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Cited by 471

The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.

Physical Interpersonal Relationships and Social Anxiety among Online Game Players

Lo, Shao-Kang, Wang, Chih-Chien, Fang, Wenchang·2005·CyberPsychology & Behavior

Abstract

Many online game players spend inordinate amounts of time in their favorite virtual worlds. A large percentage of these players are teenagers who show behaviors normally associated with physical addiction. Parents, educators, and social scientists are therefore saying that online games are sources of social problems. The authors surveyed 174 Taiwanese college-age online players to collect data on the potential effects of online games on the quality of interpersonal relationships and levels of social anxiety. According to the results, the quality of interpersonal relationships decreased and the amount of social anxiety increased as the amount of time spent playing online games increased.

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Crossref · 10.1089/cpb.2005.8.15

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Metadata

Authors
Lo, S.-K., Wang, C.-C., & Fang, W.
Venue
CyberPsychology & Behavior
Published
2005-02
Volume
8
Issue
1
Pages
15-20
ISSN
  • 1094-9313 (ISSN-L)
  • 1557-8364
OpenAlex
W1990320202
Cited by
471
References
4
FWCI
42.37
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Physical Interpersonal Relationships and Social Anxiety among Online Game Players. https://app.cochat.ai/papers/10.1089/cpb.2005.8.15
The paper
Lo, S.-K., Wang, C.-C., & Fang, W. (2005). Physical Interpersonal Relationships and Social Anxiety among Online Game Players. CyberPsychology & Behavior. https://doi.org/10.1089/cpb.2005.8.15

Data sources

Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.