Time Distortion for Expert and Novice Online Game Players
Cited by (172)
Items 101–172 of 172
- The Revised Game Engagement Model: Capturing the subjective gameplay experienceKatelyn Procci, Clint A. Bowers, Florian G. Jentsch, Valerie K. Sims, Rudy McDaniel · 2018 · Entertainment Computing
- Analysis of User Telepresence and Behavioral Intention in Virtual Reality Shopping EnvironmentSang‐Lin Han, Myounga An · 2019 · Journal of Channel and Retailing
- Brain Signatures of Time Perception in Virtual RealitySahar Niknam, Saravanakumar Duraisamy, Jean Botev, Luis A. Leiva · 2025 · IEEE Transactions on Visualization and Computer Graphics
- A Scale Development Study: Motives and Consequences of Online Game AddictionGülşah Başol, Abdullah Bedir Kaya · 2017 · Nöro Psikiyatri Arşivi
- Crossing the Fictional Line: Moral Graveness, the Gamer’s Dilemma, and the Paradox of Fictionally Going Too FarThomas Montefiore, Paul Formosa · 2023 · Philosophy & Technology
- Abhängigkeit und Internet-Applikationen: Spiele, Kommunikation und Sex-WebseitenDavid Šmahel, Anna Ševčíková, Lukáš Blinka, Martina Veselá · 2009 · Springer eBooks
- Does Attentional Style Moderate the Relationship between Time Perspective and Social Network Addiction? A Cross-Sectional Study on a Sample of Social Networking Sites UsersSilvana Miceli, Fabrizio Scrima, Maurizio Cardaci, Giuseppe Quatrosi, Luigi Vetri, Michele Roccella, Barbara Caci · 2021 · Journal of Clinical Medicine
- Objective and Subjective Sizes of the Effective Visual Field during Game Playing Measured by the Gaze-contingent Window MethodYasuhiro Seya, Katsumi Watanabe · 2013 · International Journal of Affective Engineering
- Online addictionBenjamin George Sanders, Vivian Hsueh Hua Chen, Daniel Zahra, Paul Haskell‐Dowland, Shirley Atkinson, Maria Papadaki, Steven Furnell · 2010 · International Conference on Management of Emergent Digital EcoSystems (MEDES)
- Excessive use in the metaverse: The role of multisensory interactionChongyang Chen, Yao‐Yu Wang, Kem Z.K. Zhang, Feng Xie · 2024 · Decision Support Systems
- Addiction to Video Games: A Case Study on the Effectiveness of Psychodynamic Psychotherapy on a Teenage Addict Struggling with Low Self-Esteem and Aggression IssuesPilios‒Dimitris Stavrou · 2018 · Psychology
- Exploring the interplay between addiction and time perception: A systematic review and meta-analysisYunhao Gu, Jiatong Shan, Taicheng Huang, Chengchao Yu, Haiyan Wu, Xiaoqing Hu, Xuemei Tong, Renbing Jia, Yoshihiro Noda, Jiang Du et al. · 2024 · Progress in Neuro-Psychopharmacology and Biological Psychiatry
- Predicting video game play from perceived family environment among university studentsScott Tobias · 2017 · Journal of Family Studies
- Distortions in time perception related to videogames, pornography, and TV series exposure: An experimental study in three independent samplesVerónica Cervigón-Carrasco, Rafael Ballester‐Arnal, Joël Billieux, Beatriz Gil‐Juliá, Cristina Giménez‐García, Jesús Castro‐Calvo · 2023 · Journal of Behavioral Addictions
- Understanding the Development of Problematic Use of Massively Multiplayer Online GameZach W. Y. Lee, Christy M.K. Cheung, Tommy K. H. Chan · 2014 · Research Explorer (The University of Manchester)
- Spatial visualization and the gender gap in videogame interest among young adultsDwane Hal Dean · 2009 · Young Consumers Insight and Ideas for Responsible Marketers
- The Interplay between Real Money Trade and Narrative Structure in Massively Multiplayer Online Role-Playing GamesByungchul Park, Duk Hee Lee · 2017 · International Journal of Computer Games Technology
- Knowledge sharing leads to engagement during Covid-19 for online gamersJustin Paul, Mohsen Akbari, Subhra R. Mondal, Subhankar Das · 2024 · Information & Management
- The Return Trip Is Felt Shorter Only Postdictively: A Psychophysiological Study of the Return Trip EffectRyosuke Ozawa, Keisuke Fujii, Motoki Kouzaki · 2015 · PLoS ONE
