The DOI matches its Crossref record; 63 of the 63 references it cites were found in a registry or an index.
Revisiting Skeleton-based Action Recognition
Open accessAbstract
Human skeleton, as a compact representation of human action, has received increasing attention in recent years. Many skeleton-based action recognition methods adopt GCNs to extract features on top of human skeletons. Despite the positive results shown in these attempts, GCN-based methods are subject to limitations in robustness, interoperability, and scalability. In this work, we propose PoseConv3D, a new approach to skeleton-based action recognition. PoseConv3D relies on a 3D heatmap volume instead of a graph sequence as the base representation of human skeletons. Compared to GCN-based methods, PoseConv3D is more effective in learning spatiotemporal features, more robust against pose estimation noises, and generalizes better in cross-dataset settings. Also, PoseConv3D can handle multiple-person scenarios without additional computation costs. The hierarchical features can be easily integrated with other modalities at early fusion stages, providing a great design space to boost the performance. PoseConv3D achieves the state-of-the-art on five of six standard skeleton-based action recognition benchmarks. Once fused with other modalities, it achieves the state-of-the-art on all eight multi-modality action recognition benchmarks. Code has been made available at: https://github.com/kennymckormick/pyskl.
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Cites
Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks
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Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks
Ren, S., He, K., Girshick, R., & Sun, J. (2015) · arXiv · doi:10.48550/arxiv.1506.01497 · Cited by 70,812
Microsoft COCO: Common Objects in Context
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Learning Spatiotemporal Features with 3D Convolutional Networks
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Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset
Carreira, J., & Zisserman, A. (2017) · 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2017.502 · Cited by 9,570
Realtime Multi-person 2D Pose Estimation Using Part Affinity Fields
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“Compared to its 2D Bottom-Up counterparts [5, 8, 43], Top-Down methods obtain superior performance on standard benchmarks such as COCO-keypoints [35].”
MethodTwo-Stream Convolutional Networks for Action Recognition in Videos
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3D Convolutional Neural Networks for Human Action Recognition
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Deep High-Resolution Representation Learning for Human Pose Estimation
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Cited by
Human Action Recognition From Various Data Modalities: A Review
Sun, Z., Ke, Q., Rahmani, H., Bennamoun, M., Wang, G., & Liu, J. (2022) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/tpami.2022.3183112 · Cited by 601
MotionBERT: A Unified Perspective on Learning Human Motion Representations
Zhu, W., Ma, X., Liu, Z., Liu, L., Wu, W., & Wang, Y. (2023) · 2023 IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv51070.2023.01385 · Cited by 348
A Unified Multimodal De- and Re-Coupling Framework for RGB-D Motion Recognition
Zhou, B., Wang, P., Wan, J., Liang, Y., & Wang, F. (2023) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/tpami.2023.3274783 · Cited by 38
Deep Learning for Skeleton-Based Human Activity Segmentation: An Autoencoder Approach
Hossen, M. A., Naim, A. G., & Abas, P. E. (2024) · Technologies · doi:10.3390/technologies12070096 · Cited by 7
PoseR: a deep learning toolbox for classifying animal behaviour
Mullen, P. N., Bowlby, B., Armstrong, H. C., Gray, A., & Zwart, M. F. (2026) · Open Biology · doi:10.1098/rsob.250322 · Cited by 3
Metadata
- Authors
- Duan, H., Zhao, Y., Chen, K., Lin, D., & Dai, B.
- Venue
- 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
- Publisher
- IEEE
- Published
- 2022-06
- Pages
- 2959-2968
- ISSN
- 1063-6919 (ISSN-L)
- OpenAlex
- W4312245820
- Cited by
- 834
- References
- 63
- FWCI
- 67.99
- Type
- conference paper
- Language
- en
- Open access
- green
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