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Collision detection for interactive graphics applications

Hubbard, P.M.·1995·IEEE Transactions on Visualization and Computer Graphics

Abstract

Collision detection and response are important for interactive graphics applications such as vehicle simulators and virtual reality. Unfortunately, previous collision detection algorithms are too slow for interactive use. The paper presents a new algorithm for rigid or articulated objects that meets performance goals through a form of time critical computing. The algorithm supports progressive refinement, detecting collisions between successively tighter approximations to object surfaces as the application allows it more processing time. The algorithm uses simple four dimensional geometry to approximate motion, and hierarchies of spheres to approximate three dimensional surfaces at multiple resolutions. In a sample application, the algorithm allows interactive performance that is not possible with a good previous algorithm. In particular, the new algorithm provides acceptable accuracy while maintaining a steady and high frame rate, which in some cases improves on the previous algorithm's rate by more than two orders of magnitude.>

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Metadata

Authors
Hubbard, P. M.
Venue
IEEE Transactions on Visualization and Computer Graphics
Published
1995
Volume
1
Issue
3
Pages
218-230
ISSN
1077-2626 (ISSN-L)
OpenAlex
W2168507359
Cited by
414
References
0
FWCI
17.84
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Collision detection for interactive graphics applications. https://app.cochat.ai/papers/10.1109/2945.466717
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Hubbard, P. M. (1995). Collision detection for interactive graphics applications. IEEE Transactions on Visualization and Computer Graphics. https://doi.org/10.1109/2945.466717

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