Cited by 2483D Shape Modeling and AnalysisAdvanced Vision and ImagingComputer Graphics and Visualization Techniques

DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes

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Zhou, Xiaoyu, Lin, Zhiwei, Shan, Xiaojun, Wang, Yongtao, Sun, Deqing, Yang, Ming-Hsuan·2024·2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)

Abstract

We present DrivingGaussian, an efficient and effective framework for surrounding dynamic autonomous driving scenes. For complex scenes with moving objects, we first sequentially and progressively model the static background of the entire scene with incremental static 3D Gaussians. We then leverage a composite dynamic Gaussian graph to handle multiple moving objects, individually reconstructing each object and restoring their accurate positions and occlusion relationships within the scene. We further use a LiDAR prior for Gaussian Splatting to reconstruct scenes with greater details and maintain panoramic consistency. DrivingGaussian outperforms existing methods in dynamic driving scene reconstruction and enables photorealistic surround-view synthesis with high-fidelity and multi-camera consistency. Our project page is at: https:/github.com/VDIGPKU/DrivingGaussian.

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  • 3D scene reconstruction has been significantly improved with the use of generative models such as diffusion model-based SceneDiffuser and Gaussian splitting-based Drivinggaussian.

    “Recently, 3D scene reconstruction has been significantly improved with the use of generative models, such as the diffusion model-based SceneDiffuser [56] and the Gaussian splitting-based Drivinggaussian [57].”

    From Orchestrating Joint Offloading and Scheduling for Low-Latency Edge SLAM (2025) · cites this paper as [56]

    The Abstract (p. 1) reports that DrivingGaussian outperforms existing methods in dynamic driving-scene reconstruction, supporting the improvement attributed to it. But the Introduction (p. 2) describes its method as Composite Gaussian Splatting, not Gaussian splitting, and does not identify it as a generative model. This source does not establish the separate claim about SceneDiffuser. (LLM, conf=0.89)

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Cited by

Sorted by citations

Authors
Zhou, X., Lin, Z., Shan, X., Wang, Y., Sun, D., & Yang, M.-H.
Affiliations
  • Peking University (CN)
  • Google (United States) (US)
Venue
2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
Publisher
IEEE
Published
2024-06-16
Pages
21634-21643
ISSN
1063-6919 (ISSN-L)
OpenAlex
W4402754225
Cited by
248
References
4
Citations by year
2026: 98 · 2025: 117 · 2024: 33
FWCI
69.02
Type
conference paper
Language
en
Open access
Locations
  • IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition/Proceedings (publishedVersion)
  • arXiv (Cornell University) (submittedVersion)
  • arXiv (Cornell University)
Funders
National Key R&D Program of China (2022ZD0160305)
Topics
  • Physical Sciences › Engineering › Computational Mechanics › 3D Shape Modeling and Analysis
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Advanced Vision and Imaging
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computer Graphics and Visualization Techniques
Keywords
3D Gaussian Splatting, dynamic scene reconstruction, moving object reconstruction, occlusion handling, photorealistic rendering

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