Cited by 102Virtual Reality Applications and ImpactsTeleoperation and Haptic SystemsSimulation and Modeling Applications

The DOI matches its Crossref record; 27 of the 29 references it cites were found in a registry or an index.

Multimodal virtual reality: Input‐output devices, system integration, and human factors

Burdea, Grigore, Richard, Paul, Coiffet, Philippe·1996·International Journal of Human-Computer Interaction

Abstract

Virtual reality (VR) involves multimodal interactions with computer‐simulated worlds through visual, auditory, and haptic feedback. This article reviews the state of the art in special‐purpose input‐output devices, such as trackers, sensing gloves, 3‐D audio cards, stereo displays, and haptic feedback masters. The integration of these devices in local and network‐distributed VR simulation systems is subsequently discussed. Finally, we present human‐factor studies that quantify the benefits of several feedback modalities on simulation realism and sensorial immersion. Specifically, we consider tracking and dextrous manipulation task performance in terms of error rates and learning times when graphics, audio, and haptic feedback are provided.

Overview

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Registry

Crossref · 10.1080/10447319609526138

Cites

27 of 27 references verified0 citation errors · 0 not checkable

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Citations

Cites

Show all 29 references

Research works printed but not linked: 17

  1. Bardot, I., Bochereau, L., Bourgine, P., Heyd, B., Hossenlopp, J., Martin, N., Rogeaux, M. and Trystram, G. Cuisiner artificial: Un automate pour la formulation sensorielle de produits alimentaires [Artificial oven: A robot for synthesizing the smells of food]. Proceedings of I nterface to Real and Virtual Worlds Conference. pp.451–461.
  2. Bowman S., 1993, Real Time Graphics, 1, 8
  3. Cutkosky M., 1990, Dextrous robot hands
  4. Cutt, P. Tactile displays: Adding the sense of touch to virtual environments. Proceedings of Virtual Reality Systems ‘93 Conference. pp.120–122.
  5. Elmer‐Dewitt P., 1993, Time Magazine, 58
  6. 1993, The touch master
  7. Faris S., 1992, Advanced Imaging, 18
  8. Gomez, D., Burdea, G. and Langrana, N. The second‐generation Rutgers Master (RM‐II). The Third International Conference on Automation Technology. Vol. 5, pp.7–10.
  9. 1993, Immersion probe
  10. Kramer J., 1991, Communication system for deaf, deaf‐blind, or non‐vocal individuals using instrumented glove
  11. Marcus, B. Sensing, perception and feedback for VR. VR Systems Fall 93 Conference. New York City. October.
  12. Roehl B., 1995, VR World, 64
  13. Roehl B., 1995, VR World, 66
  14. 1993, Product catalog
  15. Scully J., 1993, Virtual Reality Systems, 1, 40
  16. 1995, WorldToolKit reference manual Version 2.1b
  17. 1992, Fire RISC Graphics Board

Metadata

Authors
Burdea, G., Richard, P., & Coiffet, P.
Affiliations
  • Rutgers, The State University of New Jersey (US)
  • Université Pierre-et-Marie-Curie (FR)
Venue
International Journal of Human-Computer Interaction
Published
1996-01
Volume
8
Issue
1
Pages
5-24
ISSN
  • 1044-7318 (ISSN-L)
  • 1532-7590
OpenAlex
W2146611447
Cited by
102
References
29
Citations by year
2026: 2 · 2025: 2 · 2024: 11 · 2023: 12 · 2022: 8 · 2021: 5 · 2020: 8 · 2019: 2 · 2018: 7 · 2017: 5 · 2016: 2 · 2015: 2 · 2014: 5 · 2013: 1 · 2012: 2
FWCI
3.23
Type
journal article
Language
en
Open access
closed
Locations
  • International Journal of Human-Computer Interaction (publishedVersion)
  • Rutgers University Community Repository (Rutgers University) (submittedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Engineering › Mechanical Engineering › Teleoperation and Haptic Systems
  • Physical Sciences › Engineering › Control and Systems Engineering › Simulation and Modeling Applications
Keywords
virtual reality, multimodal interaction, input devices, output devices, haptic feedback, spatial audio, stereoscopic display, networked virtual reality, simulation realism, immersion, dexterous manipulation, task performance, learning time

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