The thing that should not be: predictive coding and the uncanny valley in perceiving human and humanoid robot actions

Saygin, Ayse Pinar, Chaminade, Thierry, Ishiguro, Hiroshi, Driver, Jon, Frith, Chris·2012·Social Cognitive and Affective Neuroscience

Cited by (452)

Items 201–300 of 452

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  11. Familiarity, orientation, and realism increase face uncanniness by sensitizing to facial distortions
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  12. Cognitive Intervention and Reconciliation - NPC Believability in Single-Player RPGs
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  15. Appearance
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  16. How the Degree of Anthropomorphism of Human-like Robots Affects Users’ Perceptual and Emotional Processing: Evidence from an EEG Study
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  20. Familiar and Strange: Gender, Sex, and Love in the Uncanny Valley
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  21. How Can Computer Science Faculties Increase the Proportion of Women in Computer Science by Using Robots?
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  36. Would You Turn Off a Robot because It Confronts You with your Own Mortality?
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  37. Affective Human-Humanoid Interaction Through Cognitive Architecture
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  53. Public perception of android robots: Indications from an analysis of YouTube comments
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  56. The deviation-from-familiarity effect: Expertise increases uncanniness of deviating exemplars
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  58. Mimicry, emotion, and social context: insights from typical and atypical humans, robots, and androids
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  62. Human-like motion of a humanoid in a shadowing task
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    Eva G. Krumhuber, Lina I. Skora · 2016 · Springer eBooks
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  65. Human but not robotic gaze facilitates action prediction
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