Cited by 106Artificial Intelligence in EducationEducational Technology in LearningAugmented Reality Applications

Impact of Artificial Intelligence and Virtual Reality on Educational Inclusion: A Systematic Review of Technologies Supporting Students with Disabilities

Open access
Chalkiadakis, Angelos, Seremetaki, Antonia, Kanellou, Athanasia, Kallishi, Maria, Morfopoulou, Anastasia, Moraitaki, Marina, Mastrokoukou, Sofia·2024·Education Sciences

Abstract

The emergence of Artificial Intelligence (AI) and Virtual Reality (VR) technologies offers transformative potential for the advancement of inclusive education, particularly for students with disabilities. This systematic review critically evaluates the current state of research to assess the impact of AI and VR on enhancing educational accessibility, personalisation and social inclusion in education. AI-driven adaptive systems can dynamically tailor learning experiences to individual needs, while VR offers immersive, multi-sensory environments that promote experiential learning. Despite these advances, the review also identifies significant challenges, including the high cost of implementation, technical barriers and limited teacher readiness, which hinder widespread adoption. Ethical concerns such as privacy and algorithmic bias are cited as key areas that need careful consideration. The findings underscore the urgent need for further empirical research to explore the long-term impact of these technologies and advocate for more equitable access to AI and VR tools in underserved educational settings. Ultimately, the review highlights the importance of integrating AI and VR as part of a broader strategy to foster genuinely inclusive learning environments that align with the goals of the Convention on the Rights of Persons with Disabilities (CRPD).

AI snapshot

Written from the paper’s full text.

TL;DR

This systematic review synthesizes 10 empirical studies on AI and VR for students with disabilities, reporting benefits for accessibility, personalization, engagement, academic performance, and social inclusion alongside barriers such as cost, technical limitations, and inadequate teacher training. It concludes that AI and VR can support CRPD-aligned inclusive education but require ethical safeguards, teacher preparation, and more longitudinal and geographically diverse research.

Key findings

  • Across 10 included studies (4 quantitative, 4 qualitative, 2 mixed methods; UK n = 4, US n = 3, Sweden n = 2, Ghana/Italy/Spain n = 1 each, plus one transnational study), AI and VR were reported to improve accessible/easy-to-use design, academic performance, personalised and adaptive instruction, immediate feedback, autonomy, mental health, and social skills for students with disabilities.
  • Disability coverage varied: physical and sensory disabilities appeared in two studies; autism in half of the selected studies; communication disabilities in most (n = 7); intellectual disabilities in some; and one study included various/non-defined disabilities.
  • Reported disadvantages and challenges included high cost, technical problems, AI’s inability to process all information, overreliance reducing critical thinking, need for human practitioner support, inadequate teacher training, difficulty adapting to varied needs, and ethical concerns such as privacy and algorithmic bias.
  • The review links AI and VR to CRPD and Universal Design for Learning goals but notes heterogeneous findings and no universal applicability; effectiveness depends on technical, human, and financial resources.

Methods

  • Systematic literature review following PRISMA, with protocol registered on the Open Science Framework; databases searched were Education Source, ERIC, PsychINFO, Web of Science, and Scopus from November 2023 to April 2024.
  • Inclusion criteria: peer-reviewed Q1/Q2 SCOPUS-indexed articles, English, 2018–2024, empirical studies, students with disabilities, and AI/VR educational use. From 254 database records and 33 register records, after removing 55 duplicates and 76 automation-ineligible records, 156 were screened, 94 full texts sought, 67 assessed, and 10 included.
  • Quality assessment used a 10-question checklist covering validity, results, and local applicability; each article was evaluated by one reviewer and reviewed by two additional researchers, with data extracted on author/year, country, design, sample size, benefits, disadvantages, and challenges.

Limitations

  • Stated: the review included only peer-reviewed journal articles, excluding grey literature and non-English studies; most studies came from high-income countries, limiting applicability to low- and middle-income contexts; and diversity in design, geography, and disability types limits generalisable conclusions.
  • Stated: the scope was broad across multiple disabilities and technologies; few studies specifically address AI and VR in disability; evidence was predominantly cross-sectional with a lack of longitudinal studies; the search strategy may have missed studies not using exact AI/VR terms; Q1/Q2 SCOPUS focus may exclude books, conferences, or reports; XR was excluded (though AR was included); and teacher/educator perspectives were not comprehensively explored.
  • Evident from the text: the final evidence base is only 10 studies, and the review itself notes few studies specifically address AI/VR in disability, so conclusions about particular disabilities or technologies remain tentative.

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Integrity signals

Registry

Crossref · 10.3390/educsci14111223

Cites

13 of 13 references verified0 citation errors · 0 not checkable

Statistics

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Claims the paper makes

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  • Findingcitation

    Digital skills acquisition can be assisted and supported through the use of these newly developed technologies [59].

    “Finally, digital skills acquisition can also be assisted and supported through the use of these newly developed technologies [59].”
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    Every study selected for this review included at least one element that proves to be beneficial.

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    Limited teacher readiness is a significant challenge hindering widespread adoption of AI and VR in inclusive education.

    “Despite these advances, the review also identifies significant challenges, including the high cost of implementation, technical barriers and limited teacher readiness, which hinder widespread adoption.”
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    Non-native or students with language difficulties can take advantage of functions making materials available in various languages or presented in a more simplified way [52,57].

