The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.
From SuperGoo to Scratch: exploring creative digital media production in informal learning
Open accessAbstract
Based on work in media studies, new literacy studies, applied linguistics, the arts and empirical research on the experiences of urban youths' informal media arts practices, we articulate a new vision for media education in the digital age that encompasses new genres, convergence, media mixes and participation. We first outline the history of how students' creative production has been used to meet the goals of media educators and highlight new trends in media education that are instructive for creative production. Our goal is to introduce and situate the new ways in which youth are participating in creative production and the subsequent impact that this might have on teaching and learning media education today. Findings from an ethnographic study are used to demonstrate the potential of youth producing new media, such as videogames and interactive art, on media education research and practice.
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Cites
What Video Games Have to Teach Us about Learning and Literacy
(2004) · Education + Training · doi:10.1108/et.2004.00446dae.002 · Cited by 6,674
What video games have to teach us about learning and literacy
Gee, J. P. (2003) · Computers in Entertainment · doi:10.1145/950566.950595 · Cited by 5,735
Cited by
Resnick, M., Maloney, J., Monroy-Hernández, A., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B., et al. (2009) · Communications of the ACM · doi:10.1145/1592761.1592779 · Cited by 3,333
Self-citationLye, S. Y., & Koh, J. H. L. (2014) · Computers in Human Behavior · doi:10.1016/j.chb.2014.09.012 · Cited by 1,421
New Technology and Digital Worlds: Analyzing Evidence of Equity in Access, Use, and Outcomes
Warschauer, M., & Matuchniak, T. (2010) · Review of Research in Education · doi:10.3102/0091732x09349791 · Cited by 1,047
Informal learning and identity formation in online social networks
Greenhow, C., & Robelia, B. (2009) · Learning, Media and Technology · doi:10.1080/17439880902923580 · Cited by 456
Programming by choice: urban youth learning programming with scratch
Maloney, J. H., Peppler, K., Kafai, Y., Resnick, M., & Rusk, N. (2008) · Proceedings of the 39th SIGCSE technical symposium on Computer science education · doi:10.1145/1352135.1352260 · Cited by 447
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Metadata
- Authors
- Peppler, K. A., & Kafai, Y. B.
- Venue
- Learning, Media and Technology
- Publisher
- Informa UK Limited
- Published
- 2007-05-11
- Volume
- 32
- Issue
- 2
- Pages
- 149-166
- ISSN
- 1743-9884 (ISSN-L)
- 1743-9892
- OpenAlex
- W2132321139
- Cited by
- 207
- References
- 2
- FWCI
- 285.64
- Type
- journal article
- Language
- en
- Open access
- green
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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