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Cited by 255

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Public speaking in virtual reality: facing an audience of avatars

Slater, M., Pertaub, D.-P., Steed, A.·1999·IEEE Computer Graphics and Applications

Abstract

What happens when someone talks in public to an audience they know to be entirely computer generated-to an audience of avatars? If the virtual audience seems attentive, well-behaved, and interested, if they show positive facial expressions with complimentary actions such as clapping and nodding, does the speaker infer correspondingly positive evaluations of performance and show fewer signs of anxiety? On the other hand, if the audience seems hostile, disinterested, and visibly bored, if they have negative facial expressions and exhibit reactions such as head-shaking, loud yawning, turning away, falling asleep, and walking out, does the speaker infer correspondingly negative evaluations of performance and show more signs of anxiety? We set out to study this question during the summer of 1998. We designed a virtual public speaking scenario, followed by an experimental study. We wanted mainly to explore the effectiveness of virtual environments (VEs) in psychotherapy for social phobias. Rather than plunge straight in and design a virtual reality therapy tool, we first tackled the question of whether real people's emotional responses are appropriate to the behavior of the virtual people with whom they may interact. The project used DIVE (Distributive Interactive Virtual Environment) as the basis for constructing a working prototype of a virtual public speaking simulation. We constructed as a Virtual Reality Modeling Language (VRML) model, a virtual seminar room that matched the actual seminar room in which subjects completed their various questionnaires and met with the experimenters.

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Metadata

Authors
Slater, M., Pertaub, D.-P., & Steed, A.
Venue
IEEE Computer Graphics and Applications
Published
1999
Volume
19
Issue
2
Pages
6-9
ISSN
0272-1716 (ISSN-L)
OpenAlex
W2098439642
Cited by
255
References
1
FWCI
10.37
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Public speaking in virtual reality: facing an audience of avatars. https://app.cochat.ai/papers/10.1109/38.749116
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Slater, M., Pertaub, D.-P., & Steed, A. (1999). Public speaking in virtual reality: facing an audience of avatars. IEEE Computer Graphics and Applications. https://doi.org/10.1109/38.749116

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