The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
The cyborg's dilemma: embodiment in virtual environments
Abstract
The paper poses the question: how does the representation of the body in virtual environments affect the mind? The article considers how virtual reality interfaces are evolving to progressively embody the user. The effect of embodiment on the sensation of physical presence, social presence, and self presence in virtual environments is discussed. The effect of avatar representation on body image and body schema distortion is also considered.
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Citations
Cites
Musings on Telepresence and Virtual Presence
Sheridan, T. B. (1992) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1992.1.1.120 · Cited by 1,344 · cited 4×
“…presence became theoretically intriguing, practical, and urgent with the arrival of immersive virtual reality (See the first volume of the journal, Presence), Practical design problems made issues of conceptualization and measurement critical (Held & Durlach, 1992; Sheridan, 1992; Zeltzer, 1992).”
BackgroundInfluentialMyers, P. N., & Biocca, F. A. (1992) · Journal of Communication · doi:10.1111/j.1460-2466.1992.tb00802.x · Cited by 494
Self-citationRepresentations systems, perceptual position, and presence in immersive virtual environments
Slater, M., & Usoh, M. (1993) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1993.2.3.221 · Cited by 401
Cited by
Gallagher, S. (2005) · doi:10.1093/0199271941.001.0001 · Cited by 3,311
How Immersive Is Enough? A Meta-Analysis of the Effect of Immersive Technology on User Presence
Cummings, J. J., & Bailenson, J. N. (2016) · Media Psychology · doi:10.1080/15213269.2015.1015740 · Cited by 1,749
The Relationship of Social Presence and Interaction in Online Classes
Tu, C.-H., & McIsaac, M. (2002) · American Journal of Distance Education · doi:10.1207/s15389286ajde1603_2 · Cited by 703
A Survey of Presence and Related Concepts
Skarbez, R., Brooks, Jr., & Whitton, M. C. (2018) · ACM Computing Surveys · doi:10.1145/3134301 · Cited by 549
Bente, G., Rüggenberg, S., Krämer, N. C., & Eschenburg, F. (2008) · Human Communication Research · doi:10.1111/j.1468-2958.2008.00322.x · Cited by 503
Metadata
- Authors
- Biocca, F.
- Venue
- Proceedings Second International Conference on Cognitive Technology Humanizing the Information Age
- Publisher
- IEEE Comput. Soc
- Published
- 2002-11-22
- Pages
- 12-26
- OpenAlex
- W2151566064
- Cited by
- 160
- References
- 3
- FWCI
- 5.75
- Type
- conference paper
- Language
- en
- Open access
- closed
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- Biocca, F. (2002). The cyborg's dilemma: embodiment in virtual environments. Proceedings Second International Conference on Cognitive Technology Humanizing the Information Age. https://doi.org/10.1109/ct.1997.617676
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.