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Multicore bundle adjustment

Wu, Changchang, Agarwal, Sameer, Curless, Brian, Seitz, Steven M.·2011·CVPR 2011

Abstract

We present the design and implementation of new inexact Newton type Bundle Adjustment algorithms that exploit hardware parallelism for efficiently solving large scale 3D scene reconstruction problems. We explore the use of multicore CPU as well as multicore GPUs for this purpose. We show that overcoming the severe memory and bandwidth limitations of current generation GPUs not only leads to more space efficient algorithms, but also to surprising savings in runtime. Our CPU based system is up to ten times and our GPU based system is up to thirty times faster than the current state of the art methods, while maintaining comparable convergence behavior. The code and additional results are available at http://grail.cs.washington.edu/projects/mcba.

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Metadata

Authors
Wu, C., Agarwal, S., Curless, B., & Seitz, S. M.
Venue
CVPR 2011
Publisher
IEEE
Published
2011-06
Pages
3057-3064
OpenAlex
W2001790138
Cited by
807
References
2
FWCI
36.11
Type
conference paper
Language
en
Open access
closed

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CoChat. (2026). Citation check: Multicore bundle adjustment. https://app.cochat.ai/papers/10.1109/cvpr.2011.5995552
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Wu, C., Agarwal, S., Curless, B., & Seitz, S. M. (2011). Multicore bundle adjustment. CVPR 2011. https://doi.org/10.1109/cvpr.2011.5995552

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