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The DOI matches its Crossref record; 63 of the 63 references it cites were found in a registry or an index.

Revisiting Skeleton-based Action Recognition

Open access
Duan, Haodong, Zhao, Yue, Chen, Kai, Lin, Dahua, Dai, Bo·2022·2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)

Abstract

Human skeleton, as a compact representation of human action, has received increasing attention in recent years. Many skeleton-based action recognition methods adopt GCNs to extract features on top of human skeletons. Despite the positive results shown in these attempts, GCN-based methods are subject to limitations in robustness, interoperability, and scalability. In this work, we propose PoseConv3D, a new approach to skeleton-based action recognition. PoseConv3D relies on a 3D heatmap volume instead of a graph sequence as the base representation of human skeletons. Compared to GCN-based methods, PoseConv3D is more effective in learning spatiotemporal features, more robust against pose estimation noises, and generalizes better in cross-dataset settings. Also, PoseConv3D can handle multiple-person scenarios without additional computation costs. The hierarchical features can be easily integrated with other modalities at early fusion stages, providing a great design space to boost the performance. PoseConv3D achieves the state-of-the-art on five of six standard skeleton-based action recognition benchmarks. Once fused with other modalities, it achieves the state-of-the-art on all eight multi-modality action recognition benchmarks. Code has been made available at: https://github.com/kennymckormick/pyskl.

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Metadata

Authors
Duan, H., Zhao, Y., Chen, K., Lin, D., & Dai, B.
Venue
2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
Publisher
IEEE
Published
2022-06
Pages
2959-2968
ISSN
1063-6919 (ISSN-L)
OpenAlex
W4312245820
Cited by
834
References
63
FWCI
67.99
Type
conference paper
Language
en
Open access
green

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CoChat. (2026). Citation check: Revisiting Skeleton-based Action Recognition. https://app.cochat.ai/papers/10.1109/cvpr52688.2022.00298
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Duan, H., Zhao, Y., Chen, K., Lin, D., & Dai, B. (2022). Revisiting Skeleton-based Action Recognition. 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). https://doi.org/10.1109/cvpr52688.2022.00298

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