Cited by 2Educational Games and GamificationArtificial Intelligence in EducationIntelligent Tutoring Systems and Adaptive Learning

Implementing Generative AI Agent Game to Support Reading of Classical Chinese Literature: A Needs Analysis

Lin, Haoming, Xiong, Zhaoyang, Tang, Hanlin, Jiang, Shujing, Wei, Wei, Fang, Ke·2024·2024 4th International Conference on Educational Technology (ICET)

Abstract

This study investigated the challenges faced by middle school students when engaging with "Study with Confucius," a generative artificial intelligence (GenAI) agent game designed for learning classical Chinese reading. Utilizing the framework proposed by Groff and Mouza (2008), the research aimed to conduct a comprehensive needs analysis across three key dimensions: student-related, teacher-related, and technology-related aspects. Data were collected from 29 students in mainland China through video recordings of their gameplay. Challenges were defined based on their duration and students' responses that contradicted predefined correct answers, resulting in the identification of 29 challenges. Findings indicated that students encountered student-related challenges including linguistic misinterpretation, distraction, cognitive overload, student misbeliefs, and inappropriate attitudes; teacher-related challenges such as lack of support and inadequate access to teaching and technological resources; and technology-related challenges including external and internal malfunctions. These insights contribute to understanding the complexities as well as learning opportunities of integrating GenAI agent games into reading education.

Integrity signals

Registry

Crossref · 10.1109/icet62460.2024.10868296

Cites

13 of 13 references verified0 citation errors · 0 not checkable

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Claims the paper makes

This paper’s full text isn’t openly available, so its claims and self-check weren’t run. The registry and citation checks still apply.

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

  • Studies addressed persistent challenges in traditional curricula, such as difficulties in understanding poetry, classical literature, or cultural symbolism, using AI to help students engage with texts more deeply through visual and multimodal support.

    “These studies addressed persistent challenges in traditional curricula, such as difficulties in understanding poetry, classical literature, or cultural symbolism. AI was used to help students engage with texts more deeply through visual and multimodal support [70-74].”
  • In science and outreach games, AI operates as a non-player character or assistant, providing stepwise hints, rule explanations, and plot advancement.

    “In science and outreach games, AI operates as a non-player character or assistant, providing stepwise hints, rule explanations, and plot advancement.”
  • Readability issues, insufficient explanatory depth, and cognitive overload can further impede knowledge construction and amplify over-reliance risks.

    “Readability issues [76], insufficient explanatory depth [91,92], and cognitive overload [73] can further impede knowledge construction and amplify over-reliance risks [94,119].”

Cites

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Authors
Lin, H., Xiong, Z., Tang, H., Jiang, S., Wei, W., & Fang, K.
Affiliations
  • Macao Polytechnic University (MO)
  • Tsinghua Shenzhen International Graduate School (CN)
Venue
2024 4th International Conference on Educational Technology (ICET)
Publisher
IEEE
Published
2024-09-13
Pages
86-91
OpenAlex
W4407214735
Cited by
2
References
13
Citations by year
2025: 2
FWCI
3.07
Type
conference paper
Language
en
Open access
closed
Locations
International Conference on Educational Technology (ICET) (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Information Systems › Artificial Intelligence in Education
  • Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
Keywords
generative AI agents, game-based learning, Chinese classical literature, reading instruction, junior high school students, needs assessment, student challenges, teacher support, cognitive overload, technology integration in education

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