    “Non-native or students with language difficulties can also take advantage of the new technologies' functions which make the materials available in various languages or presented in a more simplified way [52,57].”
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    • cites [57] Bervell, 2023, Artificial Intelligence in Higher Education: Modelling the Antecedents of Artificial Intelligence Usage and Effects on 21st Century Employability Skills among Postgraduate Students in Ghana, Comput. Educ. Artif. Intell. source

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    One important drawback of AI and VR technologies is their inability to understand and process every kind of information they receive, leading sometimes to misleading or confusing responses from the system [53,56,58,59].

    “One important drawback of the use of AI and VR technologies in educational processes is their inability to understand and process every kind of information they are receiving, leading sometimes to misleading or confusing responses from the system [53,56,58,59].”
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    • cites [53] *Lister, K., Coughlan, T., Kenny, I., Tudor, R., and Iniesto, F. (2021). Taylor, the Disability Disclosure Virtual Assistant: A Case Study of Participatory Research with Disabled Students. Educ. Sci., 11. source

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    • cites [56] Alcorn, 2018, Blending Human and Artificial Intelligence to Support Autistic Children’s Social Communication Skills, ACM Trans. Comput. Hum. Interact.

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    • cites [58] Brown, 2020, An Evaluation of an Adaptive Learning System Based on Multimodal Affect Recognition for Learners with Intellectual Disabilities, Br. J. Educ. Technol. source

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    There is one study [57] which includes participants with various disabilities in its research methodology, without defining them.

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    Ghana, Italy, and Spain each had one study included.

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    Most of the included studies were conducted in the United Kingdom (n = 4), followed by the United States (n = 3), and Sweden (n = 2).

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    VR technology provides students with great amounts of physical exercise, connecting the learning process with students' personal well-being [55].

    “Apart from academic development, VR technology provides students with great amounts of physical exercise, connecting thus the learning process with students' personal well-being [55].”
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    Coughlan [51] and Lister [53] mention mental health-related disabilities, and chronic health conditions such as diabetes, asthma, and fatigue are included in their studies.

    “Coughlan [51] and Lister [53] make mention of mental health-related disabilities, while also chronic health conditions, such as diabetes, asthma, and fatigue are included in their studies.”
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    • cites [53] *Lister, K., Coughlan, T., Kenny, I., Tudor, R., and Iniesto, F. (2021). Taylor, the Disability Disclosure Virtual Assistant: A Case Study of Participatory Research with Disabled Students. Educ. Sci., 11. source

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    Studies from six different countries were included in this systematic review.

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    Other various intellectual disabilities [55,58] were also included.

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    Higher academic performance is achieved either through the increase in user-friendly, interactive platforms [51] or through the increased development of students' educational skills, such as reading or writing [59].

    “This is either achieved through the increase in user-friendly, interactive platforms [51] or through the increased development of students' educational skills, such as reading or writing [59].”
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    AI technology's well-developed response systems can give immediate and personalised feedback on students' performance [52,56,58], helping them fill gaps and organise their work [51].

    “Another way through which AI technology is assisting students with disabilities is its well-developed response systems, which can give immediate and personalised feedback on students' performance [52,56,58], helping them fill gaps and organise their work [51].”
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    • cites [56] Alcorn, 2018, Blending Human and Artificial Intelligence to Support Autistic Children’s Social Communication Skills, ACM Trans. Comput. Hum. Interact.

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    Participants with autism were included in half of the selected studies [51,53,55,56,58].

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    • cites [53] *Lister, K., Coughlan, T., Kenny, I., Tudor, R., and Iniesto, F. (2021). Taylor, the Disability Disclosure Virtual Assistant: A Case Study of Participatory Research with Disabled Students. Educ. Sci., 11. source

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    Ten articles were considered relevant and selected for review.

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    There is one transnational study conducted between the United Kingdom, Italy, and Spain.

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    AI and VR technologies empower and incentivise students with disabilities to take initiative, develop their autonomy, and enhance their mental health [52,53,56,59], as well as their social skills [52].

    “They also play a significant role in empowering and incentivising students with disabilities to take initiative, develop their autonomy, and enhance their mental health [52,53,56,59], as well as their social skills [52].”
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    • cites [53] *Lister, K., Coughlan, T., Kenny, I., Tudor, R., and Iniesto, F. (2021). Taylor, the Disability Disclosure Virtual Assistant: A Case Study of Participatory Research with Disabled Students. Educ. Sci., 11. source

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    • cites [56] Alcorn, 2018, Blending Human and Artificial Intelligence to Support Autistic Children’s Social Communication Skills, ACM Trans. Comput. Hum. Interact.

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    Epilepsy, a neurological disability, is included in the studies used for this systematic review [51,53].

    “Epilepsy, a neurological disability, is also included in the studies used for this systematic review [51,53].”
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    Foetal alcohol syndrome was part of one of the selected studies [55].

    “Foetal alcohol syndrome, a less popular disability, was also part of one of the selected studies [55].”
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    Out of the ten included studies, four follow the quantitative research model, four the qualitative research model, and two the mixed methods research design.

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    Despite the aforementioned challenges, all selected studies focus on the significant power of AI and VR in supporting diverse learners and promoting inclusive educational environments.

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    AI and VR technologies must be adapted to satisfy a large number of varied personal and educational needs of students [51,55], making it almost impossible for one-size-fits-all solutions to be found.

    “Furthermore, AI and VR technologies must be adapted in order to satisfy a large number of varied personal and educational needs of students [51,55], making it almost impossible for one-size-fits-all solutions to be found.”
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    Segbenya et al. [57] caution that the risk of over-reliance on these tools is prevalent and could potentially hinder the development of critical thinking skills, especially in cases where students are totally dependent on them for the completion of their tasks.

