The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.
Gaze Prediction in Dynamic 360° Immersive Videos
Abstract
This paper explores gaze prediction in dynamic 360° immersive videos, i.e., based on the history scan path and VR contents, we predict where a viewer will look at an upcoming time. To tackle this problem, we first present the large-scale eye-tracking in dynamic VR scene dataset. Our dataset contains 208 360° videos captured in dynamic scenes, and each video is viewed by at least 31 subjects. Our analysis shows that gaze prediction depends on its history scan path and image contents. In terms of the image contents, those salient objects easily attract viewers' attention. On the one hand, the saliency is related to both appearance and motion of the objects. Considering that the saliency measured at different scales is different, we propose to compute saliency maps at different spatial scales: the sub-image patch centered at current gaze point, the sub-image corresponding to the Field of View (FoV), and the panorama image. Then we feed both the saliency maps and the corresponding images into a Convolutional Neural Network (CNN) for feature extraction. Meanwhile, we also use a Long-Short-Term-Memory (LSTM) to encode the history scan path. Then we combine the CNN features and LSTM features for gaze displacement prediction between gaze point at a current time and gaze point at an upcoming time. Extensive experiments validate the effectiveness of our method for gaze prediction in dynamic VR scenes.
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Deep Residual Learning for Image Recognition
He, K., Zhang, X., Ren, S., & Sun, J. (2016) · 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2016.90 · Cited by 235,474
Human Pose Estimation with Iterative Error Feedback
Carreira, J., Agrawal, P., Fragkiadaki, K., & Malik, J. (2016) · 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2016.512 · Cited by 805
Cited by
Deep Learning With Edge Computing: A Review
Chen, J., & Ran, X. (2019) · Proceedings of the IEEE · doi:10.1109/jproc.2019.2921977 · Cited by 1,540
State-of-the-Art in 360° Video/Image Processing: Perception, Assessment and Compression
Xu, M., Li, C., Zhang, S., & Callet, P. L. (2020) · IEEE Journal of Selected Topics in Signal Processing · doi:10.1109/jstsp.2020.2966864 · Cited by 281
LiveDeep: Online Viewport Prediction for Live Virtual Reality Streaming Using Lifelong Deep Learning
Feng, X., Liu, Y., & Wei, S. (2020) · 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr46266.2020.00104 · Cited by 45
LiveObj: Object Semantics-based Viewport Prediction for Live Mobile Virtual Reality Streaming
Feng, X., Bao, Z., & Wei, S. (2021) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2021.3067686 · Cited by 34
Metadata
- Authors
- Xu, Y., Dong, Y., Wu, J., Sun, Z., Shi, Z., Yu, J., & Gao, S.
- Venue
- 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition
- Publisher
- IEEE
- Published
- 2018-06
- Pages
- 5333-5342
- ISSN
- 1063-6919 (ISSN-L)
- OpenAlex
- W2799064164
- Cited by
- 273
- References
- 2
- FWCI
- 21.89
- Type
- conference paper
- Language
- en
- Open access
- closed
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review
How to cite
Cite CoChat for the checks on this page, and the paper for its own findings.
- This page
- CoChat. (2026). Citation check: Gaze Prediction in Dynamic 360° Immersive Videos. https://app.cochat.ai/papers/10.1109/cvpr.2018.00559
- The paper
- Xu, Y., Dong, Y., Wu, J., Sun, Z., Shi, Z., Yu, J., & Gao, S. (2018). Gaze Prediction in Dynamic 360° Immersive Videos. 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition. https://doi.org/10.1109/cvpr.2018.00559
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.