Determining the haptic feedback position for optimizing the targeting performance on ultrasonic tactile displays
Open accessAbstract
Alongside questions of how to create haptic effects on displays via alternative hardware, recent work has explored rendering options with respect to haptic effects, i.e. when and where to provide haptic feedback. In particular, recent work by Zhang and Harrison for electrostatic haptic feedback noted that the optimal technique for haptic feedback during interaction is the Fill technique, where haptic effects are rendered at all times when a user's finger is within the bounds of the target. In this paper, we explore whether this result generalizes to an alternative haptic rendering technology that uses ultrasonic vibrations to create haptic sensations, a technique called the “Squeeze Film Effect”. In contrast to prior work, our results indicate that positioning the haptic feedback as a discrete linear stimulus centred on the target provides an optimal trade-off between speed, accuracy, and user preference. We highlight the implications of this work to the generalizability of haptic feedback: Haptic feedback can improve time, errors, and user satisfaction during interaction, but only if the correct form of feedback is used for the specific haptic effect generated by the hardware.
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The addition of haptic feedback can significantly reduce the time it takes to perform a task.
“Recently, it has been shown that the addition of haptic feedback can also significantly reduce the time it takes, effectively illustrating that the difficulty of the task is reduced in the presence of an additional type of feedback [12,20,23].”
From Eyes-Off Your Fingers: Gradual Surface Haptic Feedback Improves Eyes-Free Touchscreen Interaction (2022) · cites this paper as [20]
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Cites
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Research works printed but not linked: 1
- [8]8. M. Amberg, F. Giraud, B. Semail, P. Olivo, G. Casiez, N. Roussel, "STIMTAC: A Tactile Input Device with Programmable Friction", in Proc. ACM UIST 2011, pp. 7-8, 2011
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Eyes-Off Your Fingers: Gradual Surface Haptic Feedback Improves Eyes-Free Touchscreen Interaction
Bernard, C., Monnoyer, J., Ystad, S., & Wiertlewski, M. (2022) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3491102.3501872 · Cited by 19 · see citing works
- Authors
- Kalantari, F., Lank, E., Rekik, Y., Grisoni, L., & Giraud, F.
- Affiliations
- Centre National de la Recherche Scientifique (FR)
- University of Waterloo (CA)
- Venue
- 2018 IEEE Haptics Symposium (HAPTICS)
- Publisher
- IEEE
- Published
- 2018-03
- Pages
- 204-209
- ISSN
- 2324-7347 (ISSN-L)
- OpenAlex
- W2802296534
- Semantic Scholar
- 4b0fcfa4be61a8b5e6d2137dea55acf4f1d00692
- Cited by
- 13
- References
- 17
- Citations by year
- 2026: 1 · 2025: 1 · 2024: 2 · 2023: 2 · 2022: 3 · 2020: 1 · 2019: 1 · 2018: 2
- FWCI
- 1.72
- Type
- conference paper
- Language
- en
- Open access
- green
- inria.hal.science
- Licence
- other-oa
- Locations
- IEEE Haptics Symposium (publishedVersion)
- HAL (submittedVersion, other-oa)
- LillOA (Université de Lille (University Of Lille)) (submittedVersion, other-oa)
- Funders
- İslam Tarih, Sanat ve Kültür Araştırma Merkezi
- Agence Nationale de la Recherche
- Topics
- Life Sciences › Neuroscience › Cognitive Neuroscience › Tactile and Sensory Interactions
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Physical Sciences › Engineering › Mechanical Engineering › Teleoperation and Haptic Systems
- Keywords
- haptic feedback, squeeze film, haptic rendering, target acquisition, speed-accuracy trade-off, user preferences
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