- The Effect of Time Manipulation on Immersion in Digital GamesMohd Hafiz Abd Rahman, A. Imran Nordin, Alena Denisova · 2017 · Lecture notes in computer science
- Accuracy of Time Duration Estimations in Virtual RealitySteven Mallam, Jørgen Ernstsen, Salman Nazir · 2020 · Proceedings of the Human Factors and Ergonomics Society Annual Meeting
- Self-Efficacy, Fear of Missing out, Social Media Use, and Bedtime Procrastination in Chinese College StudentsBao, Han, Li, Shichuan · 2025 · Psychological Reports
- The Role of Communication Media in Argumentative DiscourseXiaoshan Li, Chong Peng · 2023 · Science & Education
- Explicit and Implicit Timing of Short Time Intervals: Using the Same MethodMojtaba Soltanlou, Mohammad Ali Nazari, Parisa Vahidi, Parvin Nemati · 2019 · Perception
- Ghost at the machine : Internet addiction and compulsive computer useRachel Diane VanCott · 2008
- Gameplay socialization : meaning-making, player-computer and player-player interaction in digital gamesKirschner David · 2014
- MOTIVATIONS FOR SOCIAL NETWORK SITE (SNS) GAMING: A USES AND GRATIFICATION & FLOW PERSPECTIVEBrinda Hansraj Sampat, Bala Krishnamoorthy · 2016 · Journal of international technology and information management
- Flow Experience in Tourism ActivitiesEce Armağan, Eren Temel · 2022 · Advances in marketing, customer relationship management, and e-services book series
- Research on Online Shopping Addiction Based on Flow TheoryWeiqin Jiang · 2022 · Economics & Management Information
- Compulsief internetgebruikGert‐Jan Meerkerk · 2008 · Verslaving
- Temporal distortion may mediate the association between problematic mobile gaming and delay discounting: An experimental studyDa-I Huang, Ting-hsi Chou, Chih‐Chun Huang, Yun‐Hsuan Chang, Chieh‐Liang Huang, Mark Damian Griffiths, Marc Nicholas Potenza · 2025 · Journal of Behavioral Addictions
- Prevalence of Internet gaming disorder, and its association with aggression, impulsivity and suicide ideation among university studentsSamah Abu Lail, Muna Ahmead · 2026 · BMC Psychology
- “I Can't Do It by Myself”Daria Joanna Kuss · 2015 · Advances in psychology, mental health, and behavioral studies (APMHBS) book series
- Relationship between Game Addiction and Gamification User TypesMurat Topal, Mehmet Barış Horzum, Özcan Erkan Akgün · 2023 · Journal of Family Counseling and Education
- Investigating Real World Dissociation in Computer Game Immersion: Manipulating Sense of Progression and Measuring Awareness of DistractersCharlene I. Jennett · 2009
- Development of Scales on the Effects of Gaming in Cyber Cafés in ManilaRex P. Bringula, Roselle S. Basa, John Benedic R. Enriquez, Jenmart Bonifacio, Mikael Manuel, Ana Clariza Natanauan · 2014
- Internet gaming in schizophrenia: A double edged swordShreya Verma, Lokesh Kumar, Amit Kumar Singh, Sujita Kumar Kar · 2022 · Asian Journal of Psychiatry
- Investigating the Moderating Effect of Massively Multiplayer Online (MMO) Games on the Correlation Between Flow and Game Addiction: A Meta-AnalysisMengyuan Li, Wendy Hui, Torsten Reiners · 2023 · AJIS. Australasian journal of information systems/AJIS. Australian journal of information systems/Australian journal of information systems
- “I Can't Do It by Myself”Daria Joanna Kuss · 2016 · IGI Global eBooks
- Adgamer: Eine spielertypologie zur unterstützung des marketingpolitischen instrumentariumsClaudia Hienerth, Christina Oehler · 2007 · der markt
- Online gaming and addiction : a psychosocial investigation using mixed methodsZaheer Hussain · 2010 · Nottingham Trent University's Institutional Repository (Nottingham Trent Repository)
- Time flies when you're having flow: An experiment on time perception and challenge in a VR gameJeroen S. Lemmens, Fay E. Clark, Xingjia Lyu, Alex H. Taylor · 2025 · Computers in Human Behavior Reports
- Online Addiction: A Cultural Comparison of Privacy Risks in Online Gaming EnvironmentsBenjamin George Sanders, Paul Haskell‐Dowland, Shirley Atkinson, Daniel Zahra, Steven Furnell, Maria Papadaki · 2010 · J. Multim. Process. Technol.
