The DOI matches its Crossref record; 31 of the 31 references it cites were found in a registry or an index.
Real-Time 3D Reconstruction in Dynamic Scenes Using Point-Based Fusion
Abstract
Real-time or online 3D reconstruction has wide applicability and receives further interest due to availability of consumer depth cameras. Typical approaches use a moving sensor to accumulate depth measurements into a single model which is continuously refined. Designing such systems is an intricate balance between reconstruction quality, speed, spatial scale, and scene assumptions. Existing online methods either trade scale to achieve higher quality reconstructions of small objects/scenes. Or handle larger scenes by trading real-time performance and/or quality, or by limiting the bounds of the active reconstruction. Additionally, many systems assume a static scene, and cannot robustly handle scene motion or reconstructions that evolve to reflect scene changes. We address these limitations with a new system for real-time dense reconstruction with equivalent quality to existing online methods, but with support for additional spatial scale and robustness in dynamic scenes. Our system is designed around a simple and flat point-Based representation, which directly works with the input acquired from range/depth sensors, without the overhead of converting between representations. The use of points enables speed and memory efficiency, directly leveraging the standard graphics pipeline for all central operations, i.e., camera pose estimation, data association, outlier removal, fusion of depth maps into a single denoised model, and detection and update of dynamic objects. We conclude with qualitative and quantitative results that highlight robust tracking and high quality reconstructions of a diverse set of scenes at varying scales.
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Cites
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“A copy of the depth map (and hence associated vertices and normals) are also denoised using a bilateral filter [21] (for camera pose estimation later).”
MethodKinectFusion: Real-time dense surface mapping and tracking
Newcombe, R. A., Fitzgibbon, A., Izadi, S., Hilliges, O., Molyneaux, D., Kim, D., Davison, A. J., Kohi, P., Shotton, J., & Hodges, S. (2011) · 2011 10th IEEE International Symposium on Mixed and Augmented Reality · doi:10.1109/ismar.2011.6092378 · Cited by 4,008
Self-citationObject modelling by registration of multiple range images
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Cited by
ElasticFusion: Dense SLAM Without A Pose Graph
Whelan, T., Leutenegger, S., Salas Moreno, R., Glocker, B., & Davison, A. (2015) · Robotics: Science and Systems XI · doi:10.15607/rss.2015.xi.001 · Cited by 835
CNN-SLAM: Real-Time Dense Monocular SLAM with Learned Depth Prediction
Tateno, K., Tombari, F., Laina, I., & Navab, N. (2017) · 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2017.695 · Cited by 800
(2020) · doi:10.1109/icra40945.2020.9196885 · Cited by 633
Kinect range sensing: Structured-light versus Time-of-Flight Kinect
Sarbolandi, H., Lefloch, D., & Kolb, A. (2015) · Computer Vision and Image Understanding · doi:10.1016/j.cviu.2015.05.006 · Cited by 389
Self-citationDeep Local Shapes: Learning Local SDF Priors for Detailed 3D Reconstruction
Chabra, R., Lenssen, J. E., Ilg, E., Schmidt, T., Straub, J., Lovegrove, S., & Newcombe, R. (2020) · Lecture Notes in Computer Science · doi:10.1007/978-3-030-58526-6_36 · Cited by 380
Metadata
- Authors
- Keller, M., Lefloch, D., Lambers, M., Izadi, S., Weyrich, T., & Kolb, A.
- Venue
- 2013 International Conference on 3D Vision
- Publisher
- IEEE
- Published
- 2013-06
- Pages
- 1-8
- OpenAlex
- W2065906272
- Cited by
- 384
- References
- 31
- FWCI
- 13.44
- Type
- conference paper
- Language
- en
- Open access
- closed
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