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A data mining approach to strategy prediction
Abstract
We present a data mining approach to opponent modeling in strategy games. Expert gameplay is learned by applying machine learning techniques to large collections of game logs. This approach enables domain independent algorithms to acquire domain knowledge and perform opponent modeling. Machine learning algorithms are applied to the task of detecting an opponent's strategy before it is executed and predicting when an opponent will perform strategic actions. Our approach involves encoding game logs as a feature vector representation, where each feature describes when a unit or building type is first produced. We compare our representation to a state lattice representation in perfect and imperfect information environments and the results show that our representation has higher predictive capabilities and is more tolerant of noise. We also discuss how to incorporate our data mining approach into a full game playing agent.
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Friedman, J., Hastie, T., & Tibshirani, R. (2000) · The Annals of Statistics · doi:10.1214/aos/1016218223 · Cited by 6,884
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A survey of real-time strategy game AI research and competition in StarCraft
Ontanon, S., Synnaeve, G., Uriarte, A., Richoux, F., Churchill, D., & Preuss, M. (2013) · IEEE Transactions on Computational Intelligence and AI in Games · doi:10.1109/tciaig.2013.2286295 · Cited by 423
Autonomous agents modelling other agents: A comprehensive survey and open problems
Albrecht, S. V., & Stone, P. (2018) · Artificial Intelligence · doi:10.1016/j.artint.2018.01.002 · Cited by 417
Yannakakis, G. N. (2012) · Proceedings of the 9th conference on Computing Frontiers · doi:10.1145/2212908.2212954 · Cited by 179
Metadata
- Authors
- Weber, B. G., & Mateas, M.
- Venue
- 2009 IEEE Symposium on Computational Intelligence and Games
- Publisher
- IEEE
- Published
- 2009-09
- Pages
- 140-147
- OpenAlex
- W2144445939
- Cited by
- 223
- References
- 1
- FWCI
- 10.81
- Type
- conference paper
- Language
- en
- Open access
- closed
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