Designing Augmented Reality Games for Mobile Learning Using an Instructional-Motivational Paradigm
Abstract
In this paper, several augmented reality (AR) games used in mobile learning have been evaluated. It is concluded that AR adds a real sense of learning to mobile games by providing models of real world settings for learners. The learning objectives must be integrated into the game rules, story and different levels. The game model must be close to the real world; each team member must have distinct roles; resources must be constrained and appropriate feedback and challenges must be used throughout the game system. By using this emerging paradigm of instruction, educators can effectively incorporate these games into their curricula.
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AR-based games, when designed effectively, align closely with real-world structures, incorporating clear educational objectives, defined roles, and relevant feedback to foster meaningful learning.
“AR-based games, when designed effectively, align closely with real-world structures, incorporating clear educational objectives, defined roles, and relevant feedback to foster meaningful learning [44].”
From Fostering computational thinking in young students through student generated challenges in tangible mobile augmented reality games (2025) · cites this paper as [44]
Cites
Development and use of the ARCS model of instructional design
Keller, J. M. (1987) · Journal of Instructional Development · doi:10.1007/bf02905780 · Cited by 2,332 · see citing works
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Gardeli, A., & Vosinakis, S. (2025) · Discover Education · doi:10.1007/s44217-025-00899-4 · Cited by 3 · see citing works
- Authors
- Fotouhi-Ghazvini, F., Earnshaw, R. A., Robison, D., & Excell, P. S.
- Affiliations
- University of Bradford (GB)
- Wrexham University (GB)
- Venue
- 2009 International Conference on CyberWorlds
- Publisher
- IEEE
- Published
- 2009
- Pages
- 312-319
- OpenAlex
- W2163076398
- Cited by
- 31
- References
- 1
- Citations by year
- 2025: 1 · 2024: 1 · 2023: 2 · 2021: 1 · 2020: 2 · 2019: 2 · 2018: 1 · 2017: 1 · 2016: 2 · 2015: 4 · 2014: 2 · 2013: 4 · 2012: 5
- FWCI
- 7.56
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- International Conference on Cyberworlds (CW) (publishedVersion)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
- Keywords
- augmented reality games, mobile learning, game design, game-based learning, resource constraints, curriculum integration
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