Self-Attention Based Vision Processing for Prosthetic Vision
Abstract
We investigate Self-Attention (SA) networks for directly learning visual representations for prosthetic vision. Specifically, we explore how the SA mechanism can be leveraged to produce task-specific scene representations for prosthetic vision, overcoming the need for explicit hand-selection of learnt features and post-processing. Further, we demonstrate how the mapping of importance to image regions can serve as an explainability tool to analyse the learnt vision processing behaviour, providing enhanced validation and interpretation capability than current learning-based methods for prosthetic vision. We investigate our approach in the context of an orientation and mobility (OM) task, and demonstrate its feasibility for learning vision processing pipelines for prosthetic vision.
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This kind of AI learning is often performed in virtual environments due to the lack of real data, but current methods have employed virtual platforms with low realism, limiting their real-world usability.
“This kind of AI learning is often performed in virtual environments due to the lack of real data, but current methods have employed virtual platforms with low realism, limiting their real-world usability.87,89,90”
From Visual Prostheses in the Era of Artificial Intelligence Technology (2025) · cites this paper as [90]
Cites
Deep reinforcement learning for task-based feature learning in prosthetic vision
White, J., Kameneva, T., & McCarthy, C. (2019) · 2019 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC) · doi:10.1109/embc.2019.8856541 · Cited by 14 · see citing works
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Visual Prostheses in the Era of Artificial Intelligence Technology
Sarbout, I., Gungor, A., Ounissi, M., Zaher, S., Ptito, M., Kupers, R., Racoceanu, D., & Milea, D. (2025) · Eye and Brain · doi:10.2147/eb.s524322 · Cited by 3 · see citing works
“Of the five end-to-end studies that we identified, two relied on auto-encoding strategies, 88,91 where the task to be learnt is reconstructing an original image, and three entailed reinforcement learning approaches, 87,89,90 for which the scope of learned tasks is wider.”
- Authors
- White, J., Ruiz-Serra, J., Petrie, S., Kameneva, T., & McCarthy, C.
- Affiliations
- Swinburne University of Technology (AU)
- The University of Sydney (AU)
- The University of Melbourne (AU)
- Venue
- 2023 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC)
- Publisher
- IEEE
- Published
- 2023-07-24
- Volume
- 2023
- Pages
- 1-4
- ISSN
- 2375-7477 (ISSN-L)
- OpenAlex
- W4389538447
- Cited by
- 3
- References
- 1
- Citations by year
- 2026: 1 · 2025: 1 · 2024: 1
- FWCI
- 0.32
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC) (publishedVersion)
- PubMed (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Advanced Neural Network Applications
- Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Visual Attention and Saliency Detection
- Keywords
- self-attention network, prosthetic vision, visual representation learning, orientation and mobility, explainability, attention maps, scene representation, visual impairment
- MeSH terms
- Image Processing, Computer-Assisted, Learning, Vision, Ocular, Visual Perception, Visual Prosthesis
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