Cited by 28Artificial Intelligence in EducationDesign Education and PracticeDigital Media and Visual Art

The commodification of creativity: Integrating generative artificial intelligence in higher education design curriculum

Open access
Fleischmann, Katja·2025·Innovations in Education and Teaching International

Abstract

The academic questions posed by the introduction of Generative AI (GenAI) into design higher education are many and reflect educators’uneasiness about its ethical use. Like any new radical technology breakthrough, GenAI straddles a pedagogical fence that divides opinion and focuses on a basic question: How can design educators harness Generative AI’s power without compromising the fundamentals of design education? This study contributes to foundational research on how to incorporate GenAI into design education without compromising and commodifying the creative process. This research examines design students’ experiences using GenAI in the context of studio practice of a second-year visual communication design course in a Bachelor of Design programme. Reflective comments are analysed and used to inform recommendations for a structured pedagogic approach for implementing GenAI as a building block for the design creative process into the curriculum.

Integrity signals

Registry

Crossref · 10.1080/14703297.2024.2427039

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34 of 34 references verified0 citation errors · 0 not checkable

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Authors
Fleischmann, K.
Affiliations
Griffith University (AU)
Corresponding author
Fleischmann, Katja
Venue
Innovations in Education and Teaching International
Published
2024-11-08
Volume
62
Issue
6
Pages
1843-1857
ISSN
  • 1470-3297 (ISSN-L)
  • 1470-3300
OpenAlex
W4404209117
Cited by
28
References
34
Citations by year
2026: 20 · 2025: 8
FWCI
10.53
Type
journal article
Language
en
Open access
Licence
cc-by-nc
Locations
  • Innovations in Education and Teaching International (publishedVersion)
  • Griffith Research Online (acceptedVersion, cc-by-nc)
Topics
  • Physical Sciences › Computer Science › Information Systems › Artificial Intelligence in Education
  • Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Digital Media and Visual Art
Keywords
generative AI, design education, visual communication design, creative process, commodification of creativity, AI ethics in education, studio practice, design curriculum, student experience, teaching methods

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