The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
The Structural Characteristics of Video Games: A Psycho-Structural Analysis
Abstract
There is little doubt that video game playing is a psychological and social phenomenon. This paper outlines the main structural characteristics of video game playing (i.e., those characteristics that either induce gaming in the first place or are inducements to continue gaming irrespective of the individual's psychological, physiological, or socio-economic status). This online study is the first ever to assess what structural characteristics (if any) are important to a group of self-selected video game players (n = 382). The main variables examined were sound, graphics, background and setting, duration of game, rate of play, advancement rate, use of humor, control options, game dynamics, winning and losing features, character development, brand assurance, and multi-player features. Although there were many major gender differences, one of the main overall findings was the importance of a high degree of realism (i.e., realistic sound, graphics, and setting). Other important characteristics included a rapid absorption rate, character development, the ability to customize the game, and multiplayer features. Suggestions for future research are outlined.
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Citations
Cites
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
Anderson, C. A., & Dill, K. E. (2000) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.78.4.772 · Cited by 1,778
Psychological Predictors of Problem Mobile Phone Use
Bianchi, A., & Phillips, J. G. (2005) · CyberPsychology & Behavior · doi:10.1089/cpb.2005.8.39 · Cited by 1,514
Breaking the Stereotype: The Case of Online Gaming
Griffiths, M. D., Davies, M. N. O., & Chappell, D. (2003) · CyberPsychology & Behavior · doi:10.1089/109493103321167992 · Cited by 501
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Cited by
Psychological Predictors of Problem Mobile Phone Use
Bianchi, A., & Phillips, J. G. (2005) · CyberPsychology & Behavior · doi:10.1089/cpb.2005.8.39 · Cited by 1,514
Personality and self reported mobile phone use
Butt, S., & Phillips, J. G. (2008) · Computers in Human Behavior · doi:10.1016/j.chb.2007.01.019 · Cited by 517
Breaking the Stereotype: The Case of Online Gaming
Griffiths, M. D., Davies, M. N. O., & Chappell, D. (2003) · CyberPsychology & Behavior · doi:10.1089/109493103321167992 · Cited by 501
Self-citationViolent video game effects on children and adolescents: theory, research, and public policy
(2007) · Choice Reviews Online · doi:10.5860/choice.44-6518 · Cited by 493
Video Game Structural Characteristics: A New Psychological Taxonomy
King, D., Delfabbro, P., & Griffiths, M. (2010) · International Journal of Mental Health and Addiction · doi:10.1007/s11469-009-9206-4 · Cited by 398
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Metadata
- Authors
- Wood, R. T. A., Griffiths, M. D., Chappell, D., & Davies, M. N. O.
- Venue
- CyberPsychology & Behavior
- Publisher
- SAGE Publications
- Published
- 2004-02
- Volume
- 7
- Issue
- 1
- Pages
- 1-10
- ISSN
- 1094-9313 (ISSN-L)
- 1557-8364
- OpenAlex
- W2022184030
- Cited by
- 339
- References
- 3
- FWCI
- 46.86
- Type
- journal article
- Language
- en
- Open access
- closed
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