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Recognizing surfaces using three-dimensional textons

Leung, T., Malik, J.·1999·Proceedings of the Seventh IEEE International Conference on Computer Vision

Abstract

We study the recognition of surfaces made from different materials such as concrete, rug, marble or leather on the basis of their textural appearance. Such natural textures arise from spatial variation of two surface attributes: (1) reflectance and (2) surface normal. In this paper, we provide a unified model to address both these aspects of natural texture. The main idea is to construct a vocabulary of prototype tiny surface patches with associated local geometric and photometric properties. We call these 3D textons. Examples might be ridges, grooves, spots or stripes or combinations thereof Associated with each texton is an appearance vector, which characterizes the local irradiance distribution, represented as a set of linear Gaussian derivative filter outputs, under different lighting and viewing conditions. Given a large collection of images of different materials, a clustering approach is used to acquire a small (on the order of 100) 3D texton vocabulary. Given a few (1 to 4) images of any material, it can be characterized using these textons. We demonstrate the application of this representation for recognition of the material viewed under novel lighting and viewing conditions.

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Metadata

Authors
Leung, T., & Malik, J.
Venue
Proceedings of the Seventh IEEE International Conference on Computer Vision
Publisher
IEEE
Published
1999
Pages
1010-1017 vol.2
OpenAlex
W2029727948
Cited by
202
References
1
FWCI
12.11
Type
conference paper
Language
en
Open access
closed

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CoChat. (2026). Citation check: Recognizing surfaces using three-dimensional textons. https://app.cochat.ai/papers/10.1109/iccv.1999.790379
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Leung, T., & Malik, J. (1999). Recognizing surfaces using three-dimensional textons. Proceedings of the Seventh IEEE International Conference on Computer Vision. https://doi.org/10.1109/iccv.1999.790379

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