The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.
Physical Interpersonal Relationships and Social Anxiety among Online Game Players
Abstract
Many online game players spend inordinate amounts of time in their favorite virtual worlds. A large percentage of these players are teenagers who show behaviors normally associated with physical addiction. Parents, educators, and social scientists are therefore saying that online games are sources of social problems. The authors surveyed 174 Taiwanese college-age online players to collect data on the potential effects of online games on the quality of interpersonal relationships and levels of social anxiety. According to the results, the quality of interpersonal relationships decreased and the amount of social anxiety increased as the amount of time spent playing online games increased.
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Citations
Cites
Internet paradox: A social technology that reduces social involvement and psychological well-being?
Kraut, R., Patterson, M., Lundmark, V., Kiesler, S., Mukophadhyay, T., & Scherlis, W. (1998) · American Psychologist · doi:10.1037/0003-066x.53.9.1017 · Cited by 4,793
Social Anxiety among Adolescents: Linkages with Peer Relations and Friendships
La Greca, A. M., & Lopez, N. (1998) · Journal of Abnormal Child Psychology · doi:10.1023/a:1022684520514 · Cited by 1,656
Psychology of Computer Use: XL. Addictive Use of the Internet: A Case That Breaks the Stereotype
Young, K. S. (1996) · Psychological Reports · doi:10.2466/pr0.1996.79.3.899 · Cited by 1,108
Social anxiety and peer relationships in early adolescence: a prospective analysis
Vernberg, E. M., Abwender, D. A., Ewell, K. K., & Beery, S. H. (1992) · Journal of Clinical Child Psychology · doi:10.1207/s15374424jccp2102_11 · Cited by 291
Cited by
Kardefelt-Winther, D. (2014) · Computers in Human Behavior · doi:10.1016/j.chb.2013.10.059 · Cited by 2,519
Development and validation of a Game Addiction Scale for adolescents
Lemmens, J. S., Valkenburg, P. M., & Peter, J. (2009) · Media Psychology · doi:10.1080/15213260802669458 · Cited by 1,428
Problematic use of the mobile phone: A literature review and a pathways model
Billieux, J. (2012) · Current Psychiatry Reviews · doi:10.2174/157340012803520522 · Cited by 794
Kim, E. J., Namkoong, K., Ku, T., & Kim, S. J. (2008) · European Psychiatry · doi:10.1016/j.eurpsy.2007.10.010 · Cited by 710
Determinants of phubbing, which is the sum of many virtual addictions: A structural equation model
Karadağ, E., Tosuntaş, Ş. B., Erzen, E., Duru, P., Bostan, N., Şahin, B. M., Çulha, İ., & Babadağ, B. (2015) · Journal of Behavioral Addictions · doi:10.1556/2006.4.2015.005 · Cited by 560
Metadata
- Authors
- Lo, S.-K., Wang, C.-C., & Fang, W.
- Venue
- CyberPsychology & Behavior
- Publisher
- SAGE Publications
- Published
- 2005-02
- Volume
- 8
- Issue
- 1
- Pages
- 15-20
- ISSN
- 1094-9313 (ISSN-L)
- 1557-8364
- OpenAlex
- W1990320202
- Cited by
- 471
- References
- 4
- FWCI
- 42.37
- Type
- journal article
- Language
- en
- Open access
- closed
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.