    “Additionally, Segbenya et al. [57] caution that the risk of over-reliance on these tools is prevalent and could potentially hinder the development of critical thinking skills, especially in cases where students are totally dependent on them for the completion of their tasks.”
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    The literature focuses on the issue of promoting ethical and responsible methods of integrating assistive tools, so that they can effectively and appropriately complement every part of the learning experiences for students [54].

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    • cites [54] Juth, 2023, University Teachers’ Perceptions of Responsibility and Artificial Intelligence in Higher Education—An Experimental Philosophical Study, Comput. Educ. Artif. Intell. source

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    Zhang et al. [66] in their recent research have supported this idea, presenting how students with autism can develop and practise their social and problem-solving skills through simulations of real-world scenarios that VR technologies are offering.

    “Zhang et al. [66] in their recent research have supported this idea, presenting how students with autism can develop and practise their social and problem-solving skills through simulations of real-world scenarios that VR technologies are offering.”
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    • cites [66] Zhang, M., Ding, H., Naumceska, M., and Zhang, Y. (2022). Virtual Reality Technology as an Educational and Intervention Tool for Children with Autism Spectrum Disorder: Current Perspectives and Future Directions. Behav. Sci., 12. source

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    Certain VR technologies can be technically complex to navigate through, posing a potential challenge for students with disabilities who may need additional support in order to use them effectively.

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    Porayska-Pomsta et al. [56] demonstrated the skills that students with Autism Spectrum Conditions acquired, including greater autonomy and responsiveness, when a hybrid approach blending AI and VR technologies with the work of human practitioners, concluding that it constitutes the most effective teaching model.

    “On a similar note, Porayska-Pomsta et al. [56] demonstrated the skills that students with Autism Spectrum Conditions acquired, including greater autonomy and responsiveness, when a hybrid approach blending AI and VR technologies with the work of human practitioners, concluding that it constitutes the most effective teaching model.”
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    Svensson et al. [59] put emphasis on the complex nature of certain assistive technologies which are considered too inaccessible or elaborated for students with disabilities to navigate through them.

    “On the other hand, Svensson et al. [59] put emphasis on the complex nature of certain assistive technologies which are considered too inaccessible or elaborated for students with disabilities to navigate through them.”
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    The difficulty in incorporating AI and VR technologies can be explained through inadequate training teachers have received regarding utilisation of new technologies [50,54], as well as teachers' own doubts and fears surrounding the use of assistive technologies in their classes and the subsequent impact on their work [54].

    “which can be explained both through the inadequate training teachers have received when it comes to the utilisation of new technologies [50,54], as well as through the teachers' own doubts and fears surrounding the use of assistive technologies in their classes, and the subsequent impact they would have in their work [54].”
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    • cites [50] Jones, 2020, Teachers of Students With Learning Disabilities: Assistive Technology Knowledge, Perceptions, Interests, and Barriers, J. Spec. Educ. Technol. source

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    • cites [54] Juth, 2023, University Teachers’ Perceptions of Responsibility and Artificial Intelligence in Higher Education—An Experimental Philosophical Study, Comput. Educ. Artif. Intell. source

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    There have been instances of students without any learning disabilities stating that the use of assistive technology constitutes an unfair advantage for students with disabilities and hinders the educational process [54].

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    Atanga et al. [50] and Lim [22] showcase constraints imposed by high costs of these systems, restricting their accessibility to more affluent schools and increasing gaps in educational experiences of students.

    “Atanga et al. [50] and Lim [22] showcase the constraints that are being imposed by the high costs of these systems, restricting their accessibility to more affluent schools and increasing gaps in the educational experiences of students.”
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    • cites [50] Jones, 2020, Teachers of Students With Learning Disabilities: Assistive Technology Knowledge, Perceptions, Interests, and Barriers, J. Spec. Educ. Technol. source

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    • cites [22] Lim, 2020, The Capabilities Approach to Inclusive Education: Re-Envisioning the Individuals with Disabilities Education Act’s Least Restrictive Environment, Disabil. Soc. source

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    Coughlan et al. [51] highlight the importance of personalised and detailed information from students to ensure AI and VR technologies can truly prove inclusive and effective rather than promoting their direct benefits.

    “On the other hand, Coughlan et al. [51] highlight the importance of personalised and detailed information from students to ensure AI and VR technologies can truly prove inclusive and effective rather than promoting their direct benefits.”
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    VR is of great benefit to students with intellectual disabilities as it promotes social interaction, but its high cost is a major obstacle [55].

    “While VR is of great benefit to students with intellectual disabilities as it promotes social interaction, its high cost is a major obstacle [55].”
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    While AI may increase engagement and reduce boredom among learners with intellectual disabilities, it has not been proven to make a significant difference in achievement [58].

    “Furthermore, while AI may increase engagement and reduce boredom among learners with intellectual disabilities, it has not been proven to make a significant difference in achievement [58].”
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    • cites [58] Brown, 2020, An Evaluation of an Adaptive Learning System Based on Multimodal Affect Recognition for Learners with Intellectual Disabilities, Br. J. Educ. Technol. source

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    The limited educational materials available in AI environments present a significant challenge, according to Standen et al. [58].

    “The limited educational materials available in AI environments also present a significant challenge, according to Standen et al. [58].”
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    McMahon et al. [55] and Kavanagh et al. [69] have argued that widespread utilisation of AI and VR is hindered by their high costs.

