Deep reinforcement learning for task-based feature learning in prosthetic vision
Abstract
Developing hand-crafted visual features to enhance perception with prosthetic vision devices can often miss important aspects of a given task. Retinal implants suffer from the need to create low-dimensional features for elaborate tasks such as navigation in complex environments. Using Deep Reinforcement Learning (DRL), visual features are learnt through task-based simulations that remove the ambiguity of inferring the visual information most crucial to a specific activity. Learning task-based features ensures that the visual information is salient to the tasks an implant recipient may be undertaking and eliminates potentially redundant features. In this paper, we focus specifically on basic orientation and mobility, and the methods for feature learning and visualisation in structured 3D environments. We propose a new model for learning visual features through task-based simulations and show that learnt features can be transferred directly to real RGB-D images. We demonstrate this new scalable approach for feature learning in simulation and open the possibility for more complex simulations of more complex tasks in the future.
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Of the five end-to-end studies identified, two relied on auto-encoding strategies and three entailed reinforcement learning approaches.
“Of the five end-to-end studies that we identified, two relied on auto-encoding strategies,88,91 where the task to be learnt is reconstructing an original image, and three entailed reinforcement learning approaches,87,89,90 for which the scope of learned tasks is wider.”
From Visual Prostheses in the Era of Artificial Intelligence Technology (2025) · cites this paper as [87]
Computational optimization approaches can aid in the development of safe stimulation protocols because they allow faster exploration of the large parameter space and enable task-driven optimization of image processing strategies.
“Computational optimization approaches can also aid in the development of safe stimulation protocols, because they allow a faster exploration of the large parameter space and enable task-driven optimization of image processing strategies (Granley et al., 2022a; Fauvel and Chalk, 2022; White et al., 2019; Küçükoğlu et al., 2022; de Ruyter van Steveninck et al., 2022a; Ghaffari et al., 2021).”
From Towards biologically plausible phosphene simulation for the differentiable optimization of visual cortical prostheses (2024) · cites this paper as White et al., 2019
This kind of AI learning is often performed in virtual environments due to the lack of real data, but current methods have employed virtual platforms with low realism, limiting their real-world usability.
“This kind of AI learning is often performed in virtual environments due to the lack of real data, but current methods have employed virtual platforms with low realism, limiting their real-world usability.87,89,90”
From Visual Prostheses in the Era of Artificial Intelligence Technology (2025) · cites this paper as [87]
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End-to-end optimization of prosthetic vision
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“…they allow a faster exploration of the large parameter space and enable task-driven optimization of image processing strategies ( Granley et al., 2022a ; Fauvel and Chalk, 2022 ; White et al., 2019 ; Küçüko ğ lu et al., 2022 ; de Ruyter van Steveninck et al., 2022a ; Ghaffari et al., 2021 ).”
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Self-Attention Based Vision Processing for Prosthetic Vision
White, J., Ruiz-Serra, J., Petrie, S., Kameneva, T., & McCarthy, C. (2023) · 2023 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC) · doi:10.1109/embc40787.2023.10341053 · Cited by 3 · see citing works
Self-citationVisual Prostheses in the Era of Artificial Intelligence Technology
Sarbout, I., Gungor, A., Ounissi, M., Zaher, S., Ptito, M., Kupers, R., Racoceanu, D., & Milea, D. (2025) · Eye and Brain · doi:10.2147/eb.s524322 · Cited by 3 · see citing works
“Of the five end-to-end studies that we identified, two relied on auto-encoding strategies, 88,91 where the task to be learnt is reconstructing an original image, and three entailed reinforcement learning approaches, 87,89,90 for which the scope of learned tasks is wider.”
Dynamic Manipulation Skill Learning for Tactile Myoelectric Prosthetic Hands in Tool Handling
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End-to-end optimization of prosthetic vision
de Ruyter van Steveninck, J., Güçlü, U., van Wezel, R., & van Gerven, M. (2020) · doi:10.1101/2020.12.19.423601 · Cited by 54 · see citing works
“For instance, with reinforcement learning strategies (see White et al., 2019), the model could be extended to perform tasks that more closely related to the everyday actions that need to be performed by the end-user, such as object manipulation (Levine, Finn, Darrell, & Abbeel, 2015) or object…”
BackgroundMethod
- Authors
- White, J., Kameneva, T., & McCarthy, C.
- Affiliations
- Swinburne University of Technology (AU)
- The University of Melbourne (AU)
- Venue
- 2019 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC)
- Publisher
- IEEE
- Published
- 2019-07
- Volume
- 2019
- Pages
- 2809-2812
- ISSN
- 2375-7477 (ISSN-L)
- OpenAlex
- W2979370604
- Cited by
- 14
- References
- 11
- Citations by year
- 2026: 1 · 2025: 2 · 2024: 2 · 2023: 2 · 2022: 5 · 2021: 2
- FWCI
- 0.67
- Type
- conference paper
- Language
- en
- Open access
- closed
- Licence
- Locations
- Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC) (publishedVersion)
- PubMed (publishedVersion)
- Swinburne figshare (Swinburne University of Technology) (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
- Life Sciences › Neuroscience › Cellular and Molecular Neuroscience › Neuroscience and Neural Engineering
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Advanced Neural Network Applications
- Keywords
- prosthetic vision, retinal prosthesis, visual feature learning, deep reinforcement learning, orientation and mobility, RGB-D
- MeSH terms
- Learning, Orientation, Reinforcement, Psychology, Vision, Ocular, Prostheses and Implants
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