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Surface Capture for Performance-Based Animation
Abstract
Creating realistic animated models of people is a central task in digital content production. Traditionally, highly skilled artists and animators construct shape and appearance models for digital character. They then define the character's motion at each time frame or specific key-frames in a motion sequence to create a digital performance. Increasingly, producers are using motion capture technology to record animations from an actor's performance. This technology reduces animation production time and captures natural movements to create a more believable production. However, motion capture requires the use of specialist suits and markers and only records skeletal motion. It lacks the detailed secondary surface dynamics of cloth and hair that provide the visual realism of a live performance. Over the last decade, we have investigated studio capture technology with the objective of creating models of real people that accurately reflect the time-varying shape and appearance of the whole body with clothing. Surface capture is a fully automated system for capturing a human's shape and appearance as well as motion from multiple video cameras to create highly realistic animated content from an actor's performance in full wardrobe. Our system solves two key problems in performance capture: scene capture from a limited number of camera views and efficient scene representation for visualization
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Cited by
Human3.6M: Large Scale Datasets and Predictive Methods for 3D Human Sensing in Natural Environments
Ionescu, C., Papava, D., Olaru, V., & Sminchisescu, C. (2014) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/tpami.2013.248 · Cited by 3,653
Expressive Body Capture: 3D Hands, Face, and Body From a Single Image
Pavlakos, G., Choutas, V., Ghorbani, N., Bolkart, T., Osman, A. A., Tzionas, D., & Black, M. J. (2019) · 2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2019.01123 · Cited by 1,781
A survey of video datasets for human action and activity recognition
Chaquet, J. M., Carmona, E. J., & Fernández-Caballero, A. (2013) · Computer Vision and Image Understanding · doi:10.1016/j.cviu.2013.01.013 · Cited by 455
Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction
Yang, Z., Gao, X., Zhou, W., Jiao, S., Zhang, Y., & Jin, X. (2024) · 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr52733.2024.01922 · Cited by 452
Dyna: a model of dynamic human shape in motion
Pons-Moll, G., Romero, J., Mahmood, N., & Black, M. J. (2015) · ACM Transactions on Graphics · doi:10.1145/2766993 · Cited by 323
Metadata
- Authors
- Starck, J., & Hilton, A.
- Venue
- IEEE Computer Graphics and Applications
- Published
- 2007-05
- Volume
- 27
- Issue
- 3
- Pages
- 21-31
- ISSN
- 0272-1716 (ISSN-L)
- 1558-1756
- OpenAlex
- W2117888987
- Cited by
- 452
- References
- 0
- FWCI
- 39.59
- Type
- journal article
- Language
- en
- Open access
- closed
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