Is Playing Exergames Really Exercising? A Meta-Analysis of Energy Expenditure in Active Video Games

Peng, Wei, Lin, Jih-Hsuan, Crouse, Julia·2011·Cyberpsychology Behavior and Social Networking

Cited by (431)

Items 201–300 of 431

  1. Effects of Playing Exergames on Quality of Life among Young Adults: A 12-Week Randomized Controlled Trial
    Jiajun Yu, Han-Chung Huang, T.C.E. Cheng, May‐Kuen Wong, Ching‐I Teng · 2023 · International Journal of Environmental Research and Public Health
  2. Evaluating Changes in Perceived Enjoyment throughout a 12-Week School-Based Exergaming Intervention
    Lisa Röglin, Oliver Stoll, Kerstin Ketelhut, Anna Lisa Martin‐Niedecken, Sascha Ketelhut · 2023 · Children
  3. Exergaming for dementia and mild cognitive impairment
    Alexandra Voinescu, Themis Papaioannou, Karin Petrini, Danaë Stanton Fraser · 2024 · Cochrane Database of Systematic Reviews
  4. Which Motives are Predictors for Long-term Use of Exergames?
    Caroline Adam, Veit Senner · 2016 · Procedia Engineering
  5. Short- and longer-term psychological and behavioral effects of exergaming and traditional aerobic training: A randomized controlled trial
    Yongju Hwang, Yangyang Deng, Mika Manninen, Sophie Waller, Ellen M. Evans, Michael D. Schmidt, Senlin Chen, Sami R. Yli-Piipari · 2022 · International Journal of Sport and Exercise Psychology
  6. An assistive tool for monitoring physical activities in older adults
    Pierangelo Dell’Acqua, Leonie Verheijden Klompstra, Tiny Jaarsma, Ali Samini · 2013 · SeGAH ... IEEE ... International Conference on Serious Games and Applications for Health/IEEE International Conference on Serious Games and Applications for Health
  7. Development of a Teen-Focused Exergame
    Debbe I. Thompson, Dora Cantu, Madhur Rajendran, Mayur Rajendran, Tanay Bhargava, Yuting Zhang, Cheng Chen, Yan Liu, Zhigang Deng · 2016 · Games for Health Journal
  8. The Impact of Virtual Reality (VR) Gaming and Casual/Social Gaming on the Quality of Life, Depression, and Dialysis Tolerance in Patients With Chronic Kidney Disease: A Narrative Review
    Gurz, Danyel, Coimbatore Dada, Kavya, Naga Nyshita, Veeramachaneni, Aderibigbe, Fiyinfoluwa D, Singh, Mankaranvir, Yadav, Kameshwar P, Shah, Sanjay K, Pumbhadia, Binali, Abbas, Kiran, Khan, Wajiha et al. · 2023 · Cureus
  9. Interventions targeting children and young people’s physical activity behavior at home: A systematic review
    Amanda Seims, Jennifer Hall, Daniel David Bingham, Amy V. Creaser, Anastasia Christoforou, Sally Barber, Andy Daly-Smith · 2023 · PLoS ONE
  10. Older Adults Digital Gameplay: A Follow-up Study of Social Benefits
    Simone Nicole Hausknecht, Robyn Schell, Fan Zhang, David Myland Kaufman · 2015 · Communications in computer and information science
  11. Is silence really golden? Effect of encouragement from a partner or trainer on active video game play
    Emery J. Max, Deborah L. Feltz, Norbert L. Kerr, Gwen M. Wittenbaum · 2016 · International Journal of Sport and Exercise Psychology
  12. LABORATÓRIO DE EXERGAMES: UM ESPAÇO COMPLEMENTAR PARA AS AULAS DE EDUCAÇÃO FÍSICA
    Mateus David Finco, Eliseo Berní Reategui, Milton Antônio Zaro · 2015 · Movimento (Porto Alegre)
  13. Physiological Responses During Multiplay Exergaming in Young Adult Males are Game-Dependent
    Stephen McGuire, Mark E. T. Willems · 2015 · Journal of Human Kinetics
