From Minnows to Whales: An Empirical Study of Purchase Behavior in Freemium Social Games
Abstract
This paper empirically investigates whether and how social dynamics, in combination with user past performance, drives purchase propensity in freemium social games online. Two essential elements of freemium social games are (1) social dynamics—users can perform various levels of social interactions, and (2) freemium setting—users can play fully functional games for free, or make multiple cash purchases to enhance their gaming experience. The key to success of such flexible freemium games is to encourage users to make continued, large purchases even though they could enjoy the product for free. Using an online freemium social game data set, the authors find that both formal social groups formed within the game and informal social connections influence purchase decisions. Furthermore, informal social connections moderate the effect of user past performance on spending. Managerially, the study proposes several design and targeting strategies for freemium social games and other businesses adopting a similar model, including fostering a social environment at various levels; implementing targeted promotional activities based on social status and social connections will benefit revenue in this flexible freemium context.
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The employment of the freemium model leads paying and nonpaying users to have different standards of user experience.
“the employment of the freemium model leads paying and nonpaying users to have different standards of user experience”
From What drives subscribing to premium in freemium services? A consumer value‐based view of differences between upgrading to and staying with premium (2020) · cites this paper as Shi, Xia, & Huang, 2015
Cites
A trust model for consumer Internet shopping
Lee, M. K. O., & Turban, E. (2001) · International Journal of Electronic Commerce · doi:10.1080/10864415.2001.11044227 · Cited by 2,012 · see citing works
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Mäntymäki, M., Islam, A. K. M. N., & Benbasat, I. (2020) · Information Systems Journal · doi:10.1111/isj.12262 · Cited by 143 · see citing works
“For example, some freemium services feature multiple tiers of premium subscriptions with differentiated benefits as well as hybrid models featuring both premium subscriptions (Shi et al., 2015) and microtransactions (Mäntymäki & Salo, 2015).”
BackgroundPaying Customer, not Necessarily a Retained Customer in Freemium Games
Lee, J., Eom, S., & Yan, C. (2024) · Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play · doi:10.1145/3665463.3678814
- Authors
- Shi, S. W., Xia, M., & Huang, Y.
- Affiliations
- Santa Clara University (US)
- Northwestern University (US)
- Venue
- International Journal of Electronic Commerce
- Publisher
- Informa UK Limited
- Published
- 2015-11-30
- Volume
- 20
- Issue
- 2
- Pages
- 177-207
- ISSN
- 1086-4415 (ISSN-L)
- 1557-9301
- OpenAlex
- W2296144412
- Cited by
- 66
- References
- 1
- Citations by year
- 2026: 4 · 2025: 3 · 2024: 7 · 2023: 3 · 2022: 10 · 2021: 10 · 2020: 9 · 2019: 10 · 2018: 6 · 2017: 3 · 2016: 1
- FWCI
- 11.06
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- International Journal of Electronic Commerce (publishedVersion)
- Topics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Sociology and Political Science › Digital Marketing and Social Media
- Social Sciences › Business, Management and Accounting › Marketing › Consumer Market Behavior and Pricing
- Keywords
- freemium model, social games, in-game purchases, purchase intention, social dynamics, social status, social groups, targeted marketing, consumer spending behavior
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