Cited by 31Educational Games and GamificationAugmented Reality ApplicationsMultimedia Learning Systems

Designing Augmented Reality Games for Mobile Learning Using an Instructional-Motivational Paradigm

Fotouhi-Ghazvini, F., Earnshaw, R.A., Robison, D., Excell, P.S.·2009·2009 International Conference on CyberWorlds

Abstract

In this paper, several augmented reality (AR) games used in mobile learning have been evaluated. It is concluded that AR adds a real sense of learning to mobile games by providing models of real world settings for learners. The learning objectives must be integrated into the game rules, story and different levels. The game model must be close to the real world; each team member must have distinct roles; resources must be constrained and appropriate feedback and challenges must be used throughout the game system. By using this emerging paradigm of instruction, educators can effectively incorporate these games into their curricula.

Integrity signals

Registry

Crossref · 10.1109/cw.2009.27

Cites

1 of 1 references verified0 citation errors · 0 not checkable

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Authors
Fotouhi-Ghazvini, F., Earnshaw, R. A., Robison, D., & Excell, P. S.
Affiliations
  • University of Bradford (GB)
  • Wrexham University (GB)
Venue
2009 International Conference on CyberWorlds
Publisher
IEEE
Published
2009
Pages
312-319
OpenAlex
W2163076398
Cited by
31
References
1
Citations by year
2025: 1 · 2024: 1 · 2023: 2 · 2021: 1 · 2020: 2 · 2019: 2 · 2018: 1 · 2017: 1 · 2016: 2 · 2015: 4 · 2014: 2 · 2013: 4 · 2012: 5
FWCI
7.56
Type
conference paper
Language
en
Open access
closed
Locations
International Conference on Cyberworlds (CW) (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
Keywords
augmented reality games, mobile learning, game design, game-based learning, resource constraints, curriculum integration

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