Cited by 79Educational Games and GamificationMobile Health and mHealth ApplicationsDigital Mental Health Interventions

Evaluating efficacy and validating games for health

Kato, Pamela M.·2012·Games for Health Journal

Abstract

The field of games for health is growing rapidly, but many games for health are not validated for their use as a tool to improve outcomes. The few research studies that do exist are often poorly designed, and their conclusions cannot be considered valid evidence to support or refute efficacy. Based on lessons learned from the field of digital game-based learning in education and recent efforts to systematically review games for health in meta-analyses, guidelines are suggested for conducting high-quality efficacy studies on games for health.

Integrity signals

Registry

Crossref · 10.1089/g4h.2012.1017

Cites

19 of 19 references verified0 citation errors · 0 not checkable

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  • A good blend of fun and educational elements is critical for serious game effectiveness.

    “This finding supports hypotheses from previous articles suggesting that a good theoretical blending of the ‘fun’ and ‘educational’ element is critical in game effectiveness (Baranowski et al. 2011;DeShazo, Harris, & Pratt 2010;Kato 2012;Kharrazi, Lu, Gharghabi, & Coleman 2012;Papastergiou 2009).”

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Authors
Kato, P. M.
Affiliations
University Medical Center Utrecht (NL)
Corresponding author
Kato, Pamela M.
Venue
Games for Health Journal
Published
2012-02
Volume
1
Issue
1
Pages
74-76
ISSN
  • 2161-783X (ISSN-L)
  • 2161-7856
OpenAlex
W2042662254
Cited by
79
References
19
Citations by year
2026: 1 · 2025: 4 · 2024: 4 · 2023: 4 · 2022: 11 · 2021: 3 · 2020: 3 · 2019: 5 · 2018: 6 · 2017: 5 · 2016: 12 · 2015: 7 · 2014: 3 · 2013: 8 · 2012: 3
FWCI
13.45
Type
journal article
Language
en
Open access
closed
Locations
  • Games for Health Journal (publishedVersion)
  • PubMed (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Health Sciences › Health Professions › General Health Professions › Mobile Health and mHealth Applications
  • Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
Keywords
health games, efficacy evaluation, research design, digital game-based learning, meta-analysis, research guidelines, quality of evidence

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