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Cited by 493

The DOI matches its Crossref record; 138 of the 138 references it cites were found in a registry or an index.

Violent video game effects on children and adolescents: theory, research, and public policy

·2007·Choice Reviews Online

Abstract

PART I. INTRODUCTION 1. Violent Video Games: Background and Overview 2. Effects of Exposure to Violent Entertainment Media 3. The General Aggression Model PART II. NEW STUDIES 4. Study 1: Experimental Study of Violent Video Games with Elementary School and College Students 5. Study 2: Correlational Study with High School Students 6. Study 3: Longitudinal Study with Elementary School Students 7. Risk Factor Illustrations PART III. GENERAL DISCUSSION (WHAT DOES IT ALL MEAN?) 8. New Findings and Their Implications 9. Interpretations and Public Policy 10. Reducing Violent Video Game Effects Appendix 1: Best Practices Coding Appendix 2: Video Game Ratings

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Metadata

Venue
Choice Reviews Online
Published
2007-07-01
Volume
44
Issue
11
Pages
44-6518-44-6518
ISSN
  • 0009-4978 (ISSN-L)
  • 1523-8253
OpenAlex
W1933550849
Cited by
493
References
138
Type
book review
Language
en
Open access
closed

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CoChat. (2026). Citation check: Violent video game effects on children and adolescents: theory, research, and public policy. https://app.cochat.ai/papers/10.5860/choice.44-6518
The paper
Violent video game effects on children and adolescents: theory, research, and public policy. (2007). Choice Reviews Online. https://doi.org/10.5860/choice.44-6518

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.