Cited by 172Impact of Technology on AdolescentsFlow Experience in Various FieldsDigital Games and Media

Time Distortion for Expert and Novice Online Game Players

Rau, Pei-Luen Patrick, Peng, Shu-Yun, Yang, Chin-Chow·2006·CyberPsychology & Behavior

Abstract

Online game addiction is a new mental disorder. This disorder is difficult to describe because of its comprehensive nature. Many online game players have problems controlling their playing time. They cannot stop playing a game that they enjoy. This research surveyed the past literature on "flow" and time disorder theory. A time distortion experiment was conducted. This research invited 64 children, teenagers, and young adults to investigate player skill and playing time effects on online game break-off. The playing experience and degree of time distortion were measured and analyzed. The results showed that both novice and expert online game players were subject to time distortion. The participants had difficulty breaking off from the game without intrusion by others in the real world. This research also suggests eight questions for self-evaluation for online game addiction.

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Registry

Crossref · 10.1089/cpb.2006.9.396

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22 of 22 references verified0 citation errors · 0 not checkable

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Authors
Rau, P.-L. P., Peng, S.-Y., & Yang, C.-C.
Affiliations
  • Tsinghua University (CN)
  • Chung Yuan Christian University (TW)
Venue
CyberPsychology & Behavior
Published
2006-08
Volume
9
Issue
4
Pages
396-403
ISSN
  • 1094-9313 (ISSN-L)
  • 1557-8364
OpenAlex
W2039246041
Cited by
171
References
23
Citations by year
2026: 2 · 2025: 6 · 2024: 5 · 2023: 11 · 2022: 9 · 2021: 7 · 2020: 12 · 2019: 8 · 2018: 12 · 2017: 13 · 2016: 11 · 2015: 12 · 2014: 7 · 2013: 10 · 2012: 12
FWCI
23.14
Type
journal article
Language
en
Open access
closed
Locations
  • CyberPsychology & Behavior (publishedVersion)
  • PubMed (publishedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
  • Social Sciences › Sociology and Political Science › Digital Games and Media
Keywords
online game addiction, time distortion, flow theory, self-assessment questions, children and adolescents
MeSH terms
Adolescent, Adult, Analysis of Variance, Attention, Child, Community Participation, Female, Humans, Male, Play and Playthings, Practice, Psychological, Psychological Theory, Reference Values, Time Factors, Time Perception, Behavior, Addictive, Video Games, Internet

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