    “As McMahon et al. [55] and Kavanagh et al. [69] have argued, their widespread utilisation is being hindered by their high costs.”
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    • cites [69] Kavanagh, 2017, A Systematic Review of Virtual Reality in Education, Themes Sci. Technol. Educ.

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    Table 5 provides a detailed overview of how AI supports different disabilities, such as providing tailored support for complex tasks for students with neurological disabilities, but also highlights limitations, such as the difficulty of AI to account for the variability of these conditions [51,53].

    “For example, Table 5 provides a detailed overview of how AI supports different disabilities, such as providing tailored support for complex tasks for students with neurological disabilities, but also highlights limitations, such as the difficulty of AI to account for the variability of these conditions [51,53].”
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    • cites [51] Iniesto, 2024, Analysing Disability Descriptions and Student Suggestions as a Foundation to Overcome Barriers to Learning, J. Interact. Media Educ. source

      Not checked in the free run.

    • cites [53] *Lister, K., Coughlan, T., Kenny, I., Tudor, R., and Iniesto, F. (2021). Taylor, the Disability Disclosure Virtual Assistant: A Case Study of Participatory Research with Disabled Students. Educ. Sci., 11. source

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingnone given

    The review predominantly features cross-sectional studies providing a snapshot of AI and VR's impact at a single point.

    “Additionally, the review predominantly features cross-sectional studies providing a snapshot of AI and VR's impact at a single point.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim.

    Findingnone given

    AI and VR technologies offer immersive environments.

    “These technologies offer personalised learning experiences, immersive environments and the ability to tailor educational content to individual needs, enabling a more inclusive and engaging learning experience.”
    Quote in the paperSubstantial claim
  • Classified as probably not a substantial claim.

    Findingnone given

    AI and VR in education raise ethical concerns including data privacy and algorithmic bias.

    “Ethical considerations, including data privacy and algorithmic bias, require careful management to ensure equitable access and avoid exacerbating existing educational disparities.”
    Quote in the paperSubstantial claim
  • Classified as probably not a substantial claim.

    Findingnone given

    AI and VR technologies offer personalised learning experiences.

    “These technologies offer personalised learning experiences, immersive environments and the ability to tailor educational content to individual needs, enabling a more inclusive and engaging learning experience.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingcitation

    VR technologies provide students with immersive, multisensory tools that assist the learning experience of students and enhance their comprehension and engagement.

    “VR technologies provide students with immersive, multisensory tools that assist the learning experience of students and enhance their comprehension and engagement.”
    Quote in the paperSubstantial claim
  • Classified as probably not a substantial claim.

    Findingnone given

    AI and VR technologies have the ability to tailor educational content to individual needs.

    “These technologies offer personalised learning experiences, immersive environments and the ability to tailor educational content to individual needs, enabling a more inclusive and engaging learning experience.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingcitation

    AI-driven chatbots have been demonstrated to offer personalised support, catering to the needs of students with learning and cognitive difficulties, and improving their learning experience and outcomes [52].

    “Similarly, AI-driven chatbots have been demonstrated to offer personalised support, catering to the needs of students with learning and cognitive difficulties, and improving their learning experience and outcomes [52].”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites [52] Chen, 2022, Supporting Inclusive Learning Using Chatbots? A Chatbot-Led Interview Study, J. Inf. Syst. Educ.

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingcitation

    They emphasise the importance of involving disabled students to achieve the creation of accessible and effective AI technologies.

    “They emphasise the importance of involving disabled students to achieve the creation of accessible and effective AI technologies.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites [53] *Lister, K., Coughlan, T., Kenny, I., Tudor, R., and Iniesto, F. (2021). Taylor, the Disability Disclosure Virtual Assistant: A Case Study of Participatory Research with Disabled Students. Educ. Sci., 11. source

      Not checked in the free run.

  • May combine two claims.

    Findingcitation

    As demonstrated by Page et al. [21], alternative input methods, such as eye-tracking and voice commands, can effectively integrate students with physical impairments in the learning process and enhance their engagement.

    “As demonstrated by Page et al. [21], alternative input methods, such as eye-tracking and voice commands, can effectively integrate students with physical impairments in the learning process and enhance their engagement.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites [21] Page, 2023, Including Students with Disabilities in Innovative Learning Environments: A Model for Inclusive Practices, Int. J. Incl. Educ. source

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Findingcitation

    Lister et al. [53] prioritise the long-term equity of AI to ensure that the specific needs and concerns of students are met.

    “Furthermore, Lister et al. [53] prioritise the long-term equity of AI to ensure that the specific needs and concerns of students are met.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites [53] *Lister, K., Coughlan, T., Kenny, I., Tudor, R., and Iniesto, F. (2021). Taylor, the Disability Disclosure Virtual Assistant: A Case Study of Participatory Research with Disabled Students. Educ. Sci., 11. source

      Not checked in the free run.

  • Classified as probably not a substantial claim. May combine two claims.

    Findingnone given

    Challenges to AI and VR in education include high costs, technical limitations, and insufficient teacher preparation.

    “Despite their promising possibilities, challenges such as high costs, technical limitations and insufficient teacher preparation need to be addressed in order to fully exploit the potential of AI and VR in education.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Findingnone given

    Most studies were conducted in high-income countries where resources facilitate advanced technology use in education.

    “Most studies were conducted in high-income countries where resources facilitate advanced technology use in education.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    The classification of disabilities was based on the descriptions of disabilities included in CRPD [1].

    “The classification of disabilities was based on the descriptions of disabilities included in CRPD [1].”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites [1] Binder, C., Nowak, M., Hofbauer, J.A., and Janig, P. (2022). Convention on the Rights of Persons with Disabilities (CRPD). Elgar Encyclopedia of Human Rights, Edward Elgar Publishing. source

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductown data

    The systematic review protocol was registered on the Open Science Framework.

    “The protocol of the systematic review was registered on the Open Science Framework (https://doi.org/10.17605/OSF.IO/WA6XH, accessed on 22 April 2024 and updated on 18 October 2024) to ensure transparency and reproducibility of the review process.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductnone given

    Any discrepancies or disagreements in data extraction were resolved through discussion between reviewers until consensus was reached.

    “Any discrepancies or disagreements were resolved through discussion between the reviewers, until consensus was reached.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Premisecitation

    VR offers immersive, multi-sensory environments that promote experiential learning.

    “AI-driven adaptive systems can dynamically tailor learning experiences to individual needs, while VR offers immersive, multi-sensory environments that promote experiential learning.”
    • Also stated in: § 1.2. The Potential of AI and VR in Inclusive Education · plain
      “VR technologies provide immersive learning experiences and present real-world scenarios [38].”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites [38] Mitsea, E., Drigas, A., and Skianis, C. (2023). VR Gaming for Meta-Skills Training in Special Education: The Role of Metacognition, Motivations, and Emotional Intelligence. Educ. Sci., 13. source

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S2 (checkable).

    Interpretationreasoning

    The variety of study designs allows for a more comprehensive, thorough and multidimensional examination of the benefits, disadvantages and challenges linked with AI, VR and their utilisation in educational processes for students with disabilities.

    “This variety of study designs allows for a more comprehensive, thorough and multidimensional examination of the benefits, disadvantages and challenges that are linked with AI, VR and their utilisation in the educational processes for students with disabilities.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim.

    Study design and conductcitation

    A ten-question checklist was used to assess the quality of all included articles based on three broad sections.

    “To evaluate the quality of the studies, a checklist [49] consisting of ten questions was used to assess all the included articles based on three broad sections (Section A:”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites [49] Critical Appraisal Skills Programme (2018). CASP Qualitative Studies Checklist, CASP.

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Study design and conductnone given

    A standardised data extraction form was used, and its components were reviewed and accepted by every member of the research team in collaboration with three independent information search experts.

    “For the extraction and systemisation of the data useful for this systematic review, a standardised extraction form was used, and the components were reviewed and accepted by every member of the research team, in collaboration with three independent information search experts.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim. May combine two claims.

    Study design and conductreasoning

    Each study was assigned a quality rating of high, medium or low, and higher quality studies were weighted more heavily in the analysis.

    “For every study a quality rating of high, medium or low, depending on how sound its methodology was according to recognised scientific standards and whether it answered any of the existing research questions.”
    • Also stated in: § 3.4. Quality Assessment · plain
      “Higher quality studies were weighted more heavily in the analysis and lower quality studies were interpreted with caution, particularly regarding their potential impact on the robustness of the overall conclusions.”
    Quote in the paperSubstantial claim
  • Classified as probably not a substantial claim.

    Interpretationreasoning

    AI and VR systems foster a sense of belonging among diverse student groups through social interaction and collaboration.

    “Furthermore, AI and VR systems not only play a crucial role in enhancing the academic achievements of students with disabilities, but they also foster a sense of belonging through the promotion of social interaction and collaboration among diverse student groups”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Study design and conductnone given

    Each included article was evaluated by one reviewer, and the results were reviewed by two additional researchers, with discrepancies resolved through discussion.

    “Each article was evaluated by one reviewer, and the results were subsequently reviewed by two additional researchers.Any discrepancies in the assessment were resolved through discussion to ensure reliability.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Interpretationown data

    The literature is dispersed in terms of countries, with a strong emphasis on studies conducted in Europe.

    “While the literature proves to be dispersed in terms of countries, there is a strong emphasis on studies conducted in Europe.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductcitation

    The review followed the PRISMA recommendations.

    “To be more specific, for this review, the recommendations of the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) framework [45] were followed.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites [45] Page, 2021, The PRISMA 2020 Statement: An Updated Guideline for Reporting Systematic Reviews, BMJ source

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    The objective of personalised education aligns with the principles of Universal Design Learning (UDL) [63] which endorse a variety of means of expression, representation, and engagement.

    “The objective of personalised education aligns with the principles of Universal Design Learning (UDL) [63] which endorse a variety of means of expression, representation, and engagement.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites [63] Almeqdad, 2023, The Effectiveness of Universal Design for Learning: A Systematic Review of the Literature and Meta-Analysis, Cogent. Educ. source

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Srinivasa et al. [70] argue that for under-resourced educational institutions to access this type of technology, public-private partnerships or a substantial investment should be made.

    “Srinivasa et al. [70], having a similar approach, argue that for under-resourced educational institutions to access this type of technology, publicprivate partnerships or a substantial investment should be made.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites [70] Srinivasa, K.G., Kurni, M., and Saritha, K. (2022). Harnessing the Power of AI to Education. Learning, Teaching, and Assessment Methods for Contemporary Learners: Pedagogy for the Digital Generation, Springer Nature. source

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    AI implementation can lead to the appearance and reinforcement of biases and social hierarchies, especially against marginalised student groups, as Zajko [68] highlights.

    “However, AI should be carefully implemented and continuously monitored in order to prevent the appearance and reinforcement of biases and social hierarchies, especially against marginalised student groups, as Zajko [68] highlights.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites [68] Zajko, 2021, Conservative AI and Social Inequality: Conceptualizing Alternatives to Bias through Social Theory, AI Soc. source

      Not checked in the free run.

  • May combine two claims.

    Interpretationreasoning

    AI-powered tools such as virtual agents, chatbots and collaborative platforms enable peers to participate in teamwork by encouraging equal participation and supporting personalised interactions through adaptive feedback, creating a more inclusive learning atmosphere.

    “AI-powered tools such as virtual agents, chatbots and collaborative platforms enable peers to participate in teamwork by encouraging equal participation and supporting personalised interactions through adaptive feedback, creating a more inclusive learning atmosphere.”
    Quote in the paperSubstantial claim
  • Classified as probably not a substantial claim. May combine two claims.

    Interpretationreasoning

    Interactive environments provided by AI systems can facilitate collaboration and enable constructive social interactions between peers, thus enhancing social integration and reducing social isolation.

    “It is argued that interactive environments provided by AI systems can facilitate collaboration and enable constructive social interactions between peers, thus enhancing social integration and reducing social isolation.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.

    Premisecitation

    Brewer [7] and Knox et al. [61] acknowledge substantial educational benefits of AI and VR technologies, but advocate for inclusion of safeguards against misuse and bias, to mitigate inequalities and reinforce a more equitable learning environment.

    “Brewer [7] and Knox et al. [61] acknowledge the substantial educational benefits that AI and VR technologies provide; however, they advocate for the inclusion of safeguards against misuse and bias, to mitigate inequalities and reinforce a more equitable learning environment.”
    Quote in the paperNot a substantial claim0 of 2 sources checked
    • cites [7] Brewer, J. (2018, January 8). Exploring Paths to a More Accessible Digital Future. Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, Galway, Ireland. source

      Not checked in the free run.

    • cites [61] Knox, 2020, Machine Behaviourism: Future Visions of ‘Learnification’ and ‘Datafication’ across Humans and Digital Technologies, Learn. Media Technol. source

      Not checked in the free run.

  • May combine two claims.

    Interpretationreasoning

    The findings from the 10 studies included in this systematic review, alongside recent research, highlight the methods and strategies in which AI and VR technologies are redefining the educational environment for students with disabilities, while also bringing to the forefront significant limitations and challenges that currently exist.

    “The findings from the 10 studies included in this systematic review, alongside recent research, highlight the methods and strategies in which AI and VR technologies are redefining the educational environment for students with disabilities, while also bringing to the forefront significant limitations and challenges that currently exist.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Hocine and Sehaba [62] focused on showcasing assistive technologies' capacity to cultivate innovative and adaptive learning settings that can decisively transform educational experiences of students, through real-time data processing features which allow adjustment of material based on needs of each individual student.

    “This argument is further supported by the work of Hocine and Sehaba [62], who focused their attention on showcasing the assistive technologies' capacity to cultivate innovative and adaptive learning settings that can decisively transform the educational experiences of students, through their real-time data processing features which allow for the adjustment of material based on the needs of each”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites [62] Hocine, 2024, A Systematic Review of Online Personalized Systems for the Autonomous Learning of People with Cognitive Disabilities, Hum. Comput. Interact. source

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    Recent literature has tried to explore the capacity of AI-driven assistive technologies to foster social inclusion for students with disabilities [5,67].

    “Recent literature has tried to explore the capacity of AI-driven assistive technologies to foster social inclusion for students with disabilities [5,67].”
    Quote in the paperNot a substantial claim0 of 2 sources checked
    • cites [5] Dalton, 2019, Inclusion, Universal Design and Universal Design for Learning in Higher Education: South Africa and the United States, Afr. J. Disabil. source

      Not checked in the free run.

    • cites [67] Almufareh, 2024, A Conceptual Model for Inclusive Technology: Advancing Disability Inclusion through Artificial Intelligence, J. Disabil. Res. source

      Not checked in the free run.

  • May combine two claims.

    Interpretationreasoning

    AI allows teachers and instructors to focus more on pedagogical interventions while ensuring that content is personalised to individual student needs in real time.

    “This allows teachers and instructors to focus more on pedagogical interventions while ensuring that content is personalised to individual student needs in real time.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Interpretationreasoning

    The availability of technical, human, and financial resources plays an important role in the effectiveness of these systems, notwithstanding their notable benefits in terms of accessibility, personalisation and engagement.

    “The availability of technical, human, and financial resources keeps playing an important role in the effectiveness of these systems, notwithstanding their notable benefits in terms of accessibility, personalisation and engagement.”
    Quote in the paperSubstantial claim
  • Classified as probably not a substantial claim.

    Study design and conductreasoning

    The review's inclusion criteria prioritised studies published in high-impact, peer-reviewed Q1 and Q2 journals that provided empirical evidence of technologies demonstrating significant impact in supporting students with disabilities.

    “This decision was based on the inclusion criteria, which prioritised studies published in high-impact, peer-reviewed Q1 and Q2 journals that provided empirical evidence of technologies demonstrating significant impact in supporting students with disabilities.”
    Quote in the paperSubstantial claim
  • Classified as probably not a substantial claim. May combine two claims.

    Study design and conductreasoning

    As there are few studies that specifically address AI and VR in the context of disability, a general approach was taken to provide an initial overview.

    “As there are few studies that specifically address AI and VR in the context of disability, a general approach was taken to provide an initial overview.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S2 (checkable). May combine two claims.

    Interpretationreasoning

    Addressing the challenges identified and harnessing the potential of AI and VR can make educational environments more inclusive and accessible, enabling students with disabilities to reach their full potential.

    “By addressing the challenges identified and harnessing the potential of these new technologies, educational environments can become more inclusive and accessible, enabling students with disabilities to reach their full potential.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Premisecitation

    As Mielniczuk [72] argues, longitudinal studies are needed to evaluate the stability and long-term benefits or drawbacks of educational interventions.

    “As Mielniczuk [72] argues, longitudinal studies are needed to evaluate the stability and long-term benefits or drawbacks of educational interventions.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites [72] Mielniczuk, 2023, Call for New Measures Suitable for Intensive Longitudinal Studies: Ideas and Suggestions, New Ideas Psychol. source

      Not checked in the free run.

  • Classified as probably not a substantial claim. May combine two claims.

    Interpretationreasoning

    Longitudinal studies tracking long-term effects are lacking but critical for understanding the sustained impact on learning outcomes.

    “Longitudinal studies tracking long-term effects are lacking but critical for understanding the sustained impact on learning outcomes.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Study design and conductnone given

    This review focused solely on peer-reviewed journal articles, excluding potentially valuable grey literature and non-English studies.

    “It focused solely on peer-reviewed journal articles, excluding potentially valuable grey literature and non-English studies.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Interpretationreasoning

    Due to the complex nature of certain VR environments, when it comes to students with severe sensory impairments, the integration of additional assistive systems is necessitated to ensure full accessibility, which may pose an additional challenge to the implementation of these tools.

    “However, due to the complex nature of certain VR environments, when it comes to students with severe sensory impairments, the integration of additional assistive systems is necessitated to ensure full accessibility, which may pose an additional challenge to the implementation of these tools.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing). May combine two claims.

    Premisecitation

    Technology in education must be used to empower students rather than reinforce existing hierarchies or inequalities.

    “As Friere [75] argues, technology in education must be used to empower students rather than reinforce existing hierarchies or inequalities.”
    Quote in the paperNot a substantial claim0 of 1 sources checked
    • cites Friere [75]

      Not checked in the free run.

  • May combine two claims.

    Interpretationreasoning

    Without adequate preparation and support, teachers and educators may struggle to effectively incorporate AI and VR tools, potentially limiting their impact on students with disabilities.

    “Without adequate preparation and support, both teachers and educators may struggle to effectively incorporate AI and VR tools, potentially limiting their impact on students with disabilities.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).

    Interpretationreasoning

    Although this provides a useful initial overview, an insight into specific technologies for each type of disability would likely provide better and more direct insights.

    “Although this provides a useful initial overview, an insight into specific technologies for each type of disability would likely provide better and more direct insights.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Study design and conductreasoning

    The focus on peer-reviewed journals indexed in Q1 and Q2 of the SCOPUS database may have also excluded valuable insights from books, conferences, or reports on emerging AI and VR trends.

    “The focus on peer-reviewed journals indexed in Q1 and Q2 of the SCOPUS database may have also excluded valuable insights from books, conferences, or reports on emerging AI and VR trends.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim.

    Study design and conductnone given

    Another limitation is that the scope of this study is broad and includes multiple disabilities and technologies.

    “Another limitation is that the scope of this study is broad and includes multiple disabilities and technologies.”
    Quote in the paperSubstantial claim
  • May combine two claims.

    Interpretationreasoning

    The selected studies analysed in this systematic review highlight the potential of AI and VR systems to address the diverse needs of students with sensory, physical, cognitive, and social/emotional disabilities, even though their effectiveness is highly contingent on the methods and strategies employed for their implementation and integration in the educational environment.

    “The selected studies analysed in this systematic review highlight the potential of these systems to address the diverse needs of students with sensory, physical, cognitive, and social/emotional disabilities, even though their effectiveness is highly contingent on the methods and strategies employed for their implementation and integration in the educational environment.”
    Quote in the paperSubstantial claim
  • Classified as probably not a substantial claim.

    Interpretationreasoning

    This may have overlooked important research from diverse cultural contexts.

    “This may have overlooked important research from diverse cultural contexts.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).

    Interpretationreasoning

    Cultural and linguistic differences in conceptualising and addressing disabilities in education could offer valuable insights not captured here.

    “Cultural and linguistic differences in conceptualising and addressing disabilities in education could offer valuable insights not captured here.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing), S4 (based).

    Interpretationnone given

    Teachers' and educators' perspectives play an important part in the successful implementation of AI and VR in education.

    “Moreover, the perspectives of teachers and educators, which play an important part in the successful implementation of AI and VR in education have not been comprehensively explored in this review.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S3 (load-bearing).

    Interpretationnone given

    XR and AR have promising potential, especially in enhancing visual and contextual learning by overlaying digital content onto the physical world.

    “While XR and AR have promising potential, especially in enhancing visual and contextual learning by overlaying digital content onto the physical world, their current application in fully immersive educational experiences for students with disabilities is relatively limited compared to AI and VR.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim.

    Interpretationreasoning

    The current application of XR and AR in fully immersive educational experiences for students with disabilities is relatively limited compared to AI and VR.

    “While XR and AR have promising potential, especially in enhancing visual and contextual learning by overlaying digital content onto the physical world, their current application in fully immersive educational experiences for students with disabilities is relatively limited compared to AI and VR.”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).

    Interpretationreasoning

    This review supports constructivist and experiential learning theories by demonstrating how AI and VR can create more engaging and personalised learning experiences.

    “Theoretically, this review supports constructivist and experiential learning theories by demonstrating how AI and VR can create more engaging and personalised learning experiences.”
    Quote in the paperNot a substantial claim
  • May combine two claims.

    Study design and conductcitation

    The review included studies focused on AI and VR for inclusive education of students with disabilities, with samples across all educational levels, empirical designs, written in English, published from 2018.

    “focused on the use of AI, and VR technologies in relation to inclusive education for students with disabilities; (b) involved samples of students with disabilities across all educational levels (i.e., primary, secondary, higher education); (c) based on empirical quantitative, qualitative, or mixedmethods research designs; (d) written in English; and (e) published as of 2018 to reflect recent advan”
    Quote in the paperSubstantial claim0 of 1 sources checked
    • cites [47] Trust, 2023, Editorial: ChatGPT: Challenges, Opportunities, and Implications for Teacher Education, Contemp. Issues Technol. Teach. Educ.

      Not checked in the free run.

  • Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based). May combine two claims.

    Interpretationreasoning

    Involving professionals such as psychologists, educators and doctors in the development of AI systems for students with disabilities can improve their effectiveness and take into account the different needs of students with disabilities.

    “Involving professionals such as psychologists, educators and doctors in the development of these systems can improve their effectiveness and take into account the different needs of students with disabilities.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing). May combine two claims.

    Interpretationcitation

    This serves as a broader area of concern in the literature about the realistic potential of AI to diminish creativity and reduce human agency in the learning process.

    “This serves as a broader area of concern in the literature about the realistic potential of AI to diminish creativity and reduce human agency in the learning process.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable). May combine two claims.

    Interpretationnone given

    Integrating AI and VR technologies necessitates a shift in teaching strategies, emphasising personalised instruction and greater reliance on technology-mediated learning environments.

    “From a practical standpoint, integrating AI and VR technologies necessitates a shift in teaching strategies, emphasising personalised instruction and greater reliance on technology-mediated learning environments.”
    Quote in the paperNot a substantial claim
  • Classified as probably not a substantial claim. May combine two claims.

    Study design and conductown data

    The review excluded studies without focus on AI and VR, those focusing on typically developing students, theoretical/conceptual studies, non-English, non-Q1/Q2, and pre-2018.

    “Studies were excluded for the following reasons: (a) the absence of a focus on AI and VR technologies in relation to inclusive education for students with disabilities; (b) the exclusive focus on typically developing students; (c) theoretical and conceptual studies without primary empirical research; (d) the use of language other than English; (e) papers not published in peer-reviewed journals”
    Quote in the paperSubstantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S4 (based).

    Interpretationreasoning

    Effective inclusion of AI and VR technologies requires comprehensive teacher/educator training and supportive institutional frameworks.

    “The effective inclusion of AI and VR technologies requires comprehensive teacher/ educator training and supportive institutional frameworks.”
    Quote in the paperNot a substantial claim
  • Probably not a substantial claim: may not pass S2 (checkable), S4 (based).

    Interpretationnone given

    The use of AI and VR technologies is in line with the objectives of the CRPD, which promotes inclusive education and provides equitable learning opportunities for all students regardless of their background and abilities.

    “The use of AI and VR technologies is in line with the objectives of the CRPD, which promotes inclusive education and provides equitable learning opportunities for all students regardless of their background and abilities.”
    Quote in the paperNot a substantial claim
94 of 94

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

Self-check

Percentages, sums and reported differences re-computed from the paper’s own numbers.

Each contradiction between two passages listed here was confirmed by an independent check.

  • Research designs are described as equally represented, but their counts differ

    Minor

    The review calls the research designs equally represented, but reports four quantitative studies, four qualitative studies, and only two mixed-methods studies.

  • Augmented reality is both included and proposed for future inclusion

    Minor

    The limitations section says the review included augmented reality, then recommends that future research include augmented reality, treating it as outside the present review's scope.

  • Atanga citation number does not match the reference list

    Minor

    The discussion cites Atanga et al. as reference [50], but the reference list numbers the Atanga study 55. This makes the cited source ambiguous.

  • Physical disabilities are attributed to a third study

    Minor

    The study-characteristics section says only studies [51] and [53] included participants with physical disabilities. A later section also describes study [55] as involving students with physical disabilities.

4 of 4

Cites

Flagged first, then by citations

Research works printed but not linked: 61

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Authors
Chalkiadakis, A., Seremetaki, A., Kanellou, A., Kallishi, M., Morfopoulou, A., Moraitaki, M., & Mastrokoukou, S.
Affiliations
  • Sabancı Üniversitesi (TR)
  • University of Patras (GR)
  • Utrecht University (NL)
  • University of Crete (GR)
  • University of Piraeus (GR)
  • University of Salerno (IT)
Corresponding author
  • Kanellou, Athanasia
  • Mastrokoukou, Sofia
Venue
Education Sciences
Publisher
MDPI AG
Published
2024-11-07
Volume
14
Issue
11
Pages
1223
ISSN
2227-7102 (ISSN-L)
OpenAlex
W4404144786
Cited by
106
References
13
Citations by year
2026: 54 · 2025: 50 · 2024: 2
FWCI
6.10
Type
journal article
Language
en
Open access
Locations
  • Education Sciences (publishedVersion, cc-by)
  • Sabanci University (acceptedVersion)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
Topics
  • Physical Sciences › Computer Science › Information Systems › Artificial Intelligence in Education
  • Physical Sciences › Computer Science › Information Systems › Educational Technology in Learning
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
Keywords
artificial intelligence in education, virtual reality, inclusive education, students with disabilities, access to education, adaptive learning systems, personalized learning, social inclusion, teacher readiness, algorithmic bias, privacy, Convention on the Rights of Persons with Disabilities, immersive learning

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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

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