ManipulaTHOR: A Framework for Visual Object Manipulation
Open accessAbstract
The domain of Embodied AI has recently witnessed substantial progress, particularly in navigating agents within their environments. These early successes have laid the building blocks for the community to tackle tasks that require agents to actively interact with objects in their environment. Object manipulation is an established research domain within the robotics community and poses several challenges including manipulator motion, grasping and long-horizon planning, particularly when dealing with oft-overlooked practical setups involving visually rich and complex scenes, manipulation using mobile agents (as opposed to tabletop manipulation), and generalization to unseen environments and objects. We propose a framework for object manipulation built upon the physics-enabled, visually rich AI2-THOR framework and present a new challenge to the Embodied AI community known as ArmPointNav. This task extends the popular point navigation task [2] to object manipulation and offers new challenges including 3D obstacle avoidance, manipulating objects in the presence of occlusion, and multi-object manipulation that necessitates long term planning. Popular learning paradigms that are successful on PointNav challenges show promise, but leave a large room for improvement.
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Existing vision-and-language navigation datasets face a common data scarcity issue.
“To tackle the common data scarcity issue in existing vision-and-language navigation datasets”
From Scaling Data Generation in Vision-and-Language Navigation (2023) · cites this paper as [24]
The Introduction mentions navigation and instruction following, while the Experiments section describes an object-manipulation dataset. Neither addresses whether existing vision-and-language navigation datasets have scarce data. Searches for data scarcity and limited training data in language-guided navigation found no passage making that point. (LLM, conf=0.74)
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- Authors
- Ehsani, K., Han, W., Herrasti, A., VanderBilt, E., Weihs, L., Kolve, E., Kembhavi, A., & Mottaghi, R.
- Affiliations
- University of Washington (US)
- Allen Institute for Artificial Intelligence (US)
- Venue
- 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
- Publisher
- IEEE
- Published
- 2021-06
- Pages
- 4495-4504
- ISSN
- 1063-6919 (ISSN-L)
- OpenAlex
- W3153322041
- Cited by
- 81
- References
- 3
- Citations by year
- 2026: 8 · 2025: 13 · 2024: 20 · 2023: 24 · 2022: 12 · 2021: 4
- FWCI
- 22.07
- Type
- conference paper
- Language
- en
- Open access
- green
- arxiv.org
- Licence
- Locations
- IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings (publishedVersion)
- arXiv (Cornell University) (submittedVersion)
- arXiv (Cornell University)
- Topics
- Physical Sciences › Engineering › Control and Systems Engineering › Robot Manipulation and Learning
- Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
- Physical Sciences › Computer Science › Artificial Intelligence › AI-based Problem Solving and Planning
- Keywords
- object manipulation, embodied AI, AI2-THOR, mobile robots, grasping, occlusion, multi-object manipulation, long-horizon planning, generalization to unseen environments, physics simulation
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