- Measuring Disengagement and Chaos in Multitasking Interaction with Smart DevicesYubo Zhang, Pei‐Luen Patrick Rau, Runting Zhong · 2016 · Lecture notes in computer science
- Factors Affecting Mongolian Online Game Players' Satisfaction and LoyaltyDongliang Zhu, Zui Chih Lee, Min-Jon Kuo, Tumurtushaa Tumurtulga · 2016 · IIAI International Congress on Advanced Applied Informatics (IIAI-AAI)
- Understanding Video Game Mechanics as a Tool in Creating a Sustainable Relationship with Digital MediaRyan Anderson · 2017 · Focused issues in family therapy
- 메타버스 점포의 가상성이 창의적 소비에 미치는 영향Woo Bin Kim, Ha Kyung Lee · 2024 · Journal of the Korean Society of Clothing and Textiles
- Gambaran Faktor Perilaku Bermain Game Online Pada RemajaDihya Faaizu al dien Al mubarok, Oedojo Soedirham · 2021 · Preventif Jurnal Kesehatan Masyarakat
- Preliminary results of measuring flow experience in a software modeling toolReyhaneh Kalantari, Timothy Christian Lethbridge · 2022 · ACM/IEEE International Conference on Model Driven Engineering Languages and Systems Companion (MODELS-C)
- Effect of increase in allotted time on game playing performance: Case study of an online word gameChutinon Putthiwanit, Andrew Kincart · 2011 · RePEc: Research Papers in Economics
- Ahead of its Time: An exploration of virtual environment effects on time estimationDonna Monbourquette · 2019
- When Is It Too Much? Excessive Internet Use and Addictive BehaviorKaveri Subrahmanyam, David Šmahel · 2010 · Advancing responsible adolescent development
- Towards the Determinants of On-Line Game SitesDal-Ho Son, Kyung-Ho Jang · 2011 · The Journal of Information Systems
- Evaluating Immersion and Time Perception in Digital GamesA. Imran Nordin, Paul A. Cairns · 2013
- Examining Possible Perceptual Proxies of Flow StateDevin Gill · 2015
- Perceptual-motor Coordination during First Person Shooter Game PlayingYasuhiro Seya, Mizuki Mori · 2018 · Transactions of Japan Society of Kansei Engineering
- THE VISUAL THESIS: THE EFFECTS OF INFORMATION PRESENTATION FORMAT AND SCREEN SIZE ON CONSUMER DECISION OUTCOMESSereikhuoch Eng · 2018
- Las preferencias de los adolescentes iraníes en videojuegos y juegos en línea: un estudio cualitativo.Shadi Asadzandi, Shoaleh Bigdeli, Shahram Sedghi, Mahnaz Sanjari · 2020 · Dilemas contemporáneos Educación Política y Valores
- A influência de manipulações de parâmetros de estrutura musical de modo e andamento na percepção subjetiva de tempoLeandro Augusto Santos Pereira · 2020
- Examining Possible Perceptual Proxies of Flow StateDevin Gill, Jerome Scott Jordan, J. Cooper Cutting · 2014 · PsycEXTRA Dataset
- Comportamento do consumidor de jogos eletrônicos: um estudo bibliométricoCélio Alves de Castro, Bárbara Regina Lopes Costa, Richard de Araujo Medeiros, Thel Augusto Monteiro · 2021 · Redalyc (Universidad Autónoma del Estado de México)
- ReferencesSteven J. Kirsh · 2009 · Wiley eBooks
- Supplemental Material for What Happens While Waiting in Virtual Reality? A Comparison Between a Virtual and a Real Waiting Situation Concerning Boredom, Self-Regulation, and the Experience of TimeFederico Alvarez Igarzábal, Helena Hruby, Joanna Witowska, Shiva Khoshnoud, Marc Wittmann · 2020 · Technology Mind and Behavior
- Peer Review #2 of "Web party effect: a cocktail party effect in the web environment (v0.1)"2015 · PeerJ
- InternetverslavingGert‐Jan Meerkerk, Regina J. J. M. van den Eijnden · 2008 · Bohn Stafleu van Loghum eBooks
- Peer Review #1 of "Web party effect: a cocktail party effect in the web environment (v0.1)"2015 · PeerJ
- Using literature-based discovery to develop hypotheses for the moderating effect of massively multiplayer online gamesAnanya Sinha Choudhury, Wendy Hui, John W. Lau · 2023 · F1000Research
- A Validation Study: Evaluating the Impact of Gameful Experience on Sexual and Reproductive Health Education amongst Adolescent BoysNazrie Saini, Rosalia Saimon, Razitasham Safii, Jacey-Lynn Minoi · 2024 · Malaysian Journal of Medicine and Health Sciences
- Exploring User Playing Factors for Online PetsDing Bang Luh, Elena Carolina Li, Jia-Jan Dai · 2012 · Proceedings of DRS
- Analysis of Mobile Games: Evaluating Game Addiction through Reviews and SurveysNurwathiqah Ali, Sharul Tajuddin, Arif Bramantoro · 2025 · International Conference on Applied Computational Intelligence in Information Systems (ACIIS)
- L'intention du consommateur de s'immerger dans les mondes virtuels : l'influence de la présence d'interactions sociales, de la persistance et de l'avatarNathalie Maumon · 2013
- Distorted Time: How Fragmented Interface Design Alters User Time Perception Across ContextsYi Yang, Ru‐De Liu · 2026 · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA)