · cites this paper as [60]
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
The citation lists haven’t been fetched yet
References 93 · Cited by 126
Research works printed but not linked: 2
- Evans, J. (2022). IEEE global initiative on ethics of extended reality (XR) report on extended reality (XR) ethics in medicine. IEEE. https:// ieeexplore.ieee.org/servlet/opac?punumber=9714057
- Sunny, T. M., Juyeon, L., Haejung, S. (2022). A study on the digital humans creation pipeline in comprehensive range of real-time based engines. Proceedings of the Korea Telecommunications Society Conference.
- Authors
- Creed, C., Al-Kalbani, M., Theil, A., Sarcar, S., & Williams, I.
- Affiliations
- Birmingham City University (GB)
- Corresponding author
- Creed, Chris
- Venue
- International Journal of Human-Computer Interaction
- Publisher
- Informa UK Limited
- Published
- 2023-08-27
- Volume
- 40
- Issue
- 20
- Pages
- 6200-6219
- ISSN
- 1044-7318 (ISSN-L)
- 1532-7590
- OpenAlex
- W4386221847
- Cited by
- 126
- References
- 93
- Citations by year
- 2026: 47 · 2025: 45 · 2024: 31 · 2023: 3
- FWCI
- 124.53
- Type
- journal article
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- International Journal of Human-Computer Interaction (publishedVersion, cc-by)
- BCU Open Access Repository (Birmingham City University) (submittedVersion, other-oa)
- Topics
- Social Sciences › Human Factors and Ergonomics › Digital Accessibility for Disabilities
- Health Sciences › Health Professions › Occupational Therapy › Assistive Technology in Communication and Mobility
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Keywords
- augmented reality, virtual reality, accessibility, disability, inclusive design, immersive technologies, physical impairment, visual impairment, cognitive impairment, hearing loss, assistive technology, stakeholder collaboration, research agenda
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review