The DOI matches its Crossref record; 40 of the 40 references it cites were found in a registry or an index.
Is Playing Exergames Really Exercising? A Meta-Analysis of Energy Expenditure in Active Video Games
Abstract
This article reports a meta-analysis of energy expenditure (EE) of playing active video games (AVGs). In particular, heart rate (HR), oxygen consumption (VO2), and EE were assessed and three moderators for the effects of AVGs--types of AVG, player age, and player weight status--were analyzed. The results show that playing AVGs significantly increased HR, VO2, and EE from resting. The effect sizes of playing AVGs on HR, VO2, and EE were similar to traditional physical activities. AVG type and player age were significant moderators for the effects of AVGs. The finding suggests that AVGs are effective technologies that may facilitate light- to moderate-intensity physical activity promotion.
Overview
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
In the citing paper
“Although several commercial off-the-shelf games have been effective in obtaining health benefits (Peng et al. 2011), serious games designed specifically for health promotion provide additional benefits compared to these purely leisure games, for example by providing health-related information (Kato 2010).”
From A meta-analysis of serious digital games for healthy lifestyle promotion (2014) · cites this paper as Peng et al. 2011
Citations
Cites
Borenstein, M., Hedges, L. V., Higgins, J. P. T., & Rothstein, H. R. (2009) · doi:10.1002/9780470743386 · Cited by 14,225
Wasserman, S. S., Hedges, L. V., & Olkin, I. (1988) · Journal of Educational Statistics · doi:10.2307/1164953 · Cited by 10,361
Borenstein, M., Hedges, L. V., Higgins, J. P. T., & Rothstein, H. R. (2021) · doi:10.1002/9781119558378 · Cited by 9,799
(2000) · Cited by 9,198
(1985) · Europe PMC (PubMed Central) · Cited by 9,143
Statistical Methods for Meta-Analysis.
Freeman, P. R., Hedges, L. V., & Olkin, I. (1986) · Biometrics · doi:10.2307/2531069 · Cited by 4,839
Effect sizes for research: A broad practical approach.
Grissom, R. J., & Kim, J. J. (2005) · Cited by 732
Active Video Games to Promote Physical Activity in Children and Youth: A Systematic Review
Biddiss, E., & Irwin, J. (2010) · Archives of Pediatrics & Adolescent Medicine · doi:10.1001/archpediatrics.2010.104 · Cited by 562
Measurement of energy expenditure
Levine, J. A. (2005) · Public Health Nutrition · doi:10.1079/phn2005800 · Cited by 401 · cited 1×
“39,40 These are also the most reported outcomes in the studies in this meta-analysis. c These are the raw data of the total number of hits from these databases.”
Playing Active Video Games Increases Energy Expenditure in Children
Graf, D. L., Pratt, L. V., Hester, C. N., & Short, K. R. (2009) · PEDIATRICS · doi:10.1542/peds.2008-2851 · Cited by 387
Energy Expenditure of Sedentary Screen Time Compared With Active Screen Time for Children
Lanningham‐Foster, L., Jensen, T. B., Foster, R. C., Redmond, A. B., Walker, B. A., Heinz, D., & Levine, J. A. (2006) · PEDIATRICS · doi:10.1542/peds.2006-1087 · Cited by 384
Considerations for the design of exergames
Sinclair, J., Hingston, P., & Mašek, M. (2007) · International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE) · doi:10.1145/1321261.1321313 · Cited by 372
Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2007) · BMJ · doi:10.1136/bmj.39415.632951.80 · Cited by 334
Endurance Training and Aerobic Fitness in Young People
Baquet, G., Praagh, E. V., & Berthoin, S. (2003) · Sports Medicine · doi:10.2165/00007256-200333150-00004 · Cited by 309
Maddison, R., Mhurchú, C. N., Jull, A., Jiang, Y., Harry Prapavessis, A., & Rodgers, A. (2007) · Pediatric Exercise Science · doi:10.1123/pes.19.3.334 · Cited by 293
Activity-Promoting Video Games and Increased Energy Expenditure
Lanningham‐Foster, L., Foster, R. C., McCrady, S. K., Jensen, T. B., Mitre, N., & Levine, J. A. (2009) · The Journal of Pediatrics · doi:10.1016/j.jpeds.2009.01.009 · Cited by 287
Rains, S. A., & Young, V. (2009) · Human Communication Research · doi:10.1111/j.1468-2958.2009.01353.x · Cited by 265
Can Exergaming Contribute to Improving Physical Activity Levels and Health Outcomes in Children?
Daley, A. (2009) · PEDIATRICS · doi:10.1542/peds.2008-2357 · Cited by 253
Graves, L., Ridgers, N. D., & Stratton, G. (2008) · European Journal of Applied Physiology · doi:10.1007/s00421-008-0813-8 · Cited by 240
Unnithan, V. B., Houser, W., & Fernhall, B. (2006) · International Journal of Sports Medicine · doi:10.1055/s-2005-872964 · Cited by 210
METs in Adults While Playing Active Video Games: A Metabolic Chamber Study
MIYACHI, M., YAMAMOTO, K., OHKAWARA, K., & TANAKA, S. (2010) · Medicine & Science in Sports & Exercise · doi:10.1249/mss.0b013e3181c51c78 · Cited by 195
Energy Expenditure and Cardiovascular Responses to Seated and Active Gaming in Children
Mellecker, R. R., & McManus, A. M. (2008) · Archives of Pediatrics and Adolescent Medicine · doi:10.1001/archpedi.162.9.886 · Cited by 179
Energy expenditure in adolescents playing new generation computer games
Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2008) · BMJ · doi:10.1136/bmj.39469.677685.ad · Cited by 177
Sell, K. M., Lillie, T., & Taylor, J. E. (2008) · Journal of American College Health · doi:10.3200/jach.56.5.505-512 · Cited by 170
Aerobic Demands of the Dance Simulation Game
Tan, B. H., Aziz, A. R., Chua, K., & Teh, K. C. (2002) · International Journal of Sports Medicine · doi:10.1055/s-2002-20132 · Cited by 162
Can Computer-Mediated Interventions Change Theoretical Mediators of Safer Sex? A Meta-Analysis
Noar, S. M., Pierce, L. B., & Black, H. G. (2010) · Human Communication Research · doi:10.1111/j.1468-2958.2010.01376.x · Cited by 131
Penko, A. L., & Barkley, J. E. (2010) · Annals of Behavioral Medicine · doi:10.1007/s12160-010-9164-x · Cited by 123
Active Video/Arcade Games (Exergaming) and Energy Expenditure in College Students.
Siegel, S. R., Haddock, B. L., DuBois, A., & Wilkin, L. D. (2009) · International journal of exercise science · doi:10.70252/lrld5748 · Cited by 120
Choice of interactive dance and bicycle games in overweight and nonoverweight youth
Epstein, L. H., Beecher, M. D., Graf, J. L., & Roemmich, J. N. (2007) · Annals of Behavioral Medicine · doi:10.1007/bf02879893 · Cited by 118
Childhood obesity - what we can learn from existing data on societal trends, part 1.
Sturm, R. (2005) · PubMed · Cited by 99
Methodology of physical-activity and energy-expenditure assessment: a review
Valanou, E., Bamia, C., & Trichopoulou, A. (2006) · Journal of Public Health · doi:10.1007/s10389-006-0021-0 · Cited by 80
Effect of Screen-Based Media on Energy Expenditure and Heart Rate in 9- to 12-Year-Old Children
Straker, L. M., & Abbott, R. A. (2007) · Pediatric Exercise Science · doi:10.1123/pes.19.4.459 · Cited by 72
Energy Expenditure While Playing Active and Inactive Video Games
Leatherdale, S. T. (2010) · American Journal of Health Behavior · doi:10.5993/ajhb.34.1.4 · Cited by 66
The British Journal of Sports Medicine
(2025) · The British Journal of Sports Medicine · doi:10.52338/tbjsm · Cited by 62
Haddock, B. L., Siegel, S. R., & Wikin, L. D. (2009) · The Open Sports Sciences Journal · doi:10.2174/1875399x00902010042 · Cited by 58
Video Center Games: Energy Cost and Children’s Behaviors
Ridley, K., & Olds, T. (2001) · Pediatric Exercise Science · doi:10.1123/pes.13.4.413 · Cited by 42
Interactive Video Games and Physical Activity: A Review of the Literature and Future Directions
Mark, R. S., Rhodes, R. E., Warburton, D. E. R., & Bredin, S. S. D. (2010) · Health & fitness journal of Canada · doi:10.14288/hfjc.v1i1.5 · Cited by 36
Willems, M. E. T., & Bond, T. S. (2009) · Journal of Human Kinetics · doi:10.2478/v10078-009-0022-5 · Cited by 33
Adolescent girls' energy expenditure during dance simulation active computer gaming
Fawkner, S. G., Niven, A. G., Thin, A. G., MacDonald, M. J., & Oakes, J. R. (2009) · Journal of Sports Sciences · doi:10.1080/02640410903369935 · Cited by 27
Active Video Games and Energy Expenditure in Overweight Children.
Haddock, B. L., Brandt, A. M., Siegel, S. R., Wilkin, L. D., & Han, J. K. (2008) · PubMed · Cited by 10
Flagged first, then by citations
Research works printed but not linked: 3
- Riley D. 2010. 2009 video game software sales across top global markets experience declines for console and portable platforms. www.npd.com/press/releases/press_100203a.html. 2010 Oct. 5.
- Barkley JE, , Penko A. Physiologic responses, perceived exertion, and hedonics of playing a physical interactive video game relative to a sedentary alternative and treadmill walking in adults. Journal of Exercise Physiology Online, 2009; 12:12–23.
- 10.1016/B978-0-08-057065-5.50010-5 · DOI · Paper page
Cited by
Sorted by citations
Peng, W., Lin, J.-H., Pfeiffer, K. A., & Winn, B. (2012) · Media Psychology · doi:10.1080/15213269.2012.673850 · Cited by 426
A meta-analysis of serious digital games for healthy lifestyle promotion
DeSmet, A., Van Ryckeghem, D., Compernolle, S., Baranowski, T., Thompson, D., Crombez, G., Poels, K., Van Lippevelde, W., Bastiaensens, S., Van Cleemput, K., et al. (2014) · Preventive Medicine · doi:10.1016/j.ypmed.2014.08.026 · Cited by 414
“…were coded: 1) Pre-test – post-test with control group (randomized on individual level); 2) pre-test – post-test with non-equivalent control group (randomized at group level); 3) post-test only controlgroupdesign;and4)non-equivalentpost-testonlycontrolgroupdesign (Portney and Watkins, 2009).”
BackgroundMethodActive Video Games and Health Indicators in Children and Youth: A Systematic Review
LeBlanc, A. G., Chaput, J., McFarlane, A., Colley, R. C., Thivel, D., Biddle, S., Maddison, R., Leatherdale, S. T., & Tremblay, M. S. (2013) · PLoS ONE · doi:10.1371/journal.pone.0065351 · Cited by 342
Using Active Video Games for Physical Activity Promotion
Peng, W., Crouse, J., & Lin, J. T. (2012) · Health Education & Behavior · doi:10.1177/1090198112444956 · Cited by 312
Designing Serious Game Interventions for Individuals with Autism
Whyte, E. M., Smyth, J. M., & Scherf, K. S. (2014) · Journal of Autism and Developmental Disorders · doi:10.1007/s10803-014-2333-1 · Cited by 298
Metadata
- Authors
- Peng, W., Lin, J.-H., & Crouse, J.
- Affiliations
- Michigan State University (US)
- Venue
- Cyberpsychology Behavior and Social Networking
- Publisher
- SAGE Publications
- Published
- 2011-06-13
- Volume
- 14
- Issue
- 11
- Pages
- 681-688
- ISSN
- 2152-2715 (ISSN-L)
- 2152-2723
- OpenAlex
- W2090152964
- Cited by
- 431
- References
- 40
- Citations by year
- 2026: 17 · 2025: 25 · 2024: 28 · 2023: 30 · 2022: 31 · 2021: 24 · 2020: 25 · 2019: 28 · 2018: 32 · 2017: 28 · 2016: 37 · 2015: 44 · 2014: 45 · 2013: 24 · 2012: 13
- FWCI
- 2.81
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Cyberpsychology Behavior and Social Networking (publishedVersion)
- PubMed (publishedVersion)
- Funders
- Robert Wood Johnson Foundation
- Topics
- Health Sciences › Medicine › Public Health, Environmental and Occupational Health › Physical Activity and Health
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Keywords
- exergames, energy expenditure, heart rate, oxygen consumption, physical activity promotion, player age, weight status
- MeSH terms
- Energy Metabolism, Physical Exertion, Humans, Play and Playthings, Exercise, Video Games
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review