  14. Energy System Contributions and Physical Activity in Specific Age Groups during Exergames
    Seung-Bo Park, Min-Jun Kim, Eunseok Lee, Doowon Lee, Seong Jun Son, Junggi Hong, Woo‐Hwi Yang · 2020 · International Journal of Environmental Research and Public Health
  15. BrainQuest
    Stuart Iain Gray, Judy Robertson, Gnanathusharan Rajendran · 2015 · ACM International Conference on Interaction Design and Children (IDC)
  16. Evaluating the Nintendo Wii for Assessing Return to Activity Readiness in Youth with Mild Traumatic Brain Injury
    Carol A. DeMatteo, Dayna Greenspoon, Danielle Elaine Levac, Jessica A. Harper, Mandy Rubinoff · 2014 · Physical & Occupational Therapy In Pediatrics
  17. Alterations in inflammatory markers after a 12-week exercise program in individuals with schizophrenia—a randomized controlled trial
    Therese Torgersen Bigseth, John Abel Engh, Eivind Andersen, Gry Bang-Kittilsen, Jens Egeland, Ragnhild Sørum Falk, Tom Langerud Holmen, Jon Mordal, Jimmi Nielsen, Thor Ueland et al. · 2023 · Frontiers in Psychiatry
  18. Social Exergames in Health and Wellness: A Systematic Review of Trends, Effectiveness, Challenges, and Directions for Future Research
    Gerry Chan, Bilikis Banire, Sussan Anukem, Masud Imran, Suraj Meena, Chukwuemeka Nwagu, Oladapo Oyebode, Alaa Alslaity, Ali Arya, Rita Orji · 2024 · International Journal of Human-Computer Interaction
  19. HCI, Disability and Sport: A Literature Review
    Lukas Strobel, Kathrin Gerling · 2025 · ACM Transactions on Computer-Human Interaction
  20. Augmented Reality and Virtual Reality in Exergaming
    Γεώργιος Λαμπρόπουλος, Theofylaktos Anastasiadis, Juan Garzón · 2025 · Future Internet
  21. Can ten weeks intervention with exergames contribute to better subjective vitality and physical health?
    Semina Nani, Ουρανία Ματσούκα, Panagiotis Antonıou · 2018 · Sport Sciences for Health
  22. Effects of active video games on physical activity among overweight and obese college students: a systematic review
    Yue Zhao, Kim Geok Soh, Hazizi Abu Saad, Chunqing Liu, Cong Ding · 2024 · Frontiers in Public Health
  23. Time Spent in MVPA during Exergaming with Xbox Kinect in Sedentary College Students
    Chie Yang, Zachary Wickert, Samantha Roedel, Alexandria Berg, Alex Rothbauer, Marquell J. Johnson, Donald L. Bredle · 2014 · International journal of exercise science
  24. Pilot project: Physiologic responses to a high‐intensity active video game with COPD patients–Tools for home rehabilitation
    Andrée-Anne A. Parent, Vincent Gosselin Boucher, Marilyn Houle-Péloquin, Claude Poirier, Alain Steve Comtois · 2018 · The Clinical Respiratory Journal
  25. Mobile Exergaming in Adolescents’ Everyday Life—Contextual Design of Where, When, with Whom, and How: The SmartLife Case
    Ayla F. Schwarz, Ann DeSmet, Greet Cardon, SEBASTIEN F. M. CHASTIN, Rúben Costa, António Grilo, Josué Ferri, Jorge Doménech, Jeroen Stragier · 2018 · International Journal of Environmental Research and Public Health
  26. A Qualitative Examination of Exergame Motivations in Geocaching
    Whitney R. Garney, Audrey Young, Kenneth R. McLeroy, Monica L. Wendel, Eric Schudiske · 2015 · Games for Health Journal
  27. Active video games and weight management in overweight children and adolescents—systematic review and meta-analysis
    M Bourke, Lesley Patterson, F Di Nardo, Paula Jane Whittaker, Arpana Verma · 2023 · Journal of Public Health
  28. Energy Expenditure Validation of an Exergame Platform: Ring Fit Adventure Use in Adults with Overweight and Obesity
    Paulina B. Moreno Carbajal, Norma E. Corrales Camargo, Roberto Espinoza-Gutiérrez, Juan J. Calleja-Núñez, Bryan Montero Herrera, Jonathan Cerna, Jorge Alberto Aburto Corona · 2024 · Games for Health Journal
  29. A systematic review of screen-time literature to inform educational policy and practice during COVID-19
    Siamack Zahedi, Rhea Jaffer, Anuj Iyer · 2021 · International Journal of Educational Research Open
  30. PEMOCS: effects of a concept-guided, PErsonalized, MOtor-Cognitive exergame training on cognitive functions and gait in chronic Stroke—a randomized, controlled trial
    Simone K. Huber, Ruud H. Knols, Jeremia P. O. Held, Martina Betschart, Shirley Ann Gartmann, Natascha Nauer, Eling Douwe de Bruin · 2025 · Frontiers in Aging Neuroscience
  31. The advantages and limitations of digital games in children's health promotion
    Heidi Parisod, Minna Elisabeth Aromaa, Lotta Kauhanen, Kai Kristian Kimppa, Camilla Laaksonen, Ville Leppänen, Anni Pakarinen, Jouni Smed, Sanna Salanterä · 2014 · Finnish Journal of eHealth and eWelfare
  32. Correlates of Active Videogame Use in Children
    Kristin L. Schneider, Jocelyn Smith Carter, Cynthia Putnam, Jacey Keeney, Draycen D. DeCator, Daniel Kern, Laura Aylward · 2018 · Games for Health Journal
  33. Can Gaming Get You Fit?
    Jonathan Berg, Alf Inge Wang, Stian Lydersen, Trine Tegdan Moholdt · 2020 · Frontiers in Physiology
  34. Active Video Games and Physical Activity in overweight children and adolescents
    João Carmo, Ricardo Gonçalves, Rui Batalau, António Labisa Palmeira · 2013 · SeGAH ... IEEE ... International Conference on Serious Games and Applications for Health/IEEE International Conference on Serious Games and Applications for Health
  35. Is the Energy Expenditure Provided by Exergames Valid?
    Ricardo Borges Viana, Paulo Gentil, Marília Santos Andrade, Rodrigo Luiz Vancini, Claudio André Barbosa de Lira · 2019 · International Journal of Sports Medicine
  36. Making a digital game active: Examining the responses of students to the adapted active version
    Mehmet İnan, Fatih Dervent · 2016 · Pegem Journal of Education and Instruction
  37. Exergaming for dementia and mild cognitive impairment
    Alexandra Voinescu, Themis Papaioannou, Karin Petrini, Danaë Stanton Fraser · 2021 · Cochrane Database of Systematic Reviews
  38. Effects of home‐based exergaming on cardio‐metabolic and cognitive health in physically inactive individuals
    Andreas Melmer, Anna Lisa Martin‐Niedecken, Wanda Wehrli, Patrick Lüchinger, Yanick Riederer, Sam N. Scott, Jordan Pickles, Stephan Niedecken, David Flagmeier, Stephan Villiger et al. · 2024 · Diabetes Obesity and Metabolism
  39. Exergaming and physical education: A qualitative examination from the teachers' perspectives
    Dwayne P. Sheehan, Larry Katz, Brian J. Kooiman · 2015
  40. Rift Racers - Effect of Balancing and Competition on Exertion, Enjoyment, and Motivation in an Immersive Exergame
    Burkhard Claus Wünsche, Michael Abernethy, Sylwia Hyniewska, Zhang Luo, Roshan Prakash Pawar, Sheng Cao, Christopher Brock, Alex Shaw, Christof Lutteroth · 2021 · International Conference on Image and Vision Computing New Zealand (IVCNZ)
  41. Acute Effects of Heart Rate-Controlled Exergaming on Vascular Function in Young Adults
    Eva Kircher, Sascha Ketelhut, Kerstin Ketelhut, Lisa Röglin, Anna Lisa Martin-Niedecken, Kuno Hottenrott, Reinhard G. Ketelhut · 2022 · Games for Health Journal
  42. Acute Effects of Heart Rate-Controlled Exergaming on Vascular Function in Young Adults
    Eva Kircher, Sascha Ketelhut, Kerstin Ketelhut, Lisa Röglin, Anna Lisa Martin‐Niedecken, Kuno Hottenrott, Reinhard G. Ketelhut · 2022
  43. Applied Entertainment: Positive Uses of Entertainment Media
    Jeffrey H. Goldstein · 2016 · Springer eBooks
  44. Personalized Adaptive Control of Training Load in Exergames from a Sport-Scientific Perspective
    Katrin Hoffmann, Josef Wiemeyer, Sandro Hardy, Stefan Peter Göbel · 2014 · Lecture notes in computer science
  45. Exergame Experience of Young and Old Individuals Under Different Difficulty Adjustment Methods
    Oral Kaplan, Goshiro Yamamoto, Takafumi Taketomi, Alexander Plopski, Christian Sandor, Hirokazu Kato · 2018 · Computers
  46. Use of commercial video games to improve postural balance in patients with multiple sclerosis:a systematic review and meta-analysis of randomised controlled clinical trials
    M. Parra-Moreno, Juan J. Rodríguez-Juan, Juan Diego Ruiz-Cárdenas · 2019 · Neurología (English Edition)
  47. Cross-Domain Gesture Sequence Recognition for Two-Player Exergames using COTS mmWave Radar
    Ahsan Jamal Akbar, Zhiyao Sheng, Qian Zhang, Dong Wang · 2023 · Proceedings of the ACM on Human-Computer Interaction
  48. A 3-month school-based exergaming intervention increases students’ physical self-concept: a randomized controlled trial
    Lisa Röglin, Oliver Stoll, S. Ketelhut, A. Martin-Niedecken, K. Ketelhut · 2024 · German Journal of Exercise and Sport Research
  49. Physical and motivational effects of Exergames in healthy adults—A scoping review
    Katrin Hoffmann, Josef Wiemeyer, Anna Lisa Martin‐Niedecken · 2025 · PLoS ONE
  50. Exercise health belief related to “Fit-Fun” exergame play interest, anxiety, practicing attitude, and exergaming performance
    Jon‐Chao Hong, Wei‐Chen Hung · 2023 · Entertainment Computing
  51. Using virtual agents to increase physical activity in young children with the virtual fitness buddy ecosystem: Study protocol for a cluster randomized trial
    Lindsay Hahn, Michael D. Schmidt, Stephen L. Rathbun, Kyle Johnsen, James J. Annesi, Sun Joo Ahn · 2020 · Contemporary Clinical Trials
  52. Measuring of the Energy Expenditure during Balance Training Using Wearable Electronics
    Tomáš Veselý, Markéta Janatová, Pavel Smrčka, Martin Vítězník, Radim Kliment, Karel Hána · 2022 · Electronics
  53. Mediating social support through sensor-based technologies for children’s health behavior change
    Joshua A. Baldwin, Joomi Lee, Allan D. Tate, Christian Diomu Okitondo, Kyle Johnsen, Michael D. Schmidt, Stephen L. Rathbun, Eric Robert Novotny, Sun Joo Ahn · 2023 · Journal of Computer-Mediated Communication
  54. Evaluation of active video games intensity: Comparison between accelerometer-based predictions and indirect calorimetric measurements
    Julien Tripette A, Takafumi Ando, Haruka Murakami, Kenta Yamamoto, Kazunori Ohkawara, Shigeho Tanaka, Motohiko Miyachi · 2014 · Technology and Health Care
  55. Respostas agudas da frequência cardíaca e da pressão arterial em uma sessão de jogos de vídeo game ativos em adultos saudáveis: um estudo piloto.
    Raphael José Perrier Melo, Jorge Luiz Brito Gomes, Saulo Fernandes Melo de Oliveira, Manoel da Cunha Costa · 2014 · Revista de Terapia Ocupacional da Universidade de São Paulo
  56. Efectos de la terapia con videojuegos comerciales sobre el equilibrio postural en pacientes con esclerosis múltiple: revisión sistemática y metaanálisis de ensayos clínicos controlados aleatorizados
    M. Parra-Moreno, Juan J. Rodríguez-Juan, Juan Diego Ruiz-Cárdenas · 2018 · Neurología
  57. Can Simulated Partners Boost Workout Effort in Long-Term Exercise?
    Deborah L. Feltz, Christopher R. Hill, Stephen Samendinger, Nicholas D. Myers, James M. Pivarnik, Brian M. Winn, Alison Okorie Ede, Lori L. Ploutz‐Snyder · 2020 · The Journal of Strength and Conditioning Research
  58. An opinion mining methodology to analyse games for health
    Paula Alexandra Silva, Renato Tadeu dos Santos · 2022 · Multimedia Tools and Applications
  59. Exploring the Psychological Effects and Physical Exertion of Using Different Movement Interactions in Casual Exergames That Promote Active Microbreaks: Quasi-Experimental Study
    Aseel Berglund, Helena Orädd · 2024 · JMIR Serious Games
  60. Serious gaming during multidisciplinary rehabilitation for patients with complex chronic pain or fatigue complaints: study protocol for a controlled trial and process evaluation
    Miel A P Vugts, Margot C. W. Joosen, Agali Mert, A.M.E.E. Zedlitz, Hubertus JM Vrijhoef · 2017 · BMJ Open
  61. Exergames: Theoretical Perspective
    Debbe I. Thompson · 2014 · Games for Health Journal
  62. Could Technology Help us Tackle the Obesity Crisis?
    Evan M. Forman, Brittney C. Evans, Daniel Flack, Stephanie Paige Goldstein · 2016 · Future Science OA
  63. Pushing without breaking: Nudging exergame players while maintaining immersion
    Adrian L. Jessup Schneider, T.C. Nicholas Graham · 2015 · IEEE Games, Entertainment, Media Conference (GEM)
  64. Physical Activity and Sociodemographic Correlates of Adolescent Exergamers
    Daheia J. Barr‐Anderson, Brian J. Cook, Katie A. Loth, Dianne Neumark‐Sztainer · 2018 · Journal of Adolescent Health
  65. Measured and Perceived Physical Responses in Multidimensional Fitness Training through Exergames in Older Adults
    John Edison Muñoz, Afonso Gonçalves, Mónica S. Cameirão, Sergi Bermúdez i Badia, Élvio Rúbio Gouveia · 2018 · International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
  66. Edutainment in Sport and Health
    Josef Wiemeyer, Lars L. Tremper · 2016 · Springer eBooks
  67. The influence of active video game play upon physical activity and screen-based activities in sedentary children
    Kelsey Elise Ufholz, Kyle D. Flack, James N. Roemmich · 2022 · PLoS ONE
  68. Are Conventional Combined Training Interventions and Exergames Two Facets of the Same Coin to Improve Brain and Cognition in Healthy Older Adults? Data-Based Viewpoint
    Jean-Jacques Temprado, Marta Maria Torre · 2022 · JMIR Serious Games
  69. Applied Entertainment: Positive Uses of Entertainment Media
    Jeffrey H. Goldstein · 2015 · Springer eBooks
  70. Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study
    Yanya Chen, Lina Guan, Weixin Wu, Ye Liang, Yan He, Xiaofen Zheng, Sicun Li, Bingsheng Guan, Wai‐Kit Ming · 2024 · Journal of Medical Internet Research
  71. The Role of Physical Activity and Exercise in Managing Obesity and Achieving Weight Loss
    Matthew D. Campbell, Zoe H. Rutherford · 2017 · Elsevier eBooks
  72. Not Yet Game Over: A Reappraisal of Video Game Addiction
    Hee Jhee Jiow, Qin Ting Lye, Kenneth Woo · 2019 · Loading
  73. Beneficios de los videojuegos activos sobre parámetros de aptitud física relacionada con la salud
    César Augusto Corvos Hidalgo, Bruno Bizzozero‐Peroni, Enrique Pintos-Toledo, Sofía Fernández-Giménez, Javier Brazo‐Sayavera · 2020 · Revista Médica del Uruguay
  74. Investigating quality factors of interactive fitness games based on Kano model
    Qianling Jiang, Zheng Wang, Jie Li Sun · 2023 · Kybernetes
  75. Gaming on the Go? Translation and Validation of the Video Game Demand Scale to Korean
    Heejae Lee, Yoon Esther Lee, Nicholas David Bowman, Shengjie Yao, S.-C. Chen · 2023 · International Journal of Human-Computer Interaction
  76. Comparison of enjoyment and energy expenditure of exergame with and without blood flow restriction in men and women
    Zeynabalsadat Mousavi, Zohreh Karimi, Alexei Wong, Neda Cheraghloo, Hessan Bagheri, Reza Bagheri · 2024 · Scientific Reports
  77. Active Video Games Using Virtual Reality Influence Cognitive Performance in Sedentary Female University Students: A Randomized Clinical Trial
    Mshari Alghadier, Taif Alharbi, Nada Almasoud, Abdulaziz A. Alshalawi · 2024 · Life
  78. Muscle Activation during Exergame Playing
    Pooya Soltani, João Paulo Vilas‐Boas · 2015 · Advances in medical technologies and clinical practice book series
  79. Energy expenditure and perceived exertion during active video games in relation to player mode and gender
    Giuseppe Francesco Giancotti, Cristina Cortis · 2018 · Kinesiology
  80. Análisis de la relación entre los hábitos físico-saludables y la dieta con la obesidad en escolares de tercer ciclo de Primaria de la Provincia de Granada (Analysis of the relationship between physical-healthy habits and diet with obesity in primary scho
    José Iván Núñez-Quiroga, Félix Zurita Ortega, Irwin Andrés Ramírez-Granizo, Antonio Miguel Lozano-Sánchez, Pilar Puertas-Molero, José Luis Ubago-Jiménez · 2019 · Retos
  81. Active Video Game Program for People with Type 2 Diabetes- a Pilot Study
    Han-Hung Huang, Brianna Gathright, Rachel Holik, Hannah Iverson, Emily Saville, Drew A. Curtis · 2021 · Applied Sciences
  82. Development and Validation of the Reasons to Exergame (RTEX) Scale in Young Adults: Exploratory Factors Analysis
    Erin K. O’Loughlin, Catherine Michelle Sabiston, Lisa Kakinami, Jennifer J. McGrath, Mia Consalvo, Jennifer L O’Loughlin, Tracie Ann Barnett · 2020 · JMIR Serious Games
  83. No clear evidence that exergames can prevent obesity
    Allana G. LeBlanc, Richard Larouche, Jean‐Philippe Chaput, Gary Scott Goldfield, Mark Stephen Tremblay · 2014 · Obesity Reviews
  84. Comparison of the virtual reality and mobile games regarding physiological load
    Bilal Biçer, Berkay Löklüoğlu · 2025 · Frontiers in Physiology
  85. Role of Active Video Games in Blood Pressure Management Among Children and Young Adults: Systematic Review and Meta-Analysis
    Hao Zhu, Keith T. S. Tung, Hung‐Kwan So, Parco M. Siu, Ian Chi Kei Wong, Jason C. S. Yam, Joanna Yuet‐ling Tung, Yih‐Kuen Jan, Li He, Patrick Ip · 2025 · Journal of Medical Internet Research
  86. Bodyweight Exercise based Exergame to Induce High Intensity Interval Training
    Seokwoo Song, Doil Kwon · 2022 · ACM Symposium on User Interface Software and Technology (UIST)
  87. Physiological Demands of Exergames in Older Adults—A Systematic Literature Review
    Claudia Kubica, Benjamin Dütschler, Timo M. O. Felder, Dario Querciagrossa, Claudio Renato Nigg · 2023 · Journal of Aging and Physical Activity
  88. Estimated Energy Expenditure in Youth While Playing Active Video Games: A Systematic Review
    Cíntia França, Sadaf Ashraf, Francisco Santos, Mara Dionísio, Andreas Ihle, Adilson Marques, Marcelo de Maio Nascimento, Élvio Rúbio Gouveia · 2024 · Sports
  89. The brain-boosting power of exergames in neurological disabilities
    Luca Prosperini, Francesca Romana Pezzella, Maria Esmeralda Quartuccio, Irene Alcamisi, Alessandro Cruciani, Serena Ruggieri · 2025 · Technology and Disability
  90. Can Active Video Games Be Part of the Solution to Promote Physical Activity in Youth? A Systematic Review
    João Carmo, António Labisa Palmeira · 2013 · Archives of Exercise in Health and Disease
  91. Quantifying Fundamental Movement Skills During Active Video Games
    Ashleigh Thornton, Brendan S. Lay, Michael Rosenberg, Joanna Granich, Rebecca A. Braham · 2014 · Journal of Motor Learning and Development
  92. Edutainment in Sport and Health
    Josef Wiemeyer, Lars L. Tremper · 2016 · Springer eBooks
  93. Physiological Responses to Active Video Games Compared to Treadmill Walking and TV Watching in Obese Children and Adolescents
    Ramzi M. Majaj, Trent Scott, Ryan G. Moran, Dana Kimberly, Tamekia L. Jones, Webb A. Smith · 2021 · International journal of exercise science
  94. Physical and Motivational Effects of Exergames in Healthy Adults: Overview of Reviews
    Katrin Hoffmann, Josef Wiemeyer · 2022 · Advances in intelligent systems and computing
  95. Efeito de video games ativos sobre a capacidade funcional e o humor de idosos: revisão sistemática e meta-análise
    Milca Abda de Morais, Giselle Soares Passos, Rodolfo Cintra, Marcos Gonçalves Santana · 2018 · Revista Brasileira de Atividade Física & Saúde
  96. Explaining the Adoption and Habits of Playing Exergames: The Role of Physical Activity Background and Digital Gaming Frequency
    Tuomas Kari · 2015 · Jyväskylä University Digital Archive (University of Jyväskylä)
  97. Game-based lifestyle interventions for adolescents: An evidence-based approach
    Ian Dunwell, Kate Torrens, Samantha Clarke, Stella Doukianou · 2014 · International Conference on Interactive Mobile Communication, Technologies and Learning
  98. Connecting Theory and Design Through Research: Cognitive Skills Training Games
    Jan L. Plass, Bruce D. Homer, Shashank Shivaji Pawar, Frankie Tam · 2018 · Lecture notes in computer science
  99. Using Insights from Video Games to Support Formal Education – A Conceptual Exploration
    Pierre Tulowitzki, Nina Bremm, Chris Brown, Georg Krammer · 2019 · DDS – Die Deutsche Schule
  100. Can Exergaming Promote Physical Fitness and Physical Activity?
    Tuomas Kari · 2015 · IGI Global eBooks