The thing that should not be: predictive coding and the uncanny valley in perceiving human and humanoid robot actions

Saygin, Ayse Pinar, Chaminade, Thierry, Ishiguro, Hiroshi, Driver, Jon, Frith, Chris·2012·Social Cognitive and Affective Neuroscience

Cited by (452)

Items 101–200 of 452

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  12. Don't stand so close to me
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  41. Mental models of robots among senior citizens
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  44. Mixed Reality Tabletop Gameplay: Social Interaction With a Virtual Human Capable of Physical Influence
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  46. The topography of the uncanny valley and individuals’ need for structure: A nonlinear mixed effects analysis
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  48. Human Perception of Animacy in Light of the Uncanny Valley Phenomenon
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  51. Interacting With Robots to Investigate the Bases of Social Interaction
    Alessandra Sciutti, Giulio Sandini · 2017 · IEEE Transactions on Neural Systems and Rehabilitation Engineering
  52. More than appearance: the uncanny valley effect changes with a robot’s mental capacity
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  53. Is That a Human? Categorization (Dis)Fluency Drives Evaluations of Agents Ambiguous on Human-Likeness
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  62. I Am Looking for Your Mind: Pupil Dilation Predicts Individual Differences in Sensitivity to Hints of Human-Likeness in Robot Behavior
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