The Sacra Infermeria —a focus group evaluation of an augmented reality cultural heritage experience
Open accessAbstract
The digital representation of our past has long been an important tool in the interpretation of cultural heritage in museums. The recent rise in the use of Augmented Reality (AR) has seen various approaches to adding dynamic information to existent artefacts. The challenge is even greater when uncertainty further complexifies the represented history. This paper presents a critical analysis of an AR installation in the Sacra Infermeria museum in Valletta, Malta. After a description of the AR configuration of the installation, we present a thematic analysis carried out from a multidisciplinary focus group of 11 researchers in the field of Interactive Digital Narratives (IDN), from three perspectives: the technological implementation of the AR experience, the historical accuracy, gamification and the influence of social media-centred design, and the representation of the complexity arising from the uncertainty of history. In the light of the results of the multidisciplinary focus group, we provide a list of recommendations and heuristics.
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Lack of coherence in exhibitions can lead to confusion, fatigue, and cognitive overload, especially when interpreting cultural heritage.
“Another issue mentioned in [13] is the lack of coherence in exhibitions, which can lead to confusion and cause visitors to heritage sites to experience fatigue and cognitive overload, especially when the topic involves interpreting elements of cultural heritage.”
From Motiv-ARCHE: co-creation of augmented reality educational content to motivate cultural and natural heritage learning (2025) · cites this paper as [13]
Although several studies mention that immersive technologies enhance motivation for learning about cultural and natural heritage, very few works consider co-creation and information adaptation to improve user motivation.
“Although several studies [13,35,42] mention that the use of immersive technologies enhances the level of motivation for learning about cultural and natural heritage, features such as co-creation and information adaptation are aspects that very few works consider improving user motivation [15,[43][44][45].”
From Motiv-ARCHE: co-creation of augmented reality educational content to motivate cultural and natural heritage learning (2025) · cites this paper as [13]
Cites
O.Nyumba, T., Wilson, K., Derrick, C. J., & Mukherjee, N. (2018) · Methods in Ecology and Evolution · doi:10.1111/2041-210x.12860 · Cited by 2,619 · see citing works
A preliminary poetics for interactive drama and games
Mateas, M. (2001) · Digital Creativity · doi:10.1076/digc.12.3.140.3224 · Cited by 196 · see citing works
Understanding Interactive Digital Narrative
Koenitz, H. (2023) · doi:10.4324/9781003106425 · Cited by 92 · cited 1× · see citing works
“A narrative organisation of the experience can provide a meaningful framing and an understandable reduction of the complexity of the history of the site (as supported by Koenitz (2023)).”
BackgroundSelf-citationInteractive Digital Narratives as Complex Expressive Means
Bellini, M. (2022) · Frontiers in Virtual Reality · doi:10.3389/frvir.2022.854960 · Cited by 13 · cited 1× · see citing works
“However, interaction has a number of other signi fi cant advantages, which we will try to show throughout the article, and which were already discussed in a number of works (e.g. Barbara, 2020; Bellini, 2022; Koenitz et al., 2021).”
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Vargas, J. C. G., Fabregat, R., Carrillo-Ramos, A., & Jové, T. (2025) · Discover Applied Sciences · doi:10.1007/s42452-025-07842-0 · Cited by 5 · see citing works
- Authors
- Barbara, J., Bellini, M., Koenitz, H., Makai, P. K., Sampatakou, D., & Irshad, S.
- Affiliations
- Saint Martin’s Institute of Higher Education
- University of Tartu (EE)
- Södertörn University (SE)
- Kazimierz Wielki University in Bydgoszcz (PL)
- University of York (GB)
- Norwegian University of Science and Technology (NO)
- Corresponding author
- Barbara, Jonathan
- ORCID
- Venue
- New Review of Hypermedia and Multimedia
- Publisher
- Informa UK Limited
- Published
- 2022-10-02
- Volume
- 28
- Issue
- 3-4
- Pages
- 143-171
- ISSN
- 0955-8543 (ISSN-L)
- 1361-4568
- 1740-7842
- OpenAlex
- W4319836325
- Cited by
- 17
- References
- 4
- Citations by year
- 2026: 4 · 2025: 6 · 2024: 5 · 2023: 2
- FWCI
- 20.82
- Type
- journal article
- Language
- en
- Update notices
- correction (2023-03-27)
- Open access
- green
- hdl.handle.net
- Licence
- cc-by-nc-nd
- Locations
- New Review of Hypermedia and Multimedia (publishedVersion)
- NORA - Norwegian Open Research Archives (submittedVersion, cc-by-nc-nd)
- Topics
- Social Sciences › Arts and Humanities › Museology › Museums and Cultural Heritage
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Keywords
- augmented reality, heritage interpretation, interactive digital narratives, museum installation, historical uncertainty, historical truth, gamification, design heuristics, focus group evaluation
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