Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
Hamari, Juho, Koivisto, Jonna, Sarsa, Harri·2014·2014 47th Hawaii International Conference on System Sciences
Cited by (1,015)
Items 601–700 of 1,015
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- A Guide for Game-Design-Based GamificationFrancisco J. Gallego-Durán, Carlos-José Villagrá Arnedo, Rosana Satorre Cuerda, Patricia Compañ, Rafael Molina-Carmona, Faraón Llorens Largo · 2019 · Informatics
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- The More, the Merrier? - How Adding and Removing Game Design Elements Impact Motivation and Performance in a Gamification EnvironmentChristopher Groening, Carmen Binnewies · 2021 · International Journal of Human-Computer Interaction
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- A Qualitative Investigation of Gamification: Motivational Factors in Online Gamified Services and ApplicationsA. Rapp · 2015 · International Journal of Technology and Human Interaction
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- Scientific Mapping of Gamification in Web of ScienceJesús López-Belmonte, María Elena Parra González, Adrián Segura Robles, Santiago Pozo Sánchez · 2020 · European Journal of Investigation in Health Psychology and Education
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- Gamification Design Patterns for User EngagementSerafeim A. Triantafyllou, Christos K. Georgiadis · 2022 · Informatics in Education
- Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad ScaleJeanine Krath, Maximilian Altmeyer, Gustavo Fortes Tondello, Lennart E. Nacke · 2023 · CHI Conference on Human Factors in Computing Systems
- Explaining the Outcomes of Social Gamification: A Longitudinal Field ExperimentJun Zhang, Qiqi Jiang, Wenping Zhang, Lele Kang, Paul Benjamin Lowry, Xiong Zhang · 2023 · Journal of Management Information Systems
- Gamification in workforce training: Improving employees’ self-efficacy and information security and data protection behavioursPaula Bitrián, I. Buil, Sara Catalán, Dominik Merli · 2024 · Journal of business research
- Towards tangible gamified co-design at schoolGabriella Dodero, Rosella Gennari, Alessandra Melonio, Santina Torello · 2014 · Annual Symposium on Computer-Human Interaction in Play
- Gamification for software process improvement: a practical approachEduardo Herranz, Javier García Guzmán, Antonio de Amescua Seco, Xabier Larrucea · 2018 · IET Software
- Gamifying a Simulation: Do a Game Goal, Choice, Points, and Praise Enhance Learning?Cyril Brom, Tereza Stárková, Edita Bromová, Filip Děchtěrenko · 2018 · Journal of Educational Computing Research
- Exploring Learners Experience of Gamified Practicing: For Learning or for Fun?Darina Dicheva, Keith Irwin, Christo Dichev · 2019 · International Journal of Serious Games
- How to Engage with Sustainability Issues We Rarely Experience? A Gamification Model for Collective Awareness Platforms in Water-Related SustainabilityKsenia Koroleva, Jasminko Novak · 2020 · Sustainability
- The Role of Gamification in Health Behavior Change: A Review of Theory-driven StudiesManuel Schmidt-Kraepelin, Simon Warsinsky, Scott Thiebes, Ali Sunyaev · 2020 · Hawaii International Conference on System Sciences (HICSS)
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- Effects of structural and trait competitiveness stimulated by points and leaderboards on user engagement and performance growth: A natural experiment with gamification in an informal learning environmentLaura Amo, Ruochen Liao, Rajiv Kishore, Hejamadi Raghav Rao · 2020 · European Journal of Information Systems
- ChamberBreaker: Mitigating the Echo Chamber Effect and Supporting Information Hygiene through a Gamified Inoculation SystemYoungseung Jeon, Bogoan Kim, Aiping Xiong, Dongwon Lee, Kyungsik Han · 2021 · Proceedings of the ACM on Human-Computer Interaction
- Why Should I Play This Game? The Role of Motivation in Smart PedagogyPolyxeni Kaimara, Ioannis Deliyannis · 2018 · Springer eBooks
- Moving beyond cyber security awareness and training to engendering security knowledge sharingSaad Alahmari, Karen Renaud, Inah Omoronyia · 2022 · Information Systems and e-Business Management
- Gamification of an n-back working memory task – Is it worth the effort? An EEG and eye-tracking studyChristian Scharinger, Laura Prislan, Katharina Bernecker, Manuel Ninaus · 2023 · Biological Psychology
- From Virtual Trees to Real Forests: The Impact of Gamification Affordances on Green Consumption Behaviors in Ant ForestShuang Chen, Bin Li, Qi Zhou, Hui Liu · 2023 · Environmental Communication
- Engaging the Crowd of Stakeholders in Requirements Engineering via GamificationFabiano Dalpiaz, Remco Snijders, Sjaak Brinkkemper, Mahmood Hosseini, Alimohammad Shahri, Raian Ali · 2016 · Progress in IS
- An ethnographic study of packaging-free purchasing: designing an interactive system to support sustainable social practicesAmon Rapp, Alessandra Marino, Rossana Simeoni, Federica Cena · 2017 · Behaviour and Information Technology
- Educational Gamification Based on PersonalityMouna Denden, Ahmed Tlili, Fathi Essalmi, Mohamed Jemni · 2017 · IEEE/ACS International Conference on Computer Systems and Applications (AICCSA)
- Goal achievement, subsequent user effort and the moderating role of goal difficultyDominik Gutt, Tobias von Rechenberg, Dennis Kundisch · 2018 · Journal of Business Research
- Exploring the use of arcade game elements for attitude change: Two studies in the aviation safety domainLuca Chittaro, Fabio Buttussi · 2018 · International Journal of Human-Computer Studies
- Gamification and Serious Games in a Healthcare Informatics ContextRobin De Croon, Davina Wildemeersch, Joris Wille, Katrien Verbert, Vero Vanden Abeele · 2018 · IEEE International Conference on Healthcare Informatics (ICHI)
- Gamification vs. Privacy: Identifying and Analysing the Major ConcernsAikaterini–Georgia Mavroeidi, Angeliki Kitsiou, Christos Kalloniatis, Stefanos Gritzalis · 2019 · Future Internet
- Understanding the Effects of Gamification and Juiciness on PlayersKieran Hicks, Kathrin Gerling, Graham Richardson, Tom Pike, Oliver H. P. Burman, Patrick Dickinson · 2019 · IEEE Conference on Games (CoG)
- Cognitive Correlates of Computational ThinkingKaterina Tsarava, Luzia Leifheit, Manuel Ninaus, Marcos Román-González, Martin V. Butz, Jessika Golle, Ulrich Trautwein, Korbinian Moeller · 2019 · Workshop in Primary and Secondary Computing Education
- Gamification Acceptance for Learners with Different E-SkillsAliki Panagiotarou, Y. Stamatiou, C. Pierrakeas, A. Kameas · 2020 · International Journal of Learning, Teaching and Educational Research
- Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user typesMaximilian Altmeyer, Pascal Lessel, Subhashini Jantwal, Linda Müller, Florian Daiber, Antonio Krüger · 2021 · User Modeling and User-Adapted Interaction
- Development of Gamified, Interactive, Low-Cost, Flexible Virtual Microbiology Labs That Promote Higher-Order Thinking during Pandemic InstructionWendy A. Dustman, Sharon King‐Keller, Rolando Marquez · 2021 · Journal of Microbiology and Biology Education
- Gamification in software engineering: the mediating role of developer engagement and job satisfactionKlaas-Jan Stol, Mario Schaarschmidt, Shelly Goldblit · 2021 · Empirical Software Engineering
- How Personalization Affects Motivation in Gamified Review AssessmentsLuiz Rodrigues, Paula T. Palomino, Armando M. Toda, Ana Carolina Tomé Klock, Marcela Pessoa, Filipe Dwan Pereira, Elaine Oliveira, David F. Oliveira, Alexandra Ioana Cristea, Isabela Gasparini et al. · 2023 · International Journal of Artificial Intelligence in Education
- Mixed Reality, Gamified Presence, and Storytelling for Virtual MuseumsGeorge Papagiannakis, Efstratios Geronikolakis, Maria Pateraki, Víctor Manuel López-Menchero Bendicho, Michael Tsioumas, Stella Sylaiou, Fotis Liarokapis, Athina Grammatikopoulou, Kosmas Dimitropoulos, Nikolaos Grammalidis et al. · 2018 · Encyclopedia of Computer Graphics and Games
- Gamification in a Physical Activity App: What Gamification Features Are Being Used, by Whom, and Does It Make a Difference?Carol Ann Maher, Tim Olds, Corneel Vandelanotte, Ronald Cyril Plotnikoff, Sarah Martine Edney, Jillian Claire Ryan, Ann DeSmet, Rachel Curtis · 2022 · Games for Health Journal
- Altruism or egoism – how do game features motivate cooperation? An investigation into user we-intention and I-intentionMarc Riar, Benedikt Morschheuser, Rüdiger Zarnekow, Juho Hamari · 2023 · Behaviour and Information Technology
- A gamification approach for enhancing older adults' technology adoption and knowledge transfer: A case study in mobile payments technologySiyang An, Chi Fai Cheung, Kelvin Wayne Willoughby · 2024 · Technological Forecasting and Social Change
- Unlocking student engagement and achievement: The impact of leaderboard gamification in online formative assessment for engineering educationHarun Çiğdem, Mustafa Öztürk, Yusuf Karabacak, Nuri ATİK, Serkan Gürkan, Mevlana Halit Aldemir · 2024 · Education and Information Technologies
- The human touch in AI: optimizing language learning through self-determination theory and teacher scaffoldingMa Yi, Mingyang Chen · 2025 · Frontiers in Psychology
- Cogent: Case Study of Meaningful Gamification in Education with Virtual CurrencyYang Chen, Terry L. Burton, Mihaela Vorvoreanu, David Whittinghill · 2015 · International Journal of Emerging Technologies in Learning (iJET)
- Gamification designs in Wearable Enhanced Learning for healthy ageingIlona Buchem, Agathe Merceron, Joern Kreutel, Marten Haesner, Anika Steinert · 2015 · International Conference on Interactive Mobile Communication, Technologies and Learning
- Gamiware: A Gamification Platform for Software Process ImprovementEduardo Herranz, Ricardo Colomo‐Palacios, Antonio de Amescua Seco · 2015 · Communications in computer and information science
- Talent development gamification in talent selection assessment centresCarole Tansley, Ella Hafermalz, Kristine Dery · 2016 · European journal of training and development
- An Introduction to the Gameful WorldSteffen P. Walz, Sebastian Deterding · 2015 · The MIT Press eBooks
- The QuitIT Coping Skills Game for Promoting Tobacco Cessation Among Smokers Diagnosed With Cancer: Pilot Randomized Controlled TrialPaul M. Krebs, Jack E. Burkhalter, Jeffrey Fiske, Herbert Snow, Elizabeth Schofield, Michelle Iocolano, Sarah P. Borderud, Jamie S. Ostroff · 2018 · JMIR mhealth and uhealth
- Herramientas de gamificación para el aprendizaje de ciencias de la tierraIsabel Sonsoles de Soto García · 2018 · Edutec Revista Electrónica de Tecnología Educativa
- Gamified experimental physics classes: a promising active learning methodology for higher educationFreerik Forndran, Carlos Renato Zacharias · 2019 · European Journal of Physics
- Gamification in Computer Science Education: a Systematic Literature ReviewMourya Reddy Narasareddygari, Gursimran Walia, Alex Radermacher · 2020 · ASEE Annual Conference & Exposition
- Gamification in Health Behavior Change Support Systems - A Synthesis of Unintended Side EffectsManuel Schmidt-Kraepelin, Scott Thiebes, Stefan Stepanovic, Tobias Mettler, Ali Sunyaev · 2019 · SERVAL (Université de Lausanne)
- Students’ Acceptance and Tracking of a New Container-Based Virtual LaboratoryLlanos Tobarra, Antonio Robles-Gómez, Rafael Pastor, Roberto Hernández, Andrés Duque, Jesús Cano · 2020 · Applied Sciences
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- The Unobserved Heterogeneneous Influence of Gamification and Novelty-Seeking Traits on Consumers’ Repurchase Intention in the Omnichannel RetailingCheong Ghil Kim, Francis Joseph Costello, Kun Chang Lee · 2020 · Frontiers in Psychology
- Enhancing early numeracy skills with a tablet-based math game intervention: a study in TanzaniaHye Kyung Lee, Ahram Choi · 2020 · Educational Technology Research and Development
- Design, implementation, and evaluation of a game-based application for aiding chemical engineering and chemistry students to review the organic reactionsJosé Nunes da Silva, Mary Anne Sousa Lima, Antônia Torres Ávila Pimenta, Fátima Miranda Nunes, Álvaro Carvalho Monteiro, Ulisses Silva de Sousa, Antônio José Melo Leite, Dávila Zampieri, Francisco Serra Oliveira Alexandre, Ulisses Silva de Sousa et al. · 2020 · Education for Chemical Engineers
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- Flipped LearningYasser M El Miedany · 2018 · Springer